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lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View File

@@ -2,11 +2,12 @@
#include "steamworks_sdk_128/steam_api.h"
#include "steamworks_sdk_128/isteamgameserver.h"
#include "steamclient_private.h"
#include "cppISteamGameServer_SteamGameServer011.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_128.h"
#define SDKVER_128
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer011.h"
bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);