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https://github.com/ValveSoftware/Proton
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Move lsteamclient out of wine
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28
lsteamclient/cppISteamController_SteamController004.h
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28
lsteamclient/cppISteamController_SteamController004.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamController_SteamController004_Init(void *);
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extern bool cppISteamController_SteamController004_Shutdown(void *);
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extern void cppISteamController_SteamController004_RunFrame(void *);
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extern int cppISteamController_SteamController004_GetConnectedControllers(void *, ControllerHandle_t *);
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extern bool cppISteamController_SteamController004_ShowBindingPanel(void *, ControllerHandle_t);
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extern ControllerActionSetHandle_t cppISteamController_SteamController004_GetActionSetHandle(void *, const char *);
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extern void cppISteamController_SteamController004_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t);
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extern ControllerActionSetHandle_t cppISteamController_SteamController004_GetCurrentActionSet(void *, ControllerHandle_t);
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extern ControllerDigitalActionHandle_t cppISteamController_SteamController004_GetDigitalActionHandle(void *, const char *);
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extern ControllerDigitalActionData_t cppISteamController_SteamController004_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t);
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extern int cppISteamController_SteamController004_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *);
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extern ControllerAnalogActionHandle_t cppISteamController_SteamController004_GetAnalogActionHandle(void *, const char *);
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extern ControllerAnalogActionData_t cppISteamController_SteamController004_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
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extern int cppISteamController_SteamController004_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *);
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extern void cppISteamController_SteamController004_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
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extern void cppISteamController_SteamController004_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short);
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extern void cppISteamController_SteamController004_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
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extern int cppISteamController_SteamController004_GetGamepadIndexForController(void *, ControllerHandle_t);
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extern ControllerHandle_t cppISteamController_SteamController004_GetControllerForGamepadIndex(void *, int);
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extern ControllerMotionData_t cppISteamController_SteamController004_GetMotionData(void *, ControllerHandle_t);
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extern bool cppISteamController_SteamController004_ShowDigitalActionOrigins(void *, ControllerHandle_t, ControllerDigitalActionHandle_t, float, float, float);
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extern bool cppISteamController_SteamController004_ShowAnalogActionOrigins(void *, ControllerHandle_t, ControllerAnalogActionHandle_t, float, float, float);
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#ifdef __cplusplus
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}
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#endif
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