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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -2,11 +2,12 @@
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#include "steamworks_sdk_117/steam_api.h"
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#include "steamworks_sdk_117/isteamgamestats.h"
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#include "steamclient_private.h"
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#include "cppISteamGameStats_SteamGameStats001.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_117.h"
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#define SDKVER_117
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#include "struct_converters.h"
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#include "cppISteamGameStats_SteamGameStats001.h"
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SteamAPICall_t cppISteamGameStats_SteamGameStats001_GetNewSession(void *linux_side, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
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{
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return ((ISteamGameStats*)linux_side)->GetNewSession((int8)nAccountType, (uint64)ulAccountID, (int32)nAppID, (RTime32)rtTimeStarted);
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