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lsteamclient: Preserve command-line cdecl macro

This commit is contained in:
Andrew Eikum
2019-08-16 09:00:45 -05:00
parent 19ece0270b
commit 63e14b5678
222 changed files with 669 additions and 0 deletions

View File

@@ -876,11 +876,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
cpp = open("%s.cpp" % cppname, "w")
cpp.write("#include \"steam_defs.h\"\n")
cpp.write("#pragma push_macro(\"__cdecl\")\n")
cpp.write("#undef __cdecl\n")
cpp.write("#include \"steamworks_sdk_%s/steam_api.h\"\n" % sdkver)
if os.path.isfile("steamworks_sdk_%s/steamnetworkingtypes.h" % sdkver):
cpp.write("#include \"steamworks_sdk_%s/steamnetworkingtypes.h\"\n" % sdkver)
if not fname == "steam_api.h":
cpp.write("#include \"steamworks_sdk_%s/%s\"\n" % (sdkver, fname))
cpp.write("#pragma pop_macro(\"__cdecl\")\n")
cpp.write("#include \"steamclient_private.h\"\n")
cpp.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n")
cpp.write("#define SDKVER_%s\n" % sdkver)
@@ -1092,6 +1095,8 @@ def handle_struct(sdkver, struct):
cppfile = open(cppname, "a")
if not file_exists:
cppfile.write("#include \"steam_defs.h\"\n")
cppfile.write("#pragma push_macro(\"__cdecl\")\n")
cppfile.write("#undef __cdecl\n")
cppfile.write("#include \"steamworks_sdk_%s/steam_api.h\"\n" % sdkver)
cppfile.write("#include \"steamworks_sdk_%s/isteamgameserver.h\"\n" % (sdkver))
if os.path.isfile("steamworks_sdk_%s/isteamnetworkingsockets.h" % sdkver):
@@ -1102,6 +1107,7 @@ def handle_struct(sdkver, struct):
cppfile.write("#include \"steamworks_sdk_%s/isteamgamecoordinator.h\"\n" % sdkver)
if os.path.isfile("steamworks_sdk_%s/steamnetworkingtypes.h" % sdkver):
cppfile.write("#include \"steamworks_sdk_%s/steamnetworkingtypes.h\"\n" % sdkver)
cppfile.write("#pragma pop_macro(\"__cdecl\")\n")
cppfile.write("#include \"steamclient_private.h\"\n")
cppfile.write("extern \"C\" {\n")
cppfile.write("#define SDKVER_%s\n" % sdkver)