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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamNetworking_SteamNetworking003_SendP2PPacket(void *, CSteamID, const void *, uint32, EP2PSend);
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extern bool cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(void *, uint32 *);
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extern bool cppISteamNetworking_SteamNetworking003_ReadP2PPacket(void *, void *, uint32, uint32 *, CSteamID *);
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@@ -21,6 +18,3 @@ extern bool cppISteamNetworking_SteamNetworking003_GetSocketInfo(void *, SNetSoc
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extern bool cppISteamNetworking_SteamNetworking003_GetListenSocketInfo(void *, SNetListenSocket_t, uint32 *, uint16 *);
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extern ESNetSocketConnectionType cppISteamNetworking_SteamNetworking003_GetSocketConnectionType(void *, SNetSocket_t);
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extern int cppISteamNetworking_SteamNetworking003_GetMaxPacketSize(void *, SNetSocket_t);
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#ifdef __cplusplus
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}
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#endif
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