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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32 cppISteamUtils_SteamUtils002_GetSecondsSinceAppActive(void *);
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extern uint32 cppISteamUtils_SteamUtils002_GetSecondsSinceComputerActive(void *);
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extern EUniverse cppISteamUtils_SteamUtils002_GetConnectedUniverse(void *);
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@@ -15,6 +12,3 @@ extern void cppISteamUtils_SteamUtils002_SetOverlayNotificationPosition(void *,
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extern bool cppISteamUtils_SteamUtils002_IsAPICallCompleted(void *, SteamAPICall_t, bool *);
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extern ESteamAPICallFailure cppISteamUtils_SteamUtils002_GetAPICallFailureReason(void *, SteamAPICall_t);
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extern bool cppISteamUtils_SteamUtils002_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *);
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#ifdef __cplusplus
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}
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#endif
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