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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_131/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamFriends_SteamFriends014.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_131.h"
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#define SDKVER_131
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#include "struct_converters.h"
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#include "cppISteamFriends_SteamFriends014.h"
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const char * cppISteamFriends_SteamFriends014_GetPersonaName(void *linux_side)
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{
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return ((ISteamFriends*)linux_side)->GetPersonaName();
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