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https://github.com/ValveSoftware/Proton
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lsteamclient: Use declspec to generate C++ method signature.
CW-Bug-Id: #22729
This commit is contained in:
committed by
Arkadiusz Hiler
parent
992384b88f
commit
122e0e362c
@@ -22,22 +22,22 @@ SteamAPICall_t cppISteamGameStats_SteamGameStats001_EndSession(void *linux_side,
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return ((ISteamGameStats*)linux_side)->EndSession((uint64)ulSessionID, (RTime32)rtTimeEnded, (int)nReasonCode);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(void *linux_side, uint64 ulSessionID, const char * pstrName, int32 nData)
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(void *linux_side, uint64 ulSessionID, const char *pstrName, int32 nData)
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{
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return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt((uint64)ulSessionID, (const char *)pstrName, (int32)nData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(void *linux_side, uint64 ulSessionID, const char * pstrName, const char * pstrData)
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(void *linux_side, uint64 ulSessionID, const char *pstrName, const char *pstrData)
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{
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return ((ISteamGameStats*)linux_side)->AddSessionAttributeString((uint64)ulSessionID, (const char *)pstrName, (const char *)pstrData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(void *linux_side, uint64 ulSessionID, const char * pstrName, float fData)
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(void *linux_side, uint64 ulSessionID, const char *pstrName, float fData)
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{
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return ((ISteamGameStats*)linux_side)->AddSessionAttributeFloat((uint64)ulSessionID, (const char *)pstrName, (float)fData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddNewRow(void *linux_side, uint64 * pulRowID, uint64 ulSessionID, const char * pstrTableName)
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EResult cppISteamGameStats_SteamGameStats001_AddNewRow(void *linux_side, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
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{
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return ((ISteamGameStats*)linux_side)->AddNewRow((uint64 *)pulRowID, (uint64)ulSessionID, (const char *)pstrTableName);
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}
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@@ -52,27 +52,27 @@ EResult cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(void *linux_s
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return ((ISteamGameStats*)linux_side)->CommitOutstandingRows((uint64)ulSessionID);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(void *linux_side, uint64 ulRowID, const char * pstrName, int32 nData)
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(void *linux_side, uint64 ulRowID, const char *pstrName, int32 nData)
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{
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return ((ISteamGameStats*)linux_side)->AddRowAttributeInt((uint64)ulRowID, (const char *)pstrName, (int32)nData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddRowAtributeString(void *linux_side, uint64 ulRowID, const char * pstrName, const char * pstrData)
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EResult cppISteamGameStats_SteamGameStats001_AddRowAtributeString(void *linux_side, uint64 ulRowID, const char *pstrName, const char *pstrData)
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{
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return ((ISteamGameStats*)linux_side)->AddRowAtributeString((uint64)ulRowID, (const char *)pstrName, (const char *)pstrData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(void *linux_side, uint64 ulRowID, const char * pstrName, float fData)
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(void *linux_side, uint64 ulRowID, const char *pstrName, float fData)
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{
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return ((ISteamGameStats*)linux_side)->AddRowAttributeFloat((uint64)ulRowID, (const char *)pstrName, (float)fData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(void *linux_side, uint64 ulSessionID, const char * pstrName, int64 llData)
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EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(void *linux_side, uint64 ulSessionID, const char *pstrName, int64 llData)
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{
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return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt64((uint64)ulSessionID, (const char *)pstrName, (int64)llData);
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}
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(void *linux_side, uint64 ulRowID, const char * pstrName, int64 llData)
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EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(void *linux_side, uint64 ulRowID, const char *pstrName, int64 llData)
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{
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return ((ISteamGameStats*)linux_side)->AddRowAttributeInt64((uint64)ulRowID, (const char *)pstrName, (int64)llData);
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}
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