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[Launcher] Use a keyboard hook in the runner to invoke the Launcher (#6660)
* Added a keyboard hook to the runner * Update RootKeyboardHook * Enable reading the whole JsonObject property * Renamed RootKeyboardHook to CentralizedKeyboardHook * Fixed build break, changed callback return type to bool * Added Hotkey struct which somehow went missing + Cherry-pick fixes * Reorganized the kb hook * Basic version works * Various fixes * Finishing touches * Fix potential threading issue * int -> size_t * Add default initializers to the Hotkey struct * Added a suggested comment * Unified a constant * Use C# classes instead of native calls for sync * Added a claryfing comment * Use std::move * Renamed a method * Possible fix for compilation errors * Fix a regression * Show a message on failure * Added DISABLE_LOWLEVEL_HOOK support * Allow running Launcher as standalone * Rename string constants
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@@ -12,6 +12,7 @@
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#include "common/common.h"
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#include "restart_elevated.h"
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#include "update_utils.h"
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#include "centralized_kb_hook.h"
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#include <common/json.h>
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#include <common\settings_helpers.cpp>
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@@ -106,9 +107,11 @@ std::optional<std::wstring> dispatch_json_action_to_module(const json::JsonObjec
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void send_json_config_to_module(const std::wstring& module_key, const std::wstring& settings)
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{
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if (modules().find(module_key) != modules().end())
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auto moduleIt = modules().find(module_key);
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if (moduleIt != modules().end())
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{
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modules().at(module_key)->set_config(settings.c_str());
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moduleIt->second->set_config(settings.c_str());
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moduleIt->second.update_hotkeys();
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}
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}
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