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https://github.com/ValveSoftware/Proton
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lsteamclient: Move steamclient_private below steam api headers
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@@ -413,11 +413,11 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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""")
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cpp = open("%s.cpp" % cppname, "w")
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cpp.write("#include \"steamclient_private.h\"\n")
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cpp.write("#include \"steam_defs.h\"\n")
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cpp.write("#include \"steamworks_sdk_%s/steam_api.h\"\n" % sdkver)
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if not fname == "steam_api.h":
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cpp.write("#include \"steamworks_sdk_%s/%s\"\n" % (sdkver, fname))
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cpp.write("#include \"steamclient_private.h\"\n")
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cpp.write("#include \"%s.h\"\n" % cppname)
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cpp.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n")
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cpp.write("#include \"struct_converters_%s.h\"\n" % sdkver)
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@@ -550,7 +550,6 @@ def handle_struct(sdkver, struct):
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file_exists = os.path.isfile(cppname)
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cppfile = open(cppname, "a")
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if not file_exists:
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cppfile.write("#include \"steamclient_private.h\"\n")
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cppfile.write("#include \"steam_defs.h\"\n")
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cppfile.write("#include \"steamworks_sdk_%s/steam_api.h\"\n" % sdkver)
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cppfile.write("#include \"steamworks_sdk_%s/isteamgameserver.h\"\n" % (sdkver))
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@@ -558,6 +557,7 @@ def handle_struct(sdkver, struct):
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cppfile.write("#include \"steamworks_sdk_%s/isteamgameserverstats.h\"\n" % (sdkver))
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if os.path.isfile("steamworks_sdk_%s/isteamgamecoordinator.h" % sdkver):
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cppfile.write("#include \"steamworks_sdk_%s/isteamgamecoordinator.h\"\n" % sdkver)
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cppfile.write("#include \"steamclient_private.h\"\n")
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cppfile.write("extern \"C\" {\n")
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cpp_files_need_close_brace.append(cppname)
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