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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_104/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamMatchmaking_SteamMatchMaking006.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_104.h"
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#define SDKVER_104
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#include "struct_converters.h"
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#include "cppISteamMatchmaking_SteamMatchMaking006.h"
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int cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount(void *linux_side)
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{
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return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount();
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