#include "vrclient_private.h"
#include "vrclient_defs.h"
#include "openvr_v1.0.15/ivrclientcore.h"
using namespace vr;
extern "C" {
#include "struct_converters.h"
}
#include "cppIVRChaperone_IVRChaperone_003.h"
#ifdef __cplusplus
extern "C" {
#endif
vr::ChaperoneCalibrationState cppIVRChaperone_IVRChaperone_003_GetCalibrationState(void *linux_side)
{
    return ((IVRChaperone*)linux_side)->GetCalibrationState();
}

bool cppIVRChaperone_IVRChaperone_003_GetPlayAreaSize(void *linux_side, float * pSizeX, float * pSizeZ)
{
    return ((IVRChaperone*)linux_side)->GetPlayAreaSize((float *)pSizeX, (float *)pSizeZ);
}

bool cppIVRChaperone_IVRChaperone_003_GetPlayAreaRect(void *linux_side, HmdQuad_t * rect)
{
    return ((IVRChaperone*)linux_side)->GetPlayAreaRect((vr::HmdQuad_t *)rect);
}

void cppIVRChaperone_IVRChaperone_003_ReloadInfo(void *linux_side)
{
    ((IVRChaperone*)linux_side)->ReloadInfo();
}

void cppIVRChaperone_IVRChaperone_003_SetSceneColor(void *linux_side, HmdColor_t color)
{
    ((IVRChaperone*)linux_side)->SetSceneColor((vr::HmdColor_t)color);
}

void cppIVRChaperone_IVRChaperone_003_GetBoundsColor(void *linux_side, HmdColor_t * pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t * pOutputCameraColor)
{
    ((IVRChaperone*)linux_side)->GetBoundsColor((vr::HmdColor_t *)pOutputColorArray, (int)nNumOutputColors, (float)flCollisionBoundsFadeDistance, (vr::HmdColor_t *)pOutputCameraColor);
}

bool cppIVRChaperone_IVRChaperone_003_AreBoundsVisible(void *linux_side)
{
    return ((IVRChaperone*)linux_side)->AreBoundsVisible();
}

void cppIVRChaperone_IVRChaperone_003_ForceBoundsVisible(void *linux_side, bool bForce)
{
    ((IVRChaperone*)linux_side)->ForceBoundsVisible((bool)bForce);
}

#ifdef __cplusplus
}
#endif
