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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_134/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION012.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_134.h"
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#define SDKVER_134
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#include "struct_converters.h"
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#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION012.h"
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION012_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWrite((const char *)pchFile, (const void *)pvData, (int32)cubData);
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