Seraphima Zykova f6e7635a4e
[FancyZones]UI testing that works in CI (#29453)
* added test project

* run fz test

* rename proj

* editor test project

* check if FZ is running

* rename

* added assert messages

* spelling

* dev docs

* spelling

* update to latest stable

* exclude ui tests deps

* update packages list in notice.md

* added sample tests

* added file for tests run

* removed unrecognized

* removed run

* fix test configuration

* rename job

* change dependance

* run test template

* removed condition

* tabulation fix

* removed arg

* removed dependance

* removed log

* removed parameters

* test

* test

* added parameters

* pool

* pool

* vs test

* dependance

* download artifact

* publish artifact

* artifact publish conditions

* artifact name, default download path

* set folders

* prepare dotnet and vstest platform

* copy all

* target dotnet8

* test build agents

* set vs test version

* spellcheck

* set test platform version

* package feed selector

* hardcoded vstest location

* are other tests running?

* location

* vstest.console

* upd command

* script path

* search vstest.console

* vs path

* tools dir

* check files

* try full path

* try vstest task

* try full path in vstest task

* change path, remove unnecessary

* test with full vsconsole path

* winappdriver task

* changed args and condition

* default address

* added start operation type

* task name

* remove resolution

* Update run-ui-tests-ci.yml

* Update run-ui-tests-ci.yml

* Update run-ui-tests-ci.yml

* Update run-ui-tests-ci.yml

* AgentResolution should be a string

* Update run-ui-tests-ci.yml

testing against what WinUI gallery has for agent

* Update run-ui-tests-ci.yml

* Update run-ui-tests-ci.yml

* added WinAppDriver.exe

* spellcheck

* remove task

* checkout

* path

* src dir variable

* added init to the second project

* set longer timeout

* try waiting

* rerun

* log session info

* exclude WinAppDriver files from spell-check

* split io class: editor params

* remove unnecessary

* move data to the common project

* io test helper

* write retry

* Moved constants

* file utils

* prepare editor files before launch

* remove unused file

* spellcheck

* create directory

* fixed cleaning up

* remove WinAppDriver from deps

* start WinAppDriver from the default installation path

* installation script

* Revert "spellcheck"

This reverts commit 4bdc3957305daa20a5901aae83de0622ec41a93d.

* Revert "exclude WinAppDriver files from spell-check"

This reverts commit 21ee6db3f5afb4cae9ea51d9468c07caa8dbc0f4.

* install

* installation argument

* spellcheck

* change winappdriver path in fz tests

* delete iohelper

* update docs

* deleted obsolete winappdriver tests

* net version

* try without vstest location

* spellcheck

* Revert "try without vstest location"

This reverts commit 7cd39f3ae6735f53f7deea8d91312a8046309459.

* moved json tag constants to the common project
2024-03-22 12:10:10 +00:00

138 lines
4.5 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Reflection;
using Microsoft.FancyZonesEditor.UITests.Utils;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Appium;
using OpenQA.Selenium.Appium.Windows;
using OpenQA.Selenium.Interactions;
namespace Microsoft.FancyZonesEditor.UnitTests.Utils
{
public class FancyZonesEditorSession
{
protected const string WindowsApplicationDriverUrl = "http://127.0.0.1:4723";
private const string FancyZonesEditorPath = @"\..\..\..\PowerToys.FancyZonesEditor.exe";
private static FancyZonesEditorFiles? _files;
public static FancyZonesEditorFiles Files
{
get
{
if (_files == null)
{
_files = new FancyZonesEditorFiles();
}
return _files;
}
}
public WindowsDriver<WindowsElement>? Session { get; }
public WindowsElement? MainEditorWindow { get; }
public FancyZonesEditorSession(TestContext testContext)
{
try
{
// Launch FancyZonesEditor
string? path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
path += FancyZonesEditorPath;
AppiumOptions opts = new AppiumOptions();
opts.AddAdditionalCapability("app", path);
Session = new WindowsDriver<WindowsElement>(new Uri(WindowsApplicationDriverUrl), opts);
}
catch (Exception ex)
{
testContext.WriteLine(ex.Message);
}
Assert.IsNotNull(Session, "Session not initialized");
testContext.WriteLine("Session: " + Session.SessionId.ToString());
testContext.WriteLine("Title: " + Session.Title);
// Set implicit timeout to make element search to retry every 500 ms
Session.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(3);
// Find main editor window
try
{
MainEditorWindow = Session.FindElementByAccessibilityId("MainWindow1");
}
catch
{
Assert.IsNotNull(MainEditorWindow, "Main editor window not found");
}
}
public void Close(TestContext testContext)
{
// Close the session
if (Session != null)
{
try
{
// FZEditor application can be closed by explicitly closing main editor window
MainEditorWindow?.SendKeys(Keys.Alt + Keys.F4);
}
catch (Exception ex)
{
testContext.WriteLine(ex.Message);
}
Session.Quit();
Session.Dispose();
}
}
private WindowsElement? GetLayout(string layoutName)
{
var listItem = Session?.FindElementByName(layoutName);
Assert.IsNotNull(listItem, "Layout " + layoutName + " not found");
return listItem;
}
public WindowsElement? OpenContextMenu(string layoutName)
{
RightClick_Layout(layoutName);
var menu = Session?.FindElementByClassName("ContextMenu");
Assert.IsNotNull(menu, "Context menu not found");
return menu;
}
public void Click_CreateNewLayout()
{
var button = Session?.FindElementByAccessibilityId("NewLayoutButton");
Assert.IsNotNull(button, "Create new layout button not found");
button?.Click();
}
public void Click_EditLayout(string layoutName)
{
var layout = GetLayout(layoutName);
var editButton = layout?.FindElementByAccessibilityId("EditLayoutButton");
Assert.IsNotNull(editButton, "Edit button not found");
editButton.Click();
}
public void RightClick_Layout(string layoutName)
{
var layout = GetLayout(layoutName);
Actions actions = new Actions(Session);
actions.MoveToElement(layout);
actions.MoveByOffset(30, 30);
actions.ContextClick();
actions.Build().Perform();
}
}
}