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Update debugging.md
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@@ -11,7 +11,7 @@ This approach is used to test UI, plugins, and core `PowerToys Run` functionalit
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2. Press `F5` to start debugging.
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2. Press `F5` to start debugging.
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## Debugging with runner
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## Debugging with runner
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This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debugging functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
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This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debug functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
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1. Right-click on `runner` and select `Set as startup Project`.
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1. Right-click on `runner` and select `Set as startup Project`.
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2. Press `F5` to start debugging.
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2. Press `F5` to start debugging.
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3. Attach debugger to `launcher.exe` process.
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3. Attach debugger to `launcher.exe` process.
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