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Grasscutter/src/generated/main/java/emu/grasscutter/net/proto/BMPINLMLPGAOuterClass.java

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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
// Generated by the protocol buffer compiler. DO NOT EDIT!
2023-08-14 18:57:07 -04:00
// source: BMPINLMLPGA.proto
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
package emu.grasscutter.net.proto;
2023-08-14 18:57:07 -04:00
public final class BMPINLMLPGAOuterClass {
private BMPINLMLPGAOuterClass() {}
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistryLite registry) {
}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistry registry) {
registerAllExtensions(
(com.google.protobuf.ExtensionRegistryLite) registry);
}
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public interface BMPINLMLPGAOrBuilder extends
// @@protoc_insertion_point(interface_extends:BMPINLMLPGA)
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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com.google.protobuf.MessageOrBuilder {
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return A list containing the aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
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java.util.List<java.lang.Integer> getAPCFHCPFONEList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
/**
2023-08-14 18:57:07 -04:00
* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return The count of aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
2023-08-14 18:57:07 -04:00
int getAPCFHCPFONECount();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @param index The index of the element to return.
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* @return The aPCFHCPFONE at the given index.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
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int getAPCFHCPFONE(int index);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
/**
2023-08-14 18:57:07 -04:00
* <code>bool JLMBMDACMEN = 3;</code>
* @return The jLMBMDACMEN.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
2023-08-14 18:57:07 -04:00
boolean getJLMBMDACMEN();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The name.
*/
java.lang.String getName();
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The bytes for name.
*/
com.google.protobuf.ByteString
getNameBytes();
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/**
* <code>repeated uint32 card_list = 5;</code>
* @return A list containing the cardList.
*/
java.util.List<java.lang.Integer> getCardListList();
/**
* <code>repeated uint32 card_list = 5;</code>
* @return The count of cardList.
*/
int getCardListCount();
/**
* <code>repeated uint32 card_list = 5;</code>
* @param index The index of the element to return.
* @return The cardList at the given index.
*/
int getCardList(int index);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
/**
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* Protobuf type {@code BMPINLMLPGA}
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
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public static final class BMPINLMLPGA extends
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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com.google.protobuf.GeneratedMessageV3 implements
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// @@protoc_insertion_point(message_implements:BMPINLMLPGA)
BMPINLMLPGAOrBuilder {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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private static final long serialVersionUID = 0L;
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// Use BMPINLMLPGA.newBuilder() to construct.
private BMPINLMLPGA(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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super(builder);
}
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private BMPINLMLPGA() {
aPCFHCPFONE_ = emptyIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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name_ = "";
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cardList_ = emptyIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
@java.lang.Override
@SuppressWarnings({"unused"})
protected java.lang.Object newInstance(
UnusedPrivateParameter unused) {
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return new BMPINLMLPGA();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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2023-08-14 18:57:07 -04:00
cardList_ = newIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
mutable_bitField0_ |= 0x00000002;
}
2023-08-14 18:57:07 -04:00
cardList_.addInt(input.readUInt32());
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
break;
}
2023-08-14 18:57:07 -04:00
case 42: {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
int length = input.readRawVarint32();
int limit = input.pushLimit(length);
if (!((mutable_bitField0_ & 0x00000002) != 0) && input.getBytesUntilLimit() > 0) {
2023-08-14 18:57:07 -04:00
cardList_ = newIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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mutable_bitField0_ |= 0x00000002;
}
while (input.getBytesUntilLimit() > 0) {
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cardList_.addInt(input.readUInt32());
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
input.popLimit(limit);
break;
}
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case 50: {
java.lang.String s = input.readStringRequireUtf8();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
2023-08-14 18:57:07 -04:00
name_ = s;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
break;
}
2023-08-14 18:57:07 -04:00
case 120: {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
if (!((mutable_bitField0_ & 0x00000001) != 0)) {
2023-08-14 18:57:07 -04:00
aPCFHCPFONE_ = newIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
mutable_bitField0_ |= 0x00000001;
}
2023-08-14 18:57:07 -04:00
aPCFHCPFONE_.addInt(input.readUInt32());
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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break;
}
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case 122: {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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int length = input.readRawVarint32();
int limit = input.pushLimit(length);
if (!((mutable_bitField0_ & 0x00000001) != 0) && input.getBytesUntilLimit() > 0) {
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aPCFHCPFONE_ = newIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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mutable_bitField0_ |= 0x00000001;
}
while (input.getBytesUntilLimit() > 0) {
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aPCFHCPFONE_.addInt(input.readUInt32());
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
input.popLimit(limit);
break;
}
default: {
if (!parseUnknownField(
input, unknownFields, extensionRegistry, tag)) {
done = true;
}
break;
}
}
}
} catch (com.google.protobuf.InvalidProtocolBufferException e) {
throw e.setUnfinishedMessage(this);
} catch (java.io.IOException e) {
throw new com.google.protobuf.InvalidProtocolBufferException(
e).setUnfinishedMessage(this);
} finally {
if (((mutable_bitField0_ & 0x00000002) != 0)) {
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cardList_.makeImmutable(); // C
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
if (((mutable_bitField0_ & 0x00000001) != 0)) {
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aPCFHCPFONE_.makeImmutable(); // C
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
this.unknownFields = unknownFields.build();
makeExtensionsImmutable();
}
}
public static final com.google.protobuf.Descriptors.Descriptor
getDescriptor() {
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return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.internal_static_BMPINLMLPGA_descriptor;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
@java.lang.Override
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
internalGetFieldAccessorTable() {
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return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.internal_static_BMPINLMLPGA_fieldAccessorTable
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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.ensureFieldAccessorsInitialized(
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emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.class, emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.Builder.class);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
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public static final int APCFHCPFONE_FIELD_NUMBER = 15;
private com.google.protobuf.Internal.IntList aPCFHCPFONE_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return A list containing the aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
@java.lang.Override
public java.util.List<java.lang.Integer>
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getAPCFHCPFONEList() {
return aPCFHCPFONE_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
/**
2023-08-14 18:57:07 -04:00
* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return The count of aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
2023-08-14 18:57:07 -04:00
public int getAPCFHCPFONECount() {
return aPCFHCPFONE_.size();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @param index The index of the element to return.
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* @return The aPCFHCPFONE at the given index.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
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public int getAPCFHCPFONE(int index) {
return aPCFHCPFONE_.getInt(index);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
2023-08-14 18:57:07 -04:00
private int aPCFHCPFONEMemoizedSerializedSize = -1;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
2023-08-14 18:57:07 -04:00
public static final int JLMBMDACMEN_FIELD_NUMBER = 3;
private boolean jLMBMDACMEN_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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/**
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* <code>bool JLMBMDACMEN = 3;</code>
* @return The jLMBMDACMEN.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
@java.lang.Override
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public boolean getJLMBMDACMEN() {
return jLMBMDACMEN_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
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public static final int NAME_FIELD_NUMBER = 6;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
private volatile java.lang.Object name_;
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The name.
*/
@java.lang.Override
public java.lang.String getName() {
java.lang.Object ref = name_;
if (ref instanceof java.lang.String) {
return (java.lang.String) ref;
} else {
com.google.protobuf.ByteString bs =
(com.google.protobuf.ByteString) ref;
java.lang.String s = bs.toStringUtf8();
name_ = s;
return s;
}
}
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The bytes for name.
*/
@java.lang.Override
public com.google.protobuf.ByteString
getNameBytes() {
java.lang.Object ref = name_;
if (ref instanceof java.lang.String) {
com.google.protobuf.ByteString b =
com.google.protobuf.ByteString.copyFromUtf8(
(java.lang.String) ref);
name_ = b;
return b;
} else {
return (com.google.protobuf.ByteString) ref;
}
}
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public static final int CARD_LIST_FIELD_NUMBER = 5;
private com.google.protobuf.Internal.IntList cardList_;
/**
* <code>repeated uint32 card_list = 5;</code>
* @return A list containing the cardList.
*/
@java.lang.Override
public java.util.List<java.lang.Integer>
getCardListList() {
return cardList_;
}
/**
* <code>repeated uint32 card_list = 5;</code>
* @return The count of cardList.
*/
public int getCardListCount() {
return cardList_.size();
}
/**
* <code>repeated uint32 card_list = 5;</code>
* @param index The index of the element to return.
* @return The cardList at the given index.
*/
public int getCardList(int index) {
return cardList_.getInt(index);
}
private int cardListMemoizedSerializedSize = -1;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
private byte memoizedIsInitialized = -1;
@java.lang.Override
public final boolean isInitialized() {
byte isInitialized = memoizedIsInitialized;
if (isInitialized == 1) return true;
if (isInitialized == 0) return false;
memoizedIsInitialized = 1;
return true;
}
@java.lang.Override
public void writeTo(com.google.protobuf.CodedOutputStream output)
throws java.io.IOException {
getSerializedSize();
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if (jLMBMDACMEN_ != false) {
output.writeBool(3, jLMBMDACMEN_);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
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output.writeUInt32NoTag(42);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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2023-08-14 18:57:07 -04:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
dataSize += com.google.protobuf.CodedOutputStream
2023-08-14 18:57:07 -04:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
size += dataSize;
2023-08-14 18:57:07 -04:00
if (!getCardListList().isEmpty()) {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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cardListMemoizedSerializedSize = dataSize;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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2023-08-14 18:57:07 -04:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
size += dataSize;
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if (!getAPCFHCPFONEList().isEmpty()) {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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aPCFHCPFONEMemoizedSerializedSize = dataSize;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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public boolean equals(final java.lang.Object obj) {
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}
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if (!(obj instanceof emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA)) {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
return super.equals(obj);
}
2023-08-14 18:57:07 -04:00
emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA other = (emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA) obj;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
2023-08-14 18:57:07 -04:00
if (!getAPCFHCPFONEList()
.equals(other.getAPCFHCPFONEList())) return false;
if (getJLMBMDACMEN()
!= other.getJLMBMDACMEN()) return false;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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if (!getName()
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2023-08-14 18:57:07 -04:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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hash = (37 * hash) + NAME_FIELD_NUMBER;
hash = (53 * hash) + getName().hashCode();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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if (getCardListCount() > 0) {
hash = (37 * hash) + CARD_LIST_FIELD_NUMBER;
hash = (53 * hash) + getCardListList().hashCode();
}
hash = (29 * hash) + unknownFields.hashCode();
memoizedHashCode = hash;
return hash;
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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java.nio.ByteBuffer data)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data);
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
java.nio.ByteBuffer data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data, extensionRegistry);
}
2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
com.google.protobuf.ByteString data)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data);
}
2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
com.google.protobuf.ByteString data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data, extensionRegistry);
}
2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(byte[] data)
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data);
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
byte[] data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data, extensionRegistry);
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(java.io.InputStream input)
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseWithIOException(PARSER, input);
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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java.io.InputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseWithIOException(PARSER, input, extensionRegistry);
}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseDelimitedFrom(java.io.InputStream input)
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseDelimitedWithIOException(PARSER, input);
}
2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseDelimitedFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
java.io.InputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseDelimitedWithIOException(PARSER, input, extensionRegistry);
}
2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
com.google.protobuf.CodedInputStream input)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
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2023-08-14 18:57:07 -04:00
public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA parseFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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public Builder newBuilderForType() { return newBuilder(); }
public static Builder newBuilder() {
return DEFAULT_INSTANCE.toBuilder();
}
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public static Builder newBuilder(emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA prototype) {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return DEFAULT_INSTANCE.toBuilder().mergeFrom(prototype);
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? new Builder() : new Builder().mergeFrom(this);
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protected Builder newBuilderForType(
com.google.protobuf.GeneratedMessageV3.BuilderParent parent) {
Builder builder = new Builder(parent);
return builder;
}
/**
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* Protobuf type {@code BMPINLMLPGA}
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
public static final class Builder extends
com.google.protobuf.GeneratedMessageV3.Builder<Builder> implements
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// @@protoc_insertion_point(builder_implements:BMPINLMLPGA)
emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGAOrBuilder {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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public static final com.google.protobuf.Descriptors.Descriptor
getDescriptor() {
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return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.internal_static_BMPINLMLPGA_descriptor;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
@java.lang.Override
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
internalGetFieldAccessorTable() {
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return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.internal_static_BMPINLMLPGA_fieldAccessorTable
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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.ensureFieldAccessorsInitialized(
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emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.class, emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.Builder.class);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
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// Construct using emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.newBuilder()
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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private Builder() {
maybeForceBuilderInitialization();
}
private Builder(
com.google.protobuf.GeneratedMessageV3.BuilderParent parent) {
super(parent);
maybeForceBuilderInitialization();
}
private void maybeForceBuilderInitialization() {
if (com.google.protobuf.GeneratedMessageV3
.alwaysUseFieldBuilders) {
}
}
@java.lang.Override
public Builder clear() {
super.clear();
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aPCFHCPFONE_ = emptyIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
bitField0_ = (bitField0_ & ~0x00000001);
2023-08-14 18:57:07 -04:00
jLMBMDACMEN_ = false;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
name_ = "";
2023-08-14 18:57:07 -04:00
cardList_ = emptyIntList();
bitField0_ = (bitField0_ & ~0x00000002);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return this;
}
@java.lang.Override
public com.google.protobuf.Descriptors.Descriptor
getDescriptorForType() {
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return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.internal_static_BMPINLMLPGA_descriptor;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
@java.lang.Override
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public emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA getDefaultInstanceForType() {
return emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA.getDefaultInstance();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
@java.lang.Override
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public emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA build() {
emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA result = buildPartial();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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if (!result.isInitialized()) {
throw newUninitializedMessageException(result);
}
return result;
}
@java.lang.Override
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public emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA buildPartial() {
emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA result = new emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA(this);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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int from_bitField0_ = bitField0_;
if (((bitField0_ & 0x00000001) != 0)) {
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aPCFHCPFONE_.makeImmutable();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
bitField0_ = (bitField0_ & ~0x00000001);
}
2023-08-14 18:57:07 -04:00
result.aPCFHCPFONE_ = aPCFHCPFONE_;
result.jLMBMDACMEN_ = jLMBMDACMEN_;
result.name_ = name_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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if (((bitField0_ & 0x00000002) != 0)) {
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cardList_.makeImmutable();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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bitField0_ = (bitField0_ & ~0x00000002);
}
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result.cardList_ = cardList_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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public Builder mergeFrom(emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA other) {
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if (!other.aPCFHCPFONE_.isEmpty()) {
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aPCFHCPFONE_ = other.aPCFHCPFONE_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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bitField0_ = (bitField0_ & ~0x00000001);
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ensureAPCFHCPFONEIsMutable();
aPCFHCPFONE_.addAll(other.aPCFHCPFONE_);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
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if (other.getJLMBMDACMEN() != false) {
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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throw e.unwrapIOException();
} finally {
if (parsedMessage != null) {
mergeFrom(parsedMessage);
}
}
return this;
}
private int bitField0_;
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private com.google.protobuf.Internal.IntList aPCFHCPFONE_ = emptyIntList();
private void ensureAPCFHCPFONEIsMutable() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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if (!((bitField0_ & 0x00000001) != 0)) {
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aPCFHCPFONE_ = mutableCopy(aPCFHCPFONE_);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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bitField0_ |= 0x00000001;
}
}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return A list containing the aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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*/
public java.util.List<java.lang.Integer>
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getAPCFHCPFONEList() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return ((bitField0_ & 0x00000001) != 0) ?
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java.util.Collections.unmodifiableList(aPCFHCPFONE_) : aPCFHCPFONE_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @return The count of aPCFHCPFONE.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
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public int getAPCFHCPFONECount() {
return aPCFHCPFONE_.size();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
/**
2023-08-14 18:57:07 -04:00
* <code>repeated uint32 APCFHCPFONE = 15;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @param index The index of the element to return.
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* @return The aPCFHCPFONE at the given index.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
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public int getAPCFHCPFONE(int index) {
return aPCFHCPFONE_.getInt(index);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @param index The index to set the value at.
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* @param value The aPCFHCPFONE to set.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder setAPCFHCPFONE(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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int index, int value) {
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ensureAPCFHCPFONEIsMutable();
aPCFHCPFONE_.setInt(index, value);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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onChanged();
return this;
}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @param value The aPCFHCPFONE to add.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder addAPCFHCPFONE(int value) {
ensureAPCFHCPFONEIsMutable();
aPCFHCPFONE_.addInt(value);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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onChanged();
return this;
}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
* @param values The aPCFHCPFONE to add.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder addAllAPCFHCPFONE(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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java.lang.Iterable<? extends java.lang.Integer> values) {
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ensureAPCFHCPFONEIsMutable();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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com.google.protobuf.AbstractMessageLite.Builder.addAll(
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values, aPCFHCPFONE_);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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onChanged();
return this;
}
/**
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* <code>repeated uint32 APCFHCPFONE = 15;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder clearAPCFHCPFONE() {
aPCFHCPFONE_ = emptyIntList();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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bitField0_ = (bitField0_ & ~0x00000001);
onChanged();
return this;
}
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private boolean jLMBMDACMEN_ ;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
/**
2023-08-14 18:57:07 -04:00
* <code>bool JLMBMDACMEN = 3;</code>
* @return The jLMBMDACMEN.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
*/
2023-08-14 18:57:07 -04:00
@java.lang.Override
public boolean getJLMBMDACMEN() {
return jLMBMDACMEN_;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
/**
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* <code>bool JLMBMDACMEN = 3;</code>
* @param value The jLMBMDACMEN to set.
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder setJLMBMDACMEN(boolean value) {
jLMBMDACMEN_ = value;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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onChanged();
return this;
}
/**
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* <code>bool JLMBMDACMEN = 3;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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* @return This builder for chaining.
*/
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public Builder clearJLMBMDACMEN() {
jLMBMDACMEN_ = false;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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onChanged();
return this;
}
private java.lang.Object name_ = "";
/**
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* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The name.
*/
public java.lang.String getName() {
java.lang.Object ref = name_;
if (!(ref instanceof java.lang.String)) {
com.google.protobuf.ByteString bs =
(com.google.protobuf.ByteString) ref;
java.lang.String s = bs.toStringUtf8();
name_ = s;
return s;
} else {
return (java.lang.String) ref;
}
}
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @return The bytes for name.
*/
public com.google.protobuf.ByteString
getNameBytes() {
java.lang.Object ref = name_;
if (ref instanceof String) {
com.google.protobuf.ByteString b =
com.google.protobuf.ByteString.copyFromUtf8(
(java.lang.String) ref);
name_ = b;
return b;
} else {
return (com.google.protobuf.ByteString) ref;
}
}
/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
* @param value The name to set.
* @return This builder for chaining.
*/
public Builder setName(
java.lang.String value) {
if (value == null) {
throw new NullPointerException();
}
name_ = value;
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/**
2023-08-14 18:57:07 -04:00
* <code>string name = 6;</code>
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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2023-08-14 18:57:07 -04:00
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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2023-08-14 18:57:07 -04:00
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}
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
@java.lang.Override
public final Builder setUnknownFields(
final com.google.protobuf.UnknownFieldSet unknownFields) {
return super.setUnknownFields(unknownFields);
}
@java.lang.Override
public final Builder mergeUnknownFields(
final com.google.protobuf.UnknownFieldSet unknownFields) {
return super.mergeUnknownFields(unknownFields);
}
2023-08-14 18:57:07 -04:00
// @@protoc_insertion_point(builder_scope:BMPINLMLPGA)
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
}
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// @@protoc_insertion_point(class_scope:BMPINLMLPGA)
private static final emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA DEFAULT_INSTANCE;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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static {
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DEFAULT_INSTANCE = new emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA();
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
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public static emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA getDefaultInstance() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return DEFAULT_INSTANCE;
}
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private static final com.google.protobuf.Parser<BMPINLMLPGA>
PARSER = new com.google.protobuf.AbstractParser<BMPINLMLPGA>() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
@java.lang.Override
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public BMPINLMLPGA parsePartialFrom(
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
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return new BMPINLMLPGA(input, extensionRegistry);
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
};
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public static com.google.protobuf.Parser<BMPINLMLPGA> parser() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return PARSER;
}
@java.lang.Override
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public com.google.protobuf.Parser<BMPINLMLPGA> getParserForType() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return PARSER;
}
@java.lang.Override
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public emu.grasscutter.net.proto.BMPINLMLPGAOuterClass.BMPINLMLPGA getDefaultInstanceForType() {
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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return DEFAULT_INSTANCE;
}
}
private static final com.google.protobuf.Descriptors.Descriptor
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internal_static_BMPINLMLPGA_descriptor;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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private static final
com.google.protobuf.GeneratedMessageV3.FieldAccessorTable
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internal_static_BMPINLMLPGA_fieldAccessorTable;
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 20:48:16 -07:00
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"\n\021BMPINLMLPGA.proto\"X\n\013BMPINLMLPGA\022\023\n\013AP" +
"CFHCPFONE\030\017 \003(\r\022\023\n\013JLMBMDACMEN\030\003 \001(\010\022\014\n\004" +
"name\030\006 \001(\t\022\021\n\tcard_list\030\005 \003(\rB\033\n\031emu.gra" +
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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getDescriptor().getMessageTypes().get(0);
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internal_static_BMPINLMLPGA_fieldAccessorTable = new
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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com.google.protobuf.GeneratedMessageV3.FieldAccessorTable(
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internal_static_BMPINLMLPGA_descriptor,
new java.lang.String[] { "APCFHCPFONE", "JLMBMDACMEN", "Name", "CardList", });
Merge `unstable` into `development` (#2173) * Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
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}
// @@protoc_insertion_point(outer_class_scope)
}