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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -2,11 +2,12 @@
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#include "steamworks_sdk_128/steam_api.h"
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#include "steamworks_sdk_128/isteamgameserver.h"
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#include "steamclient_private.h"
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#include "cppISteamGameServer_SteamGameServer011.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_128.h"
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#define SDKVER_128
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer011.h"
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bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
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{
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return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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