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mirror of https://github.com/ValveSoftware/Proton synced 2025-09-05 01:05:10 +00:00

lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-27 14:34:23 +02:00
parent 8d07121950
commit fb8548e79f
439 changed files with 109952 additions and 43685 deletions

View File

@@ -13,260 +13,224 @@ extern "C" {
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
void cppISteamGameServer_SteamGameServer013_InitGameServer( struct cppISteamGameServer_SteamGameServer013_InitGameServer_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->InitGameServer( (uint32)params->unIP, (uint16)params->usGamePort, (uint16)params->usQueryPort, (uint32)params->unFlags, (AppId_t)params->nGameAppId, (const char *)params->pchVersionString );
}
void cppISteamGameServer_SteamGameServer013_SetProduct(void *linux_side, const char *pszProduct)
void cppISteamGameServer_SteamGameServer013_SetProduct( struct cppISteamGameServer_SteamGameServer013_SetProduct_params *params )
{
((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
((ISteamGameServer*)params->linux_side)->SetProduct( (const char *)params->pszProduct );
}
void cppISteamGameServer_SteamGameServer013_SetGameDescription(void *linux_side, const char *pszGameDescription)
void cppISteamGameServer_SteamGameServer013_SetGameDescription( struct cppISteamGameServer_SteamGameServer013_SetGameDescription_params *params )
{
((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
((ISteamGameServer*)params->linux_side)->SetGameDescription( (const char *)params->pszGameDescription );
}
void cppISteamGameServer_SteamGameServer013_SetModDir(void *linux_side, const char *pszModDir)
void cppISteamGameServer_SteamGameServer013_SetModDir( struct cppISteamGameServer_SteamGameServer013_SetModDir_params *params )
{
((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
((ISteamGameServer*)params->linux_side)->SetModDir( (const char *)params->pszModDir );
}
void cppISteamGameServer_SteamGameServer013_SetDedicatedServer(void *linux_side, bool bDedicated)
void cppISteamGameServer_SteamGameServer013_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer013_SetDedicatedServer_params *params )
{
((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
((ISteamGameServer*)params->linux_side)->SetDedicatedServer( (bool)params->bDedicated );
}
void cppISteamGameServer_SteamGameServer013_LogOn(void *linux_side, const char *pszToken)
void cppISteamGameServer_SteamGameServer013_LogOn( struct cppISteamGameServer_SteamGameServer013_LogOn_params *params )
{
((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken);
((ISteamGameServer*)params->linux_side)->LogOn( (const char *)params->pszToken );
}
void cppISteamGameServer_SteamGameServer013_LogOnAnonymous(void *linux_side)
void cppISteamGameServer_SteamGameServer013_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer013_LogOnAnonymous_params *params )
{
((ISteamGameServer*)linux_side)->LogOnAnonymous();
((ISteamGameServer*)params->linux_side)->LogOnAnonymous( );
}
void cppISteamGameServer_SteamGameServer013_LogOff(void *linux_side)
void cppISteamGameServer_SteamGameServer013_LogOff( struct cppISteamGameServer_SteamGameServer013_LogOff_params *params )
{
((ISteamGameServer*)linux_side)->LogOff();
((ISteamGameServer*)params->linux_side)->LogOff( );
}
bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *linux_side)
void cppISteamGameServer_SteamGameServer013_BLoggedOn( struct cppISteamGameServer_SteamGameServer013_BLoggedOn_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
bool cppISteamGameServer_SteamGameServer013_BSecure(void *linux_side)
void cppISteamGameServer_SteamGameServer013_BSecure( struct cppISteamGameServer_SteamGameServer013_BSecure_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *linux_side)
void cppISteamGameServer_SteamGameServer013_GetSteamID( struct cppISteamGameServer_SteamGameServer013_GetSteamID_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *linux_side)
void cppISteamGameServer_SteamGameServer013_WasRestartRequested( struct cppISteamGameServer_SteamGameServer013_WasRestartRequested_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->WasRestartRequested();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->WasRestartRequested( );
}
void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params *params )
{
((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax);
((ISteamGameServer*)params->linux_side)->SetMaxPlayerCount( (int)params->cPlayersMax );
}
void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount(void *linux_side, int cBotplayers)
void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params *params )
{
((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
((ISteamGameServer*)params->linux_side)->SetBotPlayerCount( (int)params->cBotplayers );
}
void cppISteamGameServer_SteamGameServer013_SetServerName(void *linux_side, const char *pszServerName)
void cppISteamGameServer_SteamGameServer013_SetServerName( struct cppISteamGameServer_SteamGameServer013_SetServerName_params *params )
{
((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
((ISteamGameServer*)params->linux_side)->SetServerName( (const char *)params->pszServerName );
}
void cppISteamGameServer_SteamGameServer013_SetMapName(void *linux_side, const char *pszMapName)
void cppISteamGameServer_SteamGameServer013_SetMapName( struct cppISteamGameServer_SteamGameServer013_SetMapName_params *params )
{
((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
((ISteamGameServer*)params->linux_side)->SetMapName( (const char *)params->pszMapName );
}
void cppISteamGameServer_SteamGameServer013_SetPasswordProtected(void *linux_side, bool bPasswordProtected)
void cppISteamGameServer_SteamGameServer013_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer013_SetPasswordProtected_params *params )
{
((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected);
((ISteamGameServer*)params->linux_side)->SetPasswordProtected( (bool)params->bPasswordProtected );
}
void cppISteamGameServer_SteamGameServer013_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort)
void cppISteamGameServer_SteamGameServer013_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params *params )
{
((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
((ISteamGameServer*)params->linux_side)->SetSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName(void *linux_side, const char *pszSpectatorServerName)
void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer013_SetSpectatorServerName_params *params )
{
((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
((ISteamGameServer*)params->linux_side)->SetSpectatorServerName( (const char *)params->pszSpectatorServerName );
}
void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues(void *linux_side)
void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer013_ClearAllKeyValues_params *params )
{
((ISteamGameServer*)linux_side)->ClearAllKeyValues();
((ISteamGameServer*)params->linux_side)->ClearAllKeyValues( );
}
void cppISteamGameServer_SteamGameServer013_SetKeyValue(void *linux_side, const char *pKey, const char *pValue)
void cppISteamGameServer_SteamGameServer013_SetKeyValue( struct cppISteamGameServer_SteamGameServer013_SetKeyValue_params *params )
{
((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
((ISteamGameServer*)params->linux_side)->SetKeyValue( (const char *)params->pKey, (const char *)params->pValue );
}
void cppISteamGameServer_SteamGameServer013_SetGameTags(void *linux_side, const char *pchGameTags)
void cppISteamGameServer_SteamGameServer013_SetGameTags( struct cppISteamGameServer_SteamGameServer013_SetGameTags_params *params )
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
((ISteamGameServer*)params->linux_side)->SetGameTags( (const char *)params->pchGameTags );
}
void cppISteamGameServer_SteamGameServer013_SetGameData(void *linux_side, const char *pchGameData)
void cppISteamGameServer_SteamGameServer013_SetGameData( struct cppISteamGameServer_SteamGameServer013_SetGameData_params *params )
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
}
void cppISteamGameServer_SteamGameServer013_SetRegion(void *linux_side, const char *pszRegion)
void cppISteamGameServer_SteamGameServer013_SetRegion( struct cppISteamGameServer_SteamGameServer013_SetRegion_params *params )
{
((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
((ISteamGameServer*)params->linux_side)->SetRegion( (const char *)params->pszRegion );
}
bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
void cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
}
CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *linux_side)
void cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
void cppISteamGameServer_SteamGameServer013_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer013_SendUserDisconnect_params *params )
{
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
}
bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
void cppISteamGameServer_SteamGameServer013_BUpdateUserData( struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
}
HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
void cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params *params )
{
HAuthTicket _ret;
_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetAuthSessionTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket );
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
void cppISteamGameServer_SteamGameServer013_BeginAuthSession( struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params *params )
{
EBeginAuthSessionResult _ret;
_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BeginAuthSession( (const void *)params->pAuthTicket, (int)params->cbAuthTicket, (CSteamID)params->steamID );
}
void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *linux_side, CSteamID steamID)
void cppISteamGameServer_SteamGameServer013_EndAuthSession( struct cppISteamGameServer_SteamGameServer013_EndAuthSession_params *params )
{
((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
((ISteamGameServer*)params->linux_side)->EndAuthSession( (CSteamID)params->steamID );
}
void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
void cppISteamGameServer_SteamGameServer013_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params *params )
{
((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
((ISteamGameServer*)params->linux_side)->CancelAuthTicket( (HAuthTicket)params->hAuthTicket );
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
void cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params *params )
{
EUserHasLicenseForAppResult _ret;
_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
}
bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
void cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
}
void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
void cppISteamGameServer_SteamGameServer013_GetGameplayStats( struct cppISteamGameServer_SteamGameServer013_GetGameplayStats_params *params )
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *linux_side)
void cppISteamGameServer_SteamGameServer013_GetServerReputation( struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetServerReputation( );
}
SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *linux_side)
void cppISteamGameServer_SteamGameServer013_GetPublicIP( struct cppISteamGameServer_SteamGameServer013_GetPublicIP_params *params )
{
SteamIPAddress_t _ret;
_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
}
bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
void cppISteamGameServer_SteamGameServer013_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->HandleIncomingPacket( (const void *)params->pData, (int)params->cbData, (uint32)params->srcIP, (uint16)params->srcPort );
}
int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
void cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params *params )
{
int _ret;
_ret = ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetNextOutgoingPacket( (void *)params->pOut, (int)params->cbMaxOut, (uint32 *)params->pNetAdr, (uint16 *)params->pPort );
}
void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *linux_side, bool bActive)
void cppISteamGameServer_SteamGameServer013_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer013_EnableHeartbeats_params *params )
{
((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive);
((ISteamGameServer*)params->linux_side)->EnableHeartbeats( (bool)params->bActive );
}
void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval)
void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params *params )
{
((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval);
((ISteamGameServer*)params->linux_side)->SetHeartbeatInterval( (int)params->iHeartbeatInterval );
}
void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *linux_side)
void cppISteamGameServer_SteamGameServer013_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer013_ForceHeartbeat_params *params )
{
((ISteamGameServer*)linux_side)->ForceHeartbeat();
((ISteamGameServer*)params->linux_side)->ForceHeartbeat( );
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
void cppISteamGameServer_SteamGameServer013_AssociateWithClan( struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->AssociateWithClan( (CSteamID)params->steamIDClan );
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
void cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->ComputeNewPlayerCompatibility( (CSteamID)params->steamIDNewPlayer );
}
#ifdef __cplusplus