2
0
mirror of https://github.com/ValveSoftware/Proton synced 2025-09-04 08:45:10 +00:00

lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions

This commit is contained in:
Andrew Eikum
2020-06-02 10:30:04 -05:00
parent 48a702ac4e
commit a853ce145d
102 changed files with 18580 additions and 1709 deletions

View File

@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamgameserver.h"
#include "steamworks_sdk_148a/steam_api.h"
#include "steamworks_sdk_148a/steamnetworkingtypes.h"
#include "steamworks_sdk_148a/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_147
#define SDKVER_148a
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)