mirror of
https://github.com/ValveSoftware/Proton
synced 2025-08-31 06:35:23 +00:00
lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
#include "steam_defs.h"
|
||||
#pragma push_macro("__cdecl")
|
||||
#undef __cdecl
|
||||
#include "steamworks_sdk_147/steam_api.h"
|
||||
#include "steamworks_sdk_147/steamnetworkingtypes.h"
|
||||
#include "steamworks_sdk_148a/steam_api.h"
|
||||
#include "steamworks_sdk_148a/steamnetworkingtypes.h"
|
||||
#pragma pop_macro("__cdecl")
|
||||
#include "steamclient_private.h"
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#define SDKVER_147
|
||||
#define SDKVER_148a
|
||||
#include "struct_converters.h"
|
||||
#include "cppISteamFriends_SteamFriends017.h"
|
||||
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
|
||||
@@ -376,6 +376,11 @@ int cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(void
|
||||
return ((ISteamFriends*)linux_side)->GetNumChatsWithUnreadPriorityMessages();
|
||||
}
|
||||
|
||||
void cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(void *linux_side, CSteamID steamIDLobby)
|
||||
{
|
||||
((ISteamFriends*)linux_side)->ActivateGameOverlayRemotePlayTogetherInviteDialog((CSteamID)steamIDLobby);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user