#ifdef __cplusplus
extern "C" {
#endif
extern EVROverlayError cppIVROverlay_IVROverlay_007_FindOverlay(void *, const char *, VROverlayHandle_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_CreateOverlay(void *, const char *, const char *, VROverlayHandle_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_DestroyOverlay(void *, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetHighQualityOverlay(void *, VROverlayHandle_t);
extern VROverlayHandle_t cppIVROverlay_IVROverlay_007_GetHighQualityOverlay(void *);
extern uint32_t cppIVROverlay_IVROverlay_007_GetOverlayKey(void *, VROverlayHandle_t, char *, uint32_t, EVROverlayError *);
extern uint32_t cppIVROverlay_IVROverlay_007_GetOverlayName(void *, VROverlayHandle_t, char *, uint32_t, EVROverlayError *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayImageData(void *, VROverlayHandle_t, void *, uint32_t, uint32_t *, uint32_t *);
extern const char * cppIVROverlay_IVROverlay_007_GetOverlayErrorNameFromEnum(void *, EVROverlayError);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayFlag(void *, VROverlayHandle_t, VROverlayFlags, bool);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayFlag(void *, VROverlayHandle_t, VROverlayFlags, bool *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayColor(void *, VROverlayHandle_t, float, float, float);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayColor(void *, VROverlayHandle_t, float *, float *, float *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayAlpha(void *, VROverlayHandle_t, float);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayAlpha(void *, VROverlayHandle_t, float *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayWidthInMeters(void *, VROverlayHandle_t, float);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayWidthInMeters(void *, VROverlayHandle_t, float *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayAutoCurveDistanceRangeInMeters(void *, VROverlayHandle_t, float, float);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayAutoCurveDistanceRangeInMeters(void *, VROverlayHandle_t, float *, float *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayTextureColorSpace(void *, VROverlayHandle_t, EColorSpace);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayTextureColorSpace(void *, VROverlayHandle_t, EColorSpace *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayTextureBounds(void *, VROverlayHandle_t, VRTextureBounds_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayTextureBounds(void *, VROverlayHandle_t, VRTextureBounds_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayTransformType(void *, VROverlayHandle_t, VROverlayTransformType *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayTransformAbsolute(void *, VROverlayHandle_t, ETrackingUniverseOrigin, HmdMatrix34_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayTransformAbsolute(void *, VROverlayHandle_t, ETrackingUniverseOrigin *, HmdMatrix34_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayTransformTrackedDeviceRelative(void *, VROverlayHandle_t, TrackedDeviceIndex_t, HmdMatrix34_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayTransformTrackedDeviceRelative(void *, VROverlayHandle_t, TrackedDeviceIndex_t *, HmdMatrix34_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_ShowOverlay(void *, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_HideOverlay(void *, VROverlayHandle_t);
extern bool cppIVROverlay_IVROverlay_007_IsOverlayVisible(void *, VROverlayHandle_t);
extern bool cppIVROverlay_IVROverlay_007_PollNextOverlayEvent(void *, VROverlayHandle_t, winVREvent_t_0912 *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayInputMethod(void *, VROverlayHandle_t, VROverlayInputMethod *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayInputMethod(void *, VROverlayHandle_t, VROverlayInputMethod);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetOverlayMouseScale(void *, VROverlayHandle_t, HmdVector2_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayMouseScale(void *, VROverlayHandle_t, HmdVector2_t *);
extern bool cppIVROverlay_IVROverlay_007_ComputeOverlayIntersection(void *, VROverlayHandle_t, VROverlayIntersectionParams_t *, VROverlayIntersectionResults_t *);
extern bool cppIVROverlay_IVROverlay_007_HandleControllerOverlayInteractionAsMouse(void *, VROverlayHandle_t, TrackedDeviceIndex_t);
extern bool cppIVROverlay_IVROverlay_007_IsHoverTargetOverlay(void *, VROverlayHandle_t);
extern VROverlayHandle_t cppIVROverlay_IVROverlay_007_GetGamepadFocusOverlay(void *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetGamepadFocusOverlay(void *, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayNeighbor(void *, EOverlayDirection, VROverlayHandle_t, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_MoveGamepadFocusToNeighbor(void *, EOverlayDirection, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayTexture(void *, VROverlayHandle_t, Texture_t *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_ClearOverlayTexture(void *, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayRaw(void *, VROverlayHandle_t, void *, uint32_t, uint32_t, uint32_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetOverlayFromFile(void *, VROverlayHandle_t, const char *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_CreateDashboardOverlay(void *, const char *, const char *, VROverlayHandle_t *, VROverlayHandle_t *);
extern bool cppIVROverlay_IVROverlay_007_IsDashboardVisible(void *);
extern bool cppIVROverlay_IVROverlay_007_IsActiveDashboardOverlay(void *, VROverlayHandle_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_SetDashboardOverlaySceneProcess(void *, VROverlayHandle_t, uint32_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_GetDashboardOverlaySceneProcess(void *, VROverlayHandle_t, uint32_t *);
extern void cppIVROverlay_IVROverlay_007_ShowDashboard(void *, const char *);
extern EVROverlayError cppIVROverlay_IVROverlay_007_ShowKeyboard(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32_t, const char *, bool, uint64_t);
extern EVROverlayError cppIVROverlay_IVROverlay_007_ShowKeyboardForOverlay(void *, VROverlayHandle_t, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32_t, const char *, bool, uint64_t);
extern uint32_t cppIVROverlay_IVROverlay_007_GetKeyboardText(void *, char *, uint32_t);
extern void cppIVROverlay_IVROverlay_007_HideKeyboard(void *);
#ifdef __cplusplus
}
#endif
