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https://github.com/ValveSoftware/Proton
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Move lsteamclient out of wine
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *, CSteamID);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *, CSteamID, const char *, int32 *);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *, CSteamID, const char *, float *);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *, CSteamID, const char *, bool *);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *, CSteamID, const char *, int32);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *, CSteamID, const char *, float);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *, CSteamID, const char *, float, double);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *, CSteamID, const char *);
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extern bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *, CSteamID, const char *);
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extern SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *, CSteamID);
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#ifdef __cplusplus
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}
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#endif
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