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lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View File

@@ -2,11 +2,12 @@
#include "steamworks_sdk_117/steam_api.h"
#include "steamworks_sdk_117/isteamgamestats.h"
#include "steamclient_private.h"
#include "cppISteamGameStats_SteamGameStats001.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_117.h"
#define SDKVER_117
#include "struct_converters.h"
#include "cppISteamGameStats_SteamGameStats001.h"
SteamAPICall_t cppISteamGameStats_SteamGameStats001_GetNewSession(void *linux_side, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
{
return ((ISteamGameStats*)linux_side)->GetNewSession((int8)nAccountType, (uint64)ulAccountID, (int32)nAppID, (RTime32)rtTimeStarted);