CmdPal: Honor "Single-click activation" only for pointer clicks and not for keyboard (#41119)

## Summary of the Pull Request

Changes the behavior of keyboard item activation when the item list view
has focus.
Previously, the list view handled item activation according to the
"Single-click activation" setting regardless of the input source (mouse,
pen, touch, or keyboard).

Now, when handling a ListView item click, the input source is detected,
and the "Single-click activation" setting is applied only for
pointer-raised clicks. For keyboard-triggered clicks, items are always
activated immediately.

Since the event `ListView.ItemClick` doesn't provide information about
what caused the item activation, this PR work around that by observing
last user input on the list immediately before `ItemClick` event is
invoked.

## PR Checklist

- [x] Closes: #41101
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
This commit is contained in:
Jiří Polášek 2025-08-18 23:46:08 +02:00 committed by GitHub
parent d2a4c96e12
commit 8f93d0269f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -15,6 +15,7 @@ using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Windows.System;
namespace Microsoft.CmdPal.UI;
@ -24,6 +25,8 @@ public sealed partial class ListPage : Page,
IRecipient<ActivateSelectedListItemMessage>,
IRecipient<ActivateSecondaryCommandMessage>
{
private InputSource _lastInputSource;
private ListViewModel? ViewModel
{
get => (ListViewModel?)GetValue(ViewModelProperty);
@ -39,6 +42,8 @@ public sealed partial class ListPage : Page,
this.InitializeComponent();
this.NavigationCacheMode = NavigationCacheMode.Disabled;
this.ItemsList.Loaded += ItemsList_Loaded;
this.ItemsList.PreviewKeyDown += ItemsList_PreviewKeyDown;
this.ItemsList.PointerPressed += ItemsList_PointerPressed;
}
protected override void OnNavigatedTo(NavigationEventArgs e)
@ -98,6 +103,12 @@ public sealed partial class ListPage : Page,
{
if (e.ClickedItem is ListItemViewModel item)
{
if (_lastInputSource == InputSource.Keyboard)
{
ViewModel?.InvokeItemCommand.Execute(item);
return;
}
var settings = App.Current.Services.GetService<SettingsModel>()!;
if (settings.SingleClickActivates)
{
@ -363,4 +374,21 @@ public sealed partial class ListPage : Page,
{
_ = DispatcherQueue.TryEnqueue(() => WeakReferenceMessenger.Default.Send<CloseContextMenuMessage>());
}
private void ItemsList_PointerPressed(object sender, PointerRoutedEventArgs e) => _lastInputSource = InputSource.Pointer;
private void ItemsList_PreviewKeyDown(object sender, KeyRoutedEventArgs e)
{
if (e.Key is VirtualKey.Enter or VirtualKey.Space)
{
_lastInputSource = InputSource.Keyboard;
}
}
private enum InputSource
{
None,
Keyboard,
Pointer,
}
}