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mirror of https://github.com/ValveSoftware/Proton synced 2025-08-31 14:45:23 +00:00

lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-23 16:11:42 +02:00
parent 27736adb76
commit da3bf9b709
192 changed files with 2659 additions and 2666 deletions

View File

@@ -37,7 +37,7 @@ CSteamID cppISteamGameServer_SteamGameServer005_GetSteamID(void *linux_side)
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
@@ -52,17 +52,17 @@ void cppISteamGameServer_SteamGameServer005_SendUserDisconnect(void *linux_side,
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}
bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
{
return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
}
void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
{
((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
}
@@ -72,12 +72,12 @@ void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(void *linux_side
((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer005_SetGameType(void *linux_side, const char * pchGameType)
void cppISteamGameServer_SteamGameServer005_SetGameType(void *linux_side, const char *pchGameType)
{
((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType);
}
bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName)
bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
{
return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
}