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lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View File

@@ -1,11 +1,12 @@
#include "steam_defs.h"
#include "steamworks_sdk_111x/steam_api.h"
#include "steamclient_private.h"
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION003.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_111x.h"
#define SDKVER_111x
#include "struct_converters.h"
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION003.h"
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION003_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)
{
return ((ISteamRemoteStorage*)linux_side)->FileWrite((const char *)pchFile, (const void *)pvData, (int32)cubData);