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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamNetworking_SteamNetworking005_SendP2PPacket(void *, CSteamID, const void *, uint32, EP2PSend, int);
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extern bool cppISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(void *, uint32 *, int);
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extern bool cppISteamNetworking_SteamNetworking005_ReadP2PPacket(void *, void *, uint32, uint32 *, CSteamID *, int);
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@@ -23,6 +20,3 @@ extern bool cppISteamNetworking_SteamNetworking005_GetSocketInfo(void *, SNetSoc
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extern bool cppISteamNetworking_SteamNetworking005_GetListenSocketInfo(void *, SNetListenSocket_t, uint32 *, uint16 *);
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extern ESNetSocketConnectionType cppISteamNetworking_SteamNetworking005_GetSocketConnectionType(void *, SNetSocket_t);
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extern int cppISteamNetworking_SteamNetworking005_GetMaxPacketSize(void *, SNetSocket_t);
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#ifdef __cplusplus
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}
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#endif
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