2
0
mirror of https://github.com/Grasscutters/Grasscutter synced 2025-08-22 01:49:39 +00:00
hamusuke f1c1a84683
fix: NPE related to teapot when player logs in. (#2429)
* fix: NPE related to home when player logs in.

* fix: NPE related to home when player logs in.

* forgot to save player after fixing module id
2023-11-09 21:56:21 -05:00

552 lines
20 KiB
Java

package emu.grasscutter.game.home;
import dev.morphia.annotations.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.HomeWorldLevelData;
import emu.grasscutter.data.excels.scene.SceneData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo;
import emu.grasscutter.server.packet.send.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.IntSets;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.time.ZonedDateTime;
import java.time.temporal.ChronoUnit;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import java.util.stream.Stream;
@Entity(value = "homes", useDiscriminator = false)
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class GameHome {
public static final Set<Integer> HOME_SCENE_IDS =
GameData.getSceneDataMap().values().stream()
.filter(
sceneData ->
sceneData.getSceneType() == SceneType.SCENE_HOME_WORLD
|| sceneData.getSceneType() == SceneType.SCENE_HOME_ROOM)
.map(SceneData::getId)
.collect(Collectors.toUnmodifiableSet());
public static final Set<Integer> HOME_MODULE_IDS =
GameData.getHomeWorldModuleDataMap().isEmpty() ?
IntSets.fromTo(1, 6) : GameData.getHomeWorldModuleDataMap().keySet();
@Id String id;
@Indexed(options = @IndexOptions(unique = true))
long ownerUid;
@Transient Player player;
int level;
int exp;
int lastUpdatedTime;
int nextUpdateTime;
int storedCoin;
int storedFetterExp;
List<FurnitureMakeSlotItem> furnitureMakeSlotItemList;
ConcurrentHashMap<Integer, HomeSceneItem> sceneMap;
ConcurrentHashMap<Integer, HomeSceneItem> mainHouseMap;
Set<Integer> unlockedHomeBgmList;
int enterHomeOption;
Map<Integer, Set<Integer>> finishedTalkIdMap;
Set<Integer> finishedRewardEventIdSet;
public static GameHome getByUid(Integer uid) {
var home = DatabaseHelper.getHomeByUid(uid);
if (home == null) {
home = GameHome.create(uid);
}
home.reassignIfNull();
home.fixMainHouseIfOld();
home.syncHomeAvatarCostume();
return home;
}
public static boolean doesHomeExist(int uid) {
return DatabaseHelper.getHomeByUid(uid) != null;
}
public static GameHome create(Integer uid) {
return GameHome.of()
.ownerUid(uid)
.level(1)
.sceneMap(new ConcurrentHashMap<>())
.mainHouseMap(new ConcurrentHashMap<>())
.unlockedHomeBgmList(new HashSet<>())
.finishedTalkIdMap(new HashMap<>())
.finishedRewardEventIdSet(new HashSet<>())
.build();
}
// avoid NPE caused by database remover.
private void reassignIfNull() {
this.getSceneMap().values().stream()
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.forEach(HomeBlockItem::reassignIfNull);
}
// Data fixer.
private void fixMainHouseIfOld() {
if (this.getMainHouseMap() == null) {
Grasscutter.getLogger()
.debug(
"Player {}'s main house will be deleted due to GC update! (ps. sorry XD)",
this.getPlayer().getUid());
this.mainHouseMap = new ConcurrentHashMap<>(); // assign.
}
this.getSceneMap().values().removeIf(homeSceneItem -> homeSceneItem.getSceneId() > 2200);
this.save();
}
private void syncHomeAvatarCostume() {
Stream.of(this.sceneMap, this.mainHouseMap)
.map(ConcurrentHashMap::values)
.flatMap(Collection::stream)
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.map(HomeBlockItem::getDeployNPCList)
.flatMap(Collection::stream)
.forEach(npc -> npc.setCostumeId(this.getPlayer().getCostumeFrom(npc.getAvatarId())));
}
public void save() {
DatabaseHelper.saveHome(this);
}
public HomeSceneItem getHomeSceneItem(int sceneId) {
if (sceneId >= 2200) {
return this.getMainHouseItem(this.getPlayer().getCurrentRealmId() + 2000);
}
return sceneMap.computeIfAbsent(
sceneId,
e -> {
var defaultItem = GameData.getHomeworldDefaultSaveData().get(sceneId);
if (defaultItem != null) {
Grasscutter.getLogger()
.info("Set player {} home {} to initial setting", ownerUid, sceneId);
} else {
// Realm res missing bricks account, use default realm data to allow main house
defaultItem = GameData.getHomeworldDefaultSaveData().get(2001);
}
return HomeSceneItem.parseFrom(defaultItem, sceneId);
});
}
public HomeSceneItem getMainHouseItem(int outdoorSceneId) {
return this.getMainHouseMap()
.computeIfAbsent(
outdoorSceneId,
integer -> {
var curHomeSceneItem = this.getHomeSceneItem(outdoorSceneId);
var roomSceneId = curHomeSceneItem.getRoomSceneId();
var defaultItem = GameData.getHomeworldDefaultSaveData().get(roomSceneId);
if (defaultItem == null) {
Grasscutter.getLogger().info("defaultItem == null! returns Liyue style house.");
return HomeSceneItem.parseFrom(
GameData.getHomeworldDefaultSaveData().get(2202), 2202); // Liyue style
}
Grasscutter.getLogger()
.info(
"Set player {} main house {} to initial setting", this.ownerUid, roomSceneId);
return HomeSceneItem.parseFrom(defaultItem, roomSceneId);
});
}
public void onMainHouseChanged() {
Grasscutter.getLogger().debug("main house changed!");
var outdoor = this.getPlayer().getCurrentRealmId() + 2000;
this.getMainHouseMap().remove(outdoor); // delete main house in current scene.
this.getMainHouseItem(outdoor); // put new main house with default arrangement.
this.save();
this.getPlayer().getCurHomeWorld().getModuleManager().refreshMainHouse();
}
public void onOwnerLogin(Player player) {
this.player = player; // update player pointer. (prevent offline player from sending packet)
this.fixModuleIdIfInvalid();
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
player.getSession().send(new PacketHomeComfortInfoNotify(player));
player.getSession().send(new PacketFurnitureCurModuleArrangeCountNotify());
player.getSession().send(new PacketHomeMarkPointNotify(player));
player.getSession().send(new PacketHomeAvatarTalkFinishInfoNotify(player));
player.getSession().send(new PacketHomeAllUnlockedBgmIdListNotify(player));
player.getSession().send(new PacketHomeAvatarRewardEventNotify(player));
player.getSession().send(new PacketHomeAvatarAllFinishRewardNotify(player));
checkAccumulatedResources(player);
player.getSession().send(new PacketHomeResourceNotify(player));
}
private void fixModuleIdIfInvalid() {
if (this.player.hasSentLoginPackets() || this.player.getRealmList() == null) {
return;
}
this.player.getRealmList().removeIf(integer -> !HOME_MODULE_IDS.contains(integer)); // Delete invalid module ids.
if (this.player.getRealmList().isEmpty()) {
this.player.setRealmList(null);
this.player.save();
return;
}
if (this.player.getCurrentRealmId() <= 0 || !this.player.getCurHomeWorld().isRealmIdValid()) {
int firstRId = this.player.getRealmList().iterator().next();
this.player.setCurrentRealmId(firstRId);
this.player.save();
Grasscutter.getLogger().info("Set player {}'s current realm id to {} cuz the id is invalid.", this.player.getUid(), firstRId);
}
this.player.getCurHomeWorld().refreshModuleManager(); // Apply module id fix.
}
public void onPlayerChangedAvatarCostume(Avatar avatar) {
var world = this.player.getServer().getHomeWorldOrCreate(this.player);
world.broadcastPacket(
new PacketHomeAvatarCostumeChangeNotify(avatar.getAvatarId(), avatar.getCostume()));
this.sceneMap.values().stream()
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.map(HomeBlockItem::getDeployNPCList)
.flatMap(Collection::stream)
.filter(homeNPCItem -> homeNPCItem.getAvatarId() == avatar.getAvatarId())
.forEach(homeNPCItem -> homeNPCItem.setCostumeId(avatar.getCostume()));
this.save();
world.getPlayers().forEach(player -> player.sendPacket(new PacketHomeMarkPointNotify(player)));
}
// Tell the client the reward is claimed or realm unlocked
public void onClaimReward(Player player) {
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
}
public Player getPlayer() {
if (this.player == null)
this.player = Grasscutter.getGameServer().getPlayerByUid((int) this.ownerUid, true);
return this.player;
}
public HomeWorldLevelData getLevelData() {
return GameData.getHomeWorldLevelDataMap().get(level);
}
public Set<Integer> onTalkedWithAvatar(int avatarId, int talkId) {
if (this.finishedTalkIdMap == null) {
this.finishedTalkIdMap = new HashMap<>();
}
this.finishedTalkIdMap.computeIfAbsent(avatarId, HashSet::new).add(talkId);
this.save();
return this.finishedTalkIdMap.get(avatarId);
}
public List<HomeAvatarTalkFinishInfo>
toAvatarTalkFinishInfoProto() {
if (this.finishedTalkIdMap == null) {
this.finishedTalkIdMap = new HashMap<>();
}
return this.finishedTalkIdMap.entrySet().stream()
.map(
e -> {
return HomeAvatarTalkFinishInfo.newBuilder()
.setAvatarId(e.getKey())
.addAllFinishTalkIdList(e.getValue())
.build();
})
.toList();
}
public boolean onClaimAvatarRewards(int eventId) {
if (this.finishedRewardEventIdSet == null) {
this.finishedRewardEventIdSet = new HashSet<>();
}
var success = this.finishedRewardEventIdSet.add(eventId);
this.save();
return success;
}
public boolean isRewardEventFinished(int eventId) {
return this.finishedRewardEventIdSet != null && this.finishedRewardEventIdSet.contains(eventId);
}
public boolean addUnlockedHomeBgm(int homeBgmId) {
if (!getUnlockedHomeBgmList().add(homeBgmId)) return false;
var player = this.getPlayer();
player.sendPacket(new PacketHomeNewUnlockedBgmIdListNotify(homeBgmId));
player.sendPacket(new PacketHomeAllUnlockedBgmIdListNotify(player));
save();
return true;
}
public Set<Integer> getUnlockedHomeBgmList() {
if (this.unlockedHomeBgmList == null) {
this.unlockedHomeBgmList = new HashSet<>();
}
if (this.unlockedHomeBgmList.addAll(getDefaultUnlockedHomeBgmIds())) {
save();
}
return this.unlockedHomeBgmList;
}
private Set<Integer> getDefaultUnlockedHomeBgmIds() {
return GameData.getHomeWorldBgmDataMap().int2ObjectEntrySet().stream()
.filter(e -> e.getValue().isDefaultUnlock())
.map(Int2ObjectMap.Entry::getIntKey)
.collect(Collectors.toUnmodifiableSet());
}
// Same as Player.java addExpDirectly
public void addExp(Player player, int count) {
exp += count;
int reqExp = getExpRequired(level);
while (exp >= reqExp && reqExp > 0) {
exp -= reqExp;
level += 1;
reqExp = getExpRequired(level);
// Update client level and exp
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
}
// Update client home
onOwnerLogin(player);
}
private void checkAccumulatedResources(Player player) {
int clientTime = (int) ZonedDateTime.now().toEpochSecond();
int owedRewards = 0;
// Don't owe if previous update hasn't passed
if (nextUpdateTime > clientTime) {
return;
}
if (lastUpdatedTime == 0) {
lastUpdatedTime = clientTime;
}
// Calculate number of owed rewards
owedRewards = 1 + ((clientTime - nextUpdateTime) / 3600);
// Ensure next update is at top of the hour
nextUpdateTime =
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
// Get resources
var hourlyResources = getComfortResources(player);
var owedCoin = hourlyResources.get(0) * owedRewards;
var owedFetter = hourlyResources.get(1) * owedRewards;
// Update stored amounts
storeResources(player, owedCoin, owedFetter);
}
public void takeHomeCoin(Player player) {
player.getInventory().addItem(204, storedCoin);
storedCoin = 0;
save();
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void takeHomeFetter(Player player) {
List<Integer> invitedAvatars = new ArrayList<>();
// Outdoors avatars
sceneMap
.get(player.getCurrentRealmId() + 2000)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
// Check as realm 5 inside is not in defaults and will be null
if (Objects.nonNull(mainHouseMap.get(player.getCurrentRealmId() + 2000))) {
// Indoors avatars
mainHouseMap
.get(player.getCurrentRealmId() + 2000)
.getBlockItems()
.forEach(
(i, e) -> {
e.getDeployNPCList()
.forEach(
id -> {
invitedAvatars.add(id.getAvatarId());
});
});
}
// Add exp to all avatars
invitedAvatars.forEach(
id -> {
var avatar = player.getAvatars().getAvatarById(id);
player
.getServer()
.getInventorySystem()
.upgradeAvatarFetterLevel(player, avatar, storedFetterExp);
});
storedFetterExp = 0;
save();
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void updateHourlyResources(Player player) {
int clientTime = (int) ZonedDateTime.now().toEpochSecond();
// Check if resources can update
if (nextUpdateTime > clientTime) {
return;
}
// If no update has occurred before
if (lastUpdatedTime == 0) {
lastUpdatedTime = clientTime;
}
// Update stored resources
storeResources(player, 0, 0);
lastUpdatedTime = clientTime;
nextUpdateTime =
(int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
save();
// Send packet
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void storeResources(Player player, int owedCoin, int owedFetter) {
// Get max values
var maxCoin = getMaxCoin(level);
var maxFetter = getMaxFetter(level);
int newCoin = 0;
int newFetter = 0;
// Check if resources are already max
if (storedCoin >= maxCoin && storedFetterExp >= maxFetter) {
return;
}
// Get resources
var hourlyResources = getComfortResources(player);
// Update home coin
if (storedCoin < maxCoin) {
// Check if owed or hourly
if (owedCoin == 0) {
newCoin = storedCoin + hourlyResources.get(0);
} else {
newCoin = storedCoin + owedCoin;
}
// Ensure max is not exceeded
storedCoin = Math.min(maxCoin, newCoin);
}
// Update fetter exp
if (storedFetterExp < maxFetter) {
// Check if owed or hourly
if (owedFetter == 0) {
newFetter = storedFetterExp + hourlyResources.get(1);
} else {
newFetter = storedFetterExp + owedFetter;
}
// Ensure max is not exceeded
storedFetterExp = Math.min(maxFetter, newFetter);
}
save();
}
public List<Integer> getComfortResources(Player player) {
List<Integer> allHomesComfort = new ArrayList<>();
int highestComfort = 0;
// Use HomeComfortInfoNotify data since comfort value isn't stored
if (player.getRealmList() == null) {
return List.of(0, 0);
}
// Calculate comfort value for each home
for (int moduleId : player.getRealmList()) {
var homeScene = player.getHome().getHomeSceneItem(moduleId + 2000);
allHomesComfort.add(homeScene.calComfort());
}
// Get highest comfort value
highestComfort = Collections.max(allHomesComfort);
// Determine hourly resources
if (highestComfort >= 20000) {
return List.of(30, 5);
} else if (highestComfort >= 15000) {
return List.of(28, 5);
} else if (highestComfort >= 12000) {
return List.of(26, 5);
} else if (highestComfort >= 10000) {
return List.of(24, 4);
} else if (highestComfort >= 8000) {
return List.of(22, 4);
} else if (highestComfort >= 6000) {
return List.of(20, 4);
} else if (highestComfort >= 4500) {
return List.of(16, 3);
} else if (highestComfort >= 3000) {
return List.of(12, 3);
} else if (highestComfort >= 2000) {
return List.of(8, 2);
} else return List.of(4, 2);
}
private int getExpRequired(int level) {
HomeWorldLevelData levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getExp() : 0;
}
public int getMaxCoin(int level) {
var levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getHomeCoinStoreLimit() : 0;
}
public int getMaxFetter(int level) {
var levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getHomeFetterExpStoreLimit() : 0;
}
}