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bind/lib/dns/dispatch.c

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1999-06-16 01:32:31 +00:00
/*
* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, you can obtain one at https://mozilla.org/MPL/2.0/.
*
* See the COPYRIGHT file distributed with this work for additional
* information regarding copyright ownership.
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*/
/*! \file */
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#include <inttypes.h>
#include <stdbool.h>
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#include <stdlib.h>
#include <sys/types.h>
#include <unistd.h>
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#include <isc/mem.h>
#include <isc/mutex.h>
#include <isc/portset.h>
#include <isc/print.h>
#include <isc/random.h>
#include <isc/socket.h>
#include <isc/stats.h>
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#include <isc/string.h>
#include <isc/task.h>
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#include <isc/time.h>
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#include <isc/util.h>
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#include <dns/acl.h>
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#include <dns/dispatch.h>
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#include <dns/events.h>
#include <dns/log.h>
#include <dns/message.h>
#include <dns/stats.h>
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#include <dns/tcpmsg.h>
#include <dns/types.h>
typedef ISC_LIST(dns_dispentry_t) dns_displist_t;
typedef struct dispsocket dispsocket_t;
typedef ISC_LIST(dispsocket_t) dispsocketlist_t;
typedef struct dns_qid {
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unsigned int magic;
unsigned int qid_nbuckets; /*%< hash table size */
unsigned int qid_increment; /*%< id increment on collision */
isc_mutex_t lock;
dns_displist_t *qid_table; /*%< the table itself */
dispsocketlist_t *sock_table; /*%< socket table */
} dns_qid_t;
struct dns_dispatchmgr {
/* Unlocked. */
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unsigned int magic;
isc_mem_t *mctx;
dns_acl_t *blackhole;
isc_stats_t *stats;
/* Locked by "lock". */
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isc_mutex_t lock;
unsigned int state;
ISC_LIST(dns_dispatch_t) list;
[35942] Update random number generator to ChaCha based (and add tests) Squashed commit of the following: commit 219a904fea95c74016229b6f4436d4f09de1bfd0 Author: Evan Hunt <each@isc.org> Date: Mon Jun 2 12:20:54 2014 -0700 [rt35942] style commit 90bc77185e9798af4595989abb8698efef8c70d7 Author: Mukund Sivaraman <muks@isc.org> Date: Mon Jun 2 18:01:30 2014 +0530 Return p-value=0 when prerequisite (monobit) fails commit 5594669728f1181a447616f60b835e4a043d1b21 Author: Mukund Sivaraman <muks@isc.org> Date: Mon Jun 2 17:44:25 2014 +0530 Print proportion of test sequences passing too commit 9e94b67a4114651224a8285f7c4a7fb03907f376 Author: Mukund Sivaraman <muks@isc.org> Date: Mon Jun 2 17:34:03 2014 +0530 Check uniform distribution of p-values commit acf911b32dd84ac1c30c57d8937cfeb6b3ff972f Author: Mukund Sivaraman <muks@isc.org> Date: Mon Jun 2 17:17:39 2014 +0530 Check proportion of sequences passing a test commit 7289eb441fc4ec623364ad882e22b240ba8da308 Author: Mukund Sivaraman <muks@isc.org> Date: Mon Jun 2 04:33:37 2014 +0530 Refactor common setup code into random_test() No behavioral change is made. commit 51feef3e08c233d34a6b8b9d25a72d43110b4eed Author: Mukund Sivaraman <muks@isc.org> Date: Sun Jun 1 17:31:57 2014 +0530 Fix binary rank computation commit 0ea3c03dea353f309d13c38e26aa0abbffdcff2b Author: Mukund Sivaraman <muks@isc.org> Date: Tue May 27 06:01:10 2014 +0530 Add binary matrix rank RNG test commit eb4e7c53540ac97436d94714d30084907eeff01a Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 26 15:45:31 2014 +0530 Add function to find rank of a binary matrix commit 1292a06e0e09ebd37d4ecf5337814951dcacc4a4 Author: Evan Hunt <each@isc.org> Date: Thu May 29 16:21:51 2014 -0700 [rt35942] style; check whether we need libm for exp() commit c19788e5a89235e937a5aedf2ebea50f33406609 Author: Evan Hunt <each@isc.org> Date: Thu May 29 15:31:19 2014 -0700 [rt35942] incidental spelling error fixed commit c833326ad0df21e2a8b35958e85ccc0a692e38be Author: Mukund Sivaraman <muks@isc.org> Date: Thu May 29 11:34:37 2014 +0530 Revert "Add function to find rank of a binary matrix" This reverts commit 21b2f230e17f7fc638f81d9a34bcb148b0c4a6fb. This test will be added in RT#36125. commit cf786a533d34fdcd9e1c5650356e56d33e93a29f Author: Mukund Sivaraman <muks@isc.org> Date: Thu May 29 11:33:18 2014 +0530 Revert "Add binary matrix rank RNG test" This reverts commit dd843b9ca84fa9af80ec39631152f82778f0b97c. This test will be added in RT#36125. commit dd843b9ca84fa9af80ec39631152f82778f0b97c Author: Mukund Sivaraman <muks@isc.org> Date: Tue May 27 06:01:10 2014 +0530 Add binary matrix rank RNG test commit 21b2f230e17f7fc638f81d9a34bcb148b0c4a6fb Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 26 15:45:31 2014 +0530 Add function to find rank of a binary matrix commit 313c30088d6ba933bde3abb920f2a6d16b9b77e1 Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 26 13:38:44 2014 +0530 Add block frequency random test commit 0d279c60ed3eabe52cf3e1435bf14ec62752536f Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 26 13:04:03 2014 +0530 Add preconditions from NIST spec commit 7a6c5f2ce5078814d5cf0fea30596e58171174c1 Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 26 12:51:03 2014 +0530 Add functions to use in RNG tests commit 8c5cb5594f904f6669cdffaa364f799b4a2c6b58 Author: Mukund Sivaraman <muks@isc.org> Date: Thu May 22 00:26:10 2014 +0530 Add runs RNG test commit 4882f078cc2596c0911066ffb783e4dd145a63ec Author: Mukund Sivaraman <muks@isc.org> Date: Wed May 21 23:58:20 2014 +0530 Pre-compute bitcounts LUT commit 896db3809fba2d9884a4a3a2fa847a73e007ad7f Author: Mukund Sivaraman <muks@isc.org> Date: Wed May 21 23:30:23 2014 +0530 Fix the bit value being checked (this shouldn't affect the test) commit b932cbb5dae39eb819db29cf9490fb51d59b7c56 Author: Mukund Sivaraman <muks@isc.org> Date: Wed May 21 19:35:12 2014 +0530 Add monobits RNG test commit 7bef19fd8b095aa567a975ef5c97d5812162d92e Author: Mukund Sivaraman <muks@isc.org> Date: Wed May 21 16:53:02 2014 +0530 Add API documentation commit 54483f7feb64b5646dd1da45b1fd396e7d04b926 Author: Mukund Sivaraman <muks@isc.org> Date: Wed May 21 16:39:03 2014 +0530 Rename isc_rngctx_t to isc_rng_t commit 7c5031b53555137a82c6b6218cd4dd5e95acf94d Author: Evan Hunt <each@isc.org> Date: Tue May 20 23:29:53 2014 -0700 [rt35942] use attach/detach with isc_rngctx_t commit 8aabae5e09888e6af651ed27bd6b4e9f76334d55 Author: Mukund Sivaraman <muks@isc.org> Date: Tue May 20 18:32:42 2014 +0530 Move RNG from dispatch.c to libisc commit e6d4ad4f389998b91d46e95e258cf420cb21d977 Author: Mukund Sivaraman <muks@isc.org> Date: Mon May 12 19:16:27 2014 +0530 Replace old arc4random with new ChaCha implementation from OpenBSD
2014-06-04 13:38:59 +05:30
/* locked by buffer_lock */
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dns_qid_t *qid;
isc_mutex_t buffer_lock;
unsigned int buffers; /*%< allocated buffers */
unsigned int buffersize; /*%< size of each buffer */
isc_refcount_t irefs;
/*%
* Locked by qid->lock if qid exists; otherwise, can be used without
* being locked.
*
* Memory footprint considerations: this is a simple implementation of
* available ports, i.e., an ordered array of the actual port numbers.
* This will require about 256KB of memory in the worst case (128KB for
* each of IPv4 and IPv6). We could reduce it by representing it as a
* more sophisticated way such as a list (or array) of ranges that are
* searched to identify a specific port. Our decision here is the saved
* memory isn't worth the implementation complexity, considering the
* fact that the whole BIND9 process (which is mainly named) already
* requires a pretty large memory footprint. We may, however, have to
* revisit the decision when we want to use it as a separate module for
* an environment where memory requirement is severer.
*/
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in_port_t *v4ports; /*%< available ports for IPv4 */
unsigned int nv4ports; /*%< # of available ports for IPv4 */
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in_port_t *v6ports; /*%< available ports for IPv4 */
unsigned int nv6ports; /*%< # of available ports for IPv4 */
};
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#define MGR_SHUTTINGDOWN 0x00000001U
#define MGR_IS_SHUTTINGDOWN(l) (((l)->state & MGR_SHUTTINGDOWN) != 0)
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struct dns_dispentry {
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unsigned int magic;
dns_dispatch_t *disp;
dns_messageid_t id;
in_port_t port;
unsigned int bucket;
isc_sockaddr_t host;
isc_task_t *task;
isc_taskaction_t action;
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void *arg;
bool item_out;
dispsocket_t *dispsocket;
ISC_LIST(dns_dispatchevent_t) items;
ISC_LINK(dns_dispentry_t) link;
};
/*%
* Fixed UDP buffer size.
*/
#ifndef DNS_DISPATCH_UDPBUFSIZE
#define DNS_DISPATCH_UDPBUFSIZE 4096
#endif /* ifndef DNS_DISPATCH_UDPBUFSIZE */
struct dispsocket {
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unsigned int magic;
isc_socket_t *socket;
dns_dispatch_t *disp;
isc_sockaddr_t host;
dns_dispentry_t *resp;
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isc_task_t *task;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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in_port_t port;
ISC_LINK(dispsocket_t) link;
unsigned int bucket;
ISC_LINK(dispsocket_t) blink;
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};
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/*%
* Number of tasks for each dispatch that use separate sockets for different
* transactions. This must be a power of 2 as it will divide 32 bit numbers
* to get an uniformly random tasks selection. See get_dispsocket().
*/
#define MAX_INTERNAL_TASKS 64
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struct dns_dispatch {
/* Unlocked. */
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unsigned int magic; /*%< magic */
dns_dispatchmgr_t *mgr; /*%< dispatch manager */
int ntasks;
/*%
* internal task buckets. We use multiple tasks to distribute various
* socket events well when using separate dispatch sockets. We use the
* 1st task (task[0]) for internal control events.
*/
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isc_task_t *task[MAX_INTERNAL_TASKS];
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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isc_socket_t *socket; /*%< isc socket attached to */
isc_sockaddr_t local; /*%< local address */
in_port_t localport; /*%< local UDP port */
isc_sockaddr_t peer; /*%< peer address (TCP) */
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isc_event_t *ctlevent;
isc_mem_t *sepool; /*%< pool for socket events */
/*% Locked by mgr->lock. */
ISC_LINK(dns_dispatch_t) link;
/* Locked by "lock". */
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isc_mutex_t lock; /*%< locks all below */
isc_sockettype_t socktype;
unsigned int attributes;
isc_refcount_t refcount;
dns_dispatchevent_t *failsafe_ev; /*%< failsafe cancel event */
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unsigned int shutting_down : 1, shutdown_out : 1, connected : 1,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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tcpmsg_valid : 1, recv_pending : 1;
isc_result_t shutdown_why;
ISC_LIST(dispsocket_t) activesockets;
ISC_LIST(dispsocket_t) inactivesockets;
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unsigned int nsockets;
unsigned int requests; /*%< how many requests we have */
unsigned int tcpbuffers; /*%< allocated buffers */
dns_tcpmsg_t tcpmsg; /*%< for tcp streams */
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};
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#define QID_MAGIC ISC_MAGIC('Q', 'i', 'd', ' ')
#define VALID_QID(e) ISC_MAGIC_VALID((e), QID_MAGIC)
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#define RESPONSE_MAGIC ISC_MAGIC('D', 'r', 's', 'p')
#define VALID_RESPONSE(e) ISC_MAGIC_VALID((e), RESPONSE_MAGIC)
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#define DISPSOCK_MAGIC ISC_MAGIC('D', 's', 'o', 'c')
#define VALID_DISPSOCK(e) ISC_MAGIC_VALID((e), DISPSOCK_MAGIC)
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#define DISPATCH_MAGIC ISC_MAGIC('D', 'i', 's', 'p')
#define VALID_DISPATCH(e) ISC_MAGIC_VALID((e), DISPATCH_MAGIC)
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#define DNS_DISPATCHMGR_MAGIC ISC_MAGIC('D', 'M', 'g', 'r')
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#define VALID_DISPATCHMGR(e) ISC_MAGIC_VALID((e), DNS_DISPATCHMGR_MAGIC)
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Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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/*%
* Maximum number of dispatch sockets that can be pooled for reuse. The
* appropriate value may vary, but experiments have shown a busy caching server
* may need more than 1000 sockets concurrently opened. The maximum allowable
* number of dispatch sockets (per manager) will be set to the double of this
* value.
*/
#ifndef DNS_DISPATCH_POOLSOCKS
#define DNS_DISPATCH_POOLSOCKS 2048
#endif /* ifndef DNS_DISPATCH_POOLSOCKS */
/*%
* Quota to control the number of UDP dispatch sockets. If a dispatch has
* more than the quota of sockets, new queries will purge oldest ones, so
* that a massive number of outstanding queries won't prevent subsequent
* queries (especially if the older ones take longer time and result in
* timeout).
*/
#ifndef DNS_DISPATCH_SOCKSQUOTA
#define DNS_DISPATCH_SOCKSQUOTA 3072
#endif /* ifndef DNS_DISPATCH_SOCKSQUOTA */
/*%
* Number of buffers available for all dispatches in the buffery memory
* pool.
*/
#ifndef DNS_DISPATCH_MAXBUFFERS
#define DNS_DISPATCH_MAXBUFFERS 32768
#endif /* ifndef DNS_DISPATCH_MAXBUFFERS */
/*%
* Number of dispatch sockets available for all dispatches in the
* socket memory pool.
*/
#ifndef DNS_DISPATCH_MAXSOCKETS
#define DNS_DISPATCH_MAXSOCKETS 32768
#endif /* ifndef DNS_DISPATCH_MAXSOCKETS */
/*%
* Quota to control the number of concurrent requests that can be handled
* by each TCP dispatch. (UDP dispatches do not currently support socket
* sharing.)
*/
#ifndef DNS_DISPATCH_MAXREQUESTS
#define DNS_DISPATCH_MAXREQUESTS 32768
#endif /* ifndef DNS_DISPATCH_MAXREQUESTS */
/*%
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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* Number of buckets in the QID hash table, and the value to
* increment the QID by when attempting to avoid collisions.
* The number of buckets should be prime, and the increment
* should be the next higher prime number.
*/
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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#ifndef DNS_QID_BUCKETS
#define DNS_QID_BUCKETS 16411
#endif /* ifndef DNS_QID_BUCKETS */
#ifndef DNS_QID_INCREMENT
#define DNS_QID_INCREMENT 16433
#endif /* ifndef DNS_QID_INCREMENT */
/*
2000-05-13 21:57:02 +00:00
* Statics.
*/
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static dns_dispentry_t *
entry_search(dns_qid_t *, const isc_sockaddr_t *, dns_messageid_t, in_port_t,
unsigned int);
static bool
destroy_disp_ok(dns_dispatch_t *);
static void
destroy_disp(isc_task_t *task, isc_event_t *event);
static void
destroy_dispsocket(dns_dispatch_t *, dispsocket_t **);
static void
deactivate_dispsocket(dns_dispatch_t *, dispsocket_t *);
static void
udp_recv(isc_task_t *, isc_event_t *);
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static void
tcp_recv(isc_task_t *, isc_event_t *);
static isc_result_t
startrecv(dns_dispatch_t *, dispsocket_t *);
static uint32_t
dns_hash(dns_qid_t *, const isc_sockaddr_t *, dns_messageid_t, in_port_t);
static void
free_buffer(dns_dispatch_t *disp, void *buf, unsigned int len);
static void *
allocate_udp_buffer(dns_dispatch_t *disp);
static inline void
free_devent(dns_dispatch_t *disp, dns_dispatchevent_t *ev);
static inline dns_dispatchevent_t *
allocate_devent(dns_dispatch_t *disp);
static void
do_cancel(dns_dispatch_t *disp);
static dns_dispentry_t *
linear_first(dns_qid_t *disp);
static dns_dispentry_t *
linear_next(dns_qid_t *disp, dns_dispentry_t *resp);
static void
dispatch_free(dns_dispatch_t **dispp);
static isc_result_t
dispatch_createudp(dns_dispatchmgr_t *mgr, isc_socketmgr_t *sockmgr,
isc_taskmgr_t *taskmgr, const isc_sockaddr_t *localaddr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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unsigned int attributes, dns_dispatch_t **dispp);
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static bool
destroy_mgr_ok(dns_dispatchmgr_t *mgr);
static void
destroy_mgr(dns_dispatchmgr_t **mgrp);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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static void
qid_allocate(dns_dispatchmgr_t *mgr, dns_qid_t **qidp);
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static void
qid_destroy(isc_mem_t *mctx, dns_qid_t **qidp);
static isc_result_t
open_socket(isc_socketmgr_t *mgr, const isc_sockaddr_t *local,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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unsigned int options, isc_socket_t **sockp);
#define LVL(x) ISC_LOG_DEBUG(x)
1999-07-08 02:50:00 +00:00
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static void
mgr_log(dns_dispatchmgr_t *mgr, int level, const char *fmt, ...)
ISC_FORMAT_PRINTF(3, 4);
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static void
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mgr_log(dns_dispatchmgr_t *mgr, int level, const char *fmt, ...) {
char msgbuf[2048];
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va_list ap;
if (!isc_log_wouldlog(dns_lctx, level)) {
return;
}
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va_start(ap, fmt);
vsnprintf(msgbuf, sizeof(msgbuf), fmt, ap);
va_end(ap);
isc_log_write(dns_lctx, DNS_LOGCATEGORY_DISPATCH,
DNS_LOGMODULE_DISPATCH, level, "dispatchmgr %p: %s", mgr,
msgbuf);
}
static inline void
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inc_stats(dns_dispatchmgr_t *mgr, isc_statscounter_t counter) {
if (mgr->stats != NULL) {
isc_stats_increment(mgr->stats, counter);
}
}
static inline void
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dec_stats(dns_dispatchmgr_t *mgr, isc_statscounter_t counter) {
if (mgr->stats != NULL) {
isc_stats_decrement(mgr->stats, counter);
}
}
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static void
dispatch_log(dns_dispatch_t *disp, int level, const char *fmt, ...)
ISC_FORMAT_PRINTF(3, 4);
static void
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dispatch_log(dns_dispatch_t *disp, int level, const char *fmt, ...) {
char msgbuf[2048];
va_list ap;
if (!isc_log_wouldlog(dns_lctx, level)) {
2000-07-13 01:16:22 +00:00
return;
}
va_start(ap, fmt);
vsnprintf(msgbuf, sizeof(msgbuf), fmt, ap);
va_end(ap);
isc_log_write(dns_lctx, DNS_LOGCATEGORY_DISPATCH,
DNS_LOGMODULE_DISPATCH, level, "dispatch %p: %s", disp,
msgbuf);
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}
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static void
request_log(dns_dispatch_t *disp, dns_dispentry_t *resp, int level,
const char *fmt, ...) ISC_FORMAT_PRINTF(4, 5);
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static void
request_log(dns_dispatch_t *disp, dns_dispentry_t *resp, int level,
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const char *fmt, ...) {
char msgbuf[2048];
char peerbuf[256];
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va_list ap;
if (!isc_log_wouldlog(dns_lctx, level)) {
return;
}
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va_start(ap, fmt);
vsnprintf(msgbuf, sizeof(msgbuf), fmt, ap);
va_end(ap);
if (VALID_RESPONSE(resp)) {
2001-11-12 19:05:39 +00:00
isc_sockaddr_format(&resp->host, peerbuf, sizeof(peerbuf));
isc_log_write(dns_lctx, DNS_LOGCATEGORY_DISPATCH,
DNS_LOGMODULE_DISPATCH, level,
"dispatch %p response %p %s: %s", disp, resp,
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peerbuf, msgbuf);
} else {
isc_log_write(dns_lctx, DNS_LOGCATEGORY_DISPATCH,
DNS_LOGMODULE_DISPATCH, level,
"dispatch %p req/resp %p: %s", disp, resp,
msgbuf);
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}
}
/*
* Return a hash of the destination and message id.
*/
static uint32_t
dns_hash(dns_qid_t *qid, const isc_sockaddr_t *dest, dns_messageid_t id,
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in_port_t port) {
uint32_t ret;
ret = isc_sockaddr_hash(dest, true);
ret ^= ((uint32_t)id << 16) | port;
ret %= qid->qid_nbuckets;
INSIST(ret < qid->qid_nbuckets);
return (ret);
}
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/*
* Find the first entry in 'qid'. Returns NULL if there are no entries.
*/
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static dns_dispentry_t *
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linear_first(dns_qid_t *qid) {
dns_dispentry_t *ret = NULL;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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unsigned int bucket = 0;
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while (bucket < qid->qid_nbuckets) {
ret = ISC_LIST_HEAD(qid->qid_table[bucket]);
if (ret != NULL) {
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return (ret);
}
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bucket++;
}
return (NULL);
}
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/*
* Find the next entry after 'resp' in 'qid'. Return NULL if there are
* no more entries.
*/
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static dns_dispentry_t *
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linear_next(dns_qid_t *qid, dns_dispentry_t *resp) {
dns_dispentry_t *ret = NULL;
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unsigned int bucket;
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ret = ISC_LIST_NEXT(resp, link);
if (ret != NULL) {
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return (ret);
}
1999-07-08 02:50:00 +00:00
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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bucket = resp->bucket + 1;
while (bucket < qid->qid_nbuckets) {
ret = ISC_LIST_HEAD(qid->qid_table[bucket]);
if (ret != NULL) {
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return (ret);
}
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bucket++;
}
return (NULL);
}
/*
* The dispatch must be locked.
*/
static bool
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destroy_disp_ok(dns_dispatch_t *disp) {
if (isc_refcount_current(&disp->refcount) != 0) {
return (false);
}
if (disp->recv_pending != 0) {
return (false);
}
if (!ISC_LIST_EMPTY(disp->activesockets)) {
return (false);
}
if (disp->shutting_down == 0) {
return (false);
}
return (true);
}
/*
* Called when refcount reaches 0 (and safe to destroy).
*
* The dispatcher must be locked.
* The manager must not be locked.
*/
static void
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destroy_disp(isc_task_t *task, isc_event_t *event) {
dns_dispatch_t *disp = NULL;
dns_dispatchmgr_t *mgr = NULL;
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bool killmgr;
dispsocket_t *dispsocket = NULL;
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int i;
INSIST(event->ev_type == DNS_EVENT_DISPATCHCONTROL);
UNUSED(task);
disp = event->ev_arg;
mgr = disp->mgr;
LOCK(&mgr->lock);
ISC_LIST_UNLINK(mgr->list, disp, link);
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dispatch_log(disp, LVL(90), "shutting down; detaching from sock %p",
disp->socket);
if (disp->sepool != NULL) {
isc_mem_destroy(&disp->sepool);
}
if (disp->socket != NULL) {
isc_socket_detach(&disp->socket);
}
while ((dispsocket = ISC_LIST_HEAD(disp->inactivesockets)) != NULL) {
ISC_LIST_UNLINK(disp->inactivesockets, dispsocket, link);
destroy_dispsocket(disp, &dispsocket);
}
for (i = 0; i < disp->ntasks; i++) {
isc_task_detach(&disp->task[i]);
}
isc_event_free(&event);
dispatch_free(&disp);
killmgr = destroy_mgr_ok(mgr);
UNLOCK(&mgr->lock);
if (killmgr) {
destroy_mgr(&mgr);
}
}
/*%
* Find a dispsocket for socket address 'dest', and port number 'port'.
* Return NULL if no such entry exists. Requires qid->lock to be held.
*/
static dispsocket_t *
socket_search(dns_qid_t *qid, const isc_sockaddr_t *dest, in_port_t port,
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unsigned int bucket) {
dispsocket_t *dispsock = NULL;
REQUIRE(VALID_QID(qid));
REQUIRE(bucket < qid->qid_nbuckets);
dispsock = ISC_LIST_HEAD(qid->sock_table[bucket]);
while (dispsock != NULL) {
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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if (dispsock->port == port &&
isc_sockaddr_equal(dest, &dispsock->host)) {
return (dispsock);
}
dispsock = ISC_LIST_NEXT(dispsock, blink);
}
return (NULL);
}
/*%
* Make a new socket for a single dispatch with a random port number.
* The caller must hold the disp->lock
*/
static isc_result_t
get_dispsocket(dns_dispatch_t *disp, const isc_sockaddr_t *dest,
isc_socketmgr_t *sockmgr, dispsocket_t **dispsockp,
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in_port_t *portp) {
int i;
dns_dispatchmgr_t *mgr = disp->mgr;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
dns_qid_t *qid = mgr->qid;
2020-02-13 14:44:37 -08:00
isc_socket_t *sock = NULL;
isc_result_t result = ISC_R_FAILURE;
in_port_t port;
isc_sockaddr_t localaddr;
unsigned int bucket = 0;
dispsocket_t *dispsock = NULL;
2020-02-13 14:44:37 -08:00
unsigned int nports;
in_port_t *ports = NULL;
if (isc_sockaddr_pf(&disp->local) == AF_INET) {
nports = mgr->nv4ports;
ports = mgr->v4ports;
} else {
nports = mgr->nv6ports;
ports = mgr->v6ports;
}
if (nports == 0) {
return (ISC_R_ADDRNOTAVAIL);
}
dispsock = ISC_LIST_HEAD(disp->inactivesockets);
if (dispsock != NULL) {
ISC_LIST_UNLINK(disp->inactivesockets, dispsock, link);
sock = dispsock->socket;
dispsock->socket = NULL;
} else {
dispsock = isc_mem_get(mgr->mctx, sizeof(*dispsock));
disp->nsockets++;
*dispsock = (dispsocket_t){ .disp = disp };
isc_task_attach(disp->task[isc_random_uniform(disp->ntasks)],
&dispsock->task);
ISC_LINK_INIT(dispsock, link);
ISC_LINK_INIT(dispsock, blink);
dispsock->magic = DISPSOCK_MAGIC;
}
/*
* Pick up a random UDP port and open a new socket with it. Avoid
* choosing ports that share the same destination because it will be
* very likely to fail in bind(2) or connect(2).
*/
localaddr = disp->local;
for (i = 0; i < 64; i++) {
port = ports[isc_random_uniform(nports)];
isc_sockaddr_setport(&localaddr, port);
LOCK(&qid->lock);
bucket = dns_hash(qid, dest, 0, port);
if (socket_search(qid, dest, port, bucket) != NULL) {
UNLOCK(&qid->lock);
continue;
}
UNLOCK(&qid->lock);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
result = open_socket(sockmgr, &localaddr,
ISC_SOCKET_REUSEADDRESS, &sock);
if (result == ISC_R_SUCCESS) {
break;
} else if (result == ISC_R_NOPERM) {
char buf[ISC_SOCKADDR_FORMATSIZE];
isc_sockaddr_format(&localaddr, buf, sizeof(buf));
dispatch_log(disp, ISC_LOG_WARNING,
"open_socket(%s) -> %s: continuing", buf,
isc_result_totext(result));
} else if (result != ISC_R_ADDRINUSE) {
break;
}
}
if (result != ISC_R_SUCCESS) {
if (sock != NULL) {
isc_socket_detach(&sock);
}
destroy_dispsocket(disp, &dispsock);
return (result);
}
dispsock->socket = sock;
dispsock->host = *dest;
dispsock->bucket = bucket;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
dispsock->port = port;
LOCK(&qid->lock);
ISC_LIST_APPEND(qid->sock_table[bucket], dispsock, blink);
UNLOCK(&qid->lock);
*dispsockp = dispsock;
*portp = port;
return (ISC_R_SUCCESS);
}
/*%
* Destroy a dedicated dispatch socket.
*/
static void
2020-02-13 14:44:37 -08:00
destroy_dispsocket(dns_dispatch_t *disp, dispsocket_t **dispsockp) {
dispsocket_t *dispsock = NULL;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
dns_qid_t *qid = disp->mgr->qid;
/*
* The dispatch must be locked.
*/
REQUIRE(dispsockp != NULL && *dispsockp != NULL);
dispsock = *dispsockp;
*dispsockp = NULL;
REQUIRE(!ISC_LINK_LINKED(dispsock, link));
disp->nsockets--;
dispsock->magic = 0;
if (dispsock->socket != NULL) {
isc_socket_detach(&dispsock->socket);
}
if (ISC_LINK_LINKED(dispsock, blink)) {
LOCK(&qid->lock);
ISC_LIST_UNLINK(qid->sock_table[dispsock->bucket], dispsock,
blink);
UNLOCK(&qid->lock);
}
if (dispsock->task != NULL) {
isc_task_detach(&dispsock->task);
}
isc_mem_put(disp->mgr->mctx, dispsock, sizeof(*dispsock));
}
/*%
* Deactivate a dedicated dispatch socket. Move it to the inactive list for
* future reuse unless the total number of sockets are exceeding the maximum.
*/
static void
2020-02-13 14:44:37 -08:00
deactivate_dispsocket(dns_dispatch_t *disp, dispsocket_t *dispsock) {
isc_result_t result;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
dns_qid_t *qid = disp->mgr->qid;
/*
* The dispatch must be locked.
*/
ISC_LIST_UNLINK(disp->activesockets, dispsock, link);
if (dispsock->resp != NULL) {
INSIST(dispsock->resp->dispsocket == dispsock);
dispsock->resp->dispsocket = NULL;
}
if (disp->nsockets > DNS_DISPATCH_POOLSOCKS) {
destroy_dispsocket(disp, &dispsock);
} else {
result = isc_socket_close(dispsock->socket);
LOCK(&qid->lock);
ISC_LIST_UNLINK(qid->sock_table[dispsock->bucket], dispsock,
blink);
UNLOCK(&qid->lock);
if (result == ISC_R_SUCCESS) {
ISC_LIST_APPEND(disp->inactivesockets, dispsock, link);
} else {
/*
* If the underlying system does not allow this
* optimization, destroy this temporary structure (and
* create a new one for a new transaction).
*/
INSIST(result == ISC_R_NOTIMPLEMENTED);
destroy_dispsocket(disp, &dispsock);
}
}
}
2001-01-25 13:47:59 +00:00
/*
* Find an entry for query ID 'id', socket address 'dest', and port number
* 'port'.
2001-01-25 13:47:59 +00:00
* Return NULL if no such entry exists.
*/
1999-07-06 19:32:40 +00:00
static dns_dispentry_t *
entry_search(dns_qid_t *qid, const isc_sockaddr_t *dest, dns_messageid_t id,
2020-02-13 14:44:37 -08:00
in_port_t port, unsigned int bucket) {
dns_dispentry_t *res = NULL;
REQUIRE(VALID_QID(qid));
REQUIRE(bucket < qid->qid_nbuckets);
res = ISC_LIST_HEAD(qid->qid_table[bucket]);
while (res != NULL) {
if (res->id == id && isc_sockaddr_equal(dest, &res->host) &&
res->port == port) {
return (res);
}
res = ISC_LIST_NEXT(res, link);
}
return (NULL);
}
1999-07-08 02:50:00 +00:00
static void
2020-02-13 14:44:37 -08:00
free_buffer(dns_dispatch_t *disp, void *buf, unsigned int len) {
REQUIRE(buf != NULL && len != 0);
switch (disp->socktype) {
1999-07-13 01:49:33 +00:00
case isc_sockettype_tcp:
INSIST(disp->tcpbuffers > 0);
disp->tcpbuffers--;
isc_mem_put(disp->mgr->mctx, buf, len);
1999-07-12 23:44:31 +00:00
break;
1999-07-13 01:49:33 +00:00
case isc_sockettype_udp:
LOCK(&disp->mgr->buffer_lock);
INSIST(disp->mgr->buffers > 0);
INSIST(len == DNS_DISPATCH_UDPBUFSIZE);
disp->mgr->buffers--;
UNLOCK(&disp->mgr->buffer_lock);
isc_mem_put(disp->mgr->mctx, buf, len);
1999-07-12 23:44:31 +00:00
break;
default:
1999-07-22 01:34:31 +00:00
INSIST(0);
ISC_UNREACHABLE();
1999-07-12 23:44:31 +00:00
}
1999-07-08 02:50:00 +00:00
}
static void *
2020-02-13 14:44:37 -08:00
allocate_udp_buffer(dns_dispatch_t *disp) {
LOCK(&disp->mgr->buffer_lock);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
if (disp->mgr->buffers >= DNS_DISPATCH_MAXBUFFERS) {
UNLOCK(&disp->mgr->buffer_lock);
return (NULL);
}
disp->mgr->buffers++;
UNLOCK(&disp->mgr->buffer_lock);
1999-07-09 02:47:55 +00:00
return (isc_mem_get(disp->mgr->mctx, DNS_DISPATCH_UDPBUFSIZE));
1999-07-08 02:50:00 +00:00
}
static inline void
2020-02-13 14:44:37 -08:00
free_sevent(isc_event_t *ev) {
isc_mem_t *pool = ev->ev_destroy_arg;
isc_socketevent_t *sev = (isc_socketevent_t *)ev;
isc_mem_put(pool, sev, sizeof(*sev));
}
static inline isc_socketevent_t *
allocate_sevent(dns_dispatch_t *disp, isc_socket_t *sock, isc_eventtype_t type,
2020-02-13 14:44:37 -08:00
isc_taskaction_t action, const void *arg) {
isc_socketevent_t *ev = NULL;
2020-02-13 14:44:37 -08:00
void *deconst_arg;
ev = isc_mem_get(disp->sepool, sizeof(*ev));
DE_CONST(arg, deconst_arg);
ISC_EVENT_INIT(ev, sizeof(*ev), 0, NULL, type, action, deconst_arg,
sock, free_sevent, disp->sepool);
ev->result = ISC_R_UNSET;
ISC_LINK_INIT(ev, ev_link);
ev->region.base = NULL;
ev->n = 0;
ev->offset = 0;
ev->attributes = 0;
return (ev);
}
static inline void
2020-02-13 14:44:37 -08:00
free_devent(dns_dispatch_t *disp, dns_dispatchevent_t *ev) {
1999-07-08 02:50:00 +00:00
if (disp->failsafe_ev == ev) {
INSIST(disp->shutdown_out == 1);
disp->shutdown_out = 0;
2000-04-29 00:45:26 +00:00
1999-07-08 02:50:00 +00:00
return;
}
isc_refcount_decrement(&disp->mgr->irefs);
isc_mem_put(disp->mgr->mctx, ev, sizeof(*ev));
1999-07-08 02:50:00 +00:00
}
static inline dns_dispatchevent_t *
2020-02-13 14:44:37 -08:00
allocate_devent(dns_dispatch_t *disp) {
dns_dispatchevent_t *ev = NULL;
1999-07-08 02:50:00 +00:00
ev = isc_mem_get(disp->mgr->mctx, sizeof(*ev));
isc_refcount_increment0(&disp->mgr->irefs);
ISC_EVENT_INIT(ev, sizeof(*ev), 0, NULL, 0, NULL, NULL, NULL, NULL,
NULL);
1999-07-08 02:50:00 +00:00
return (ev);
}
/*
* General flow:
*
* If I/O result == CANCELED or error, free the buffer.
1999-07-08 02:50:00 +00:00
*
* If query, free the buffer, restart.
1999-07-08 02:50:00 +00:00
*
* If response:
* Allocate event, fill in details.
* If cannot allocate, free buffer, restart.
* find target. If not found, free buffer, restart.
* if event queue is not empty, queue. else, send.
* restart.
*/
static void
udp_recv(isc_task_t *task, isc_event_t *ev_in) {
2020-02-13 14:44:37 -08:00
isc_socketevent_t *ev = (isc_socketevent_t *)ev_in;
dispsocket_t *dispsock = NULL;
dns_dispatch_t *disp = NULL;
2020-02-13 14:44:37 -08:00
dns_messageid_t id;
isc_result_t dres;
isc_buffer_t source;
unsigned int flags;
dns_dispentry_t *resp = NULL;
dns_dispatchevent_t *rev = NULL;
2020-02-13 14:44:37 -08:00
bool killit;
bool queue_response;
dns_dispatchmgr_t *mgr = NULL;
2020-02-13 14:44:37 -08:00
isc_netaddr_t netaddr;
int match;
int result;
UNUSED(task);
REQUIRE(ev->ev_type == ISC_SOCKEVENT_RECVDONE);
dispsock = ev_in->ev_arg;
REQUIRE(VALID_DISPSOCK(dispsock));
disp = dispsock->disp;
LOCK(&disp->lock);
mgr = disp->mgr;
LOCK(&disp->mgr->buffer_lock);
2000-04-29 00:45:26 +00:00
dispatch_log(disp, LVL(90),
"got packet: requests %d, buffers %d, recvs %d",
disp->requests, disp->mgr->buffers, disp->recv_pending);
UNLOCK(&disp->mgr->buffer_lock);
1999-07-22 01:34:31 +00:00
if (ev->result == ISC_R_CANCELED || dispsock->resp == NULL) {
/*
* dispsock->resp can be NULL if this transaction was canceled
* just after receiving a response. Since this socket is
* exclusively used and there should be at most one receive
* event the canceled event should have no effect. So
* we can (and should) deactivate the socket right now.
*/
deactivate_dispsocket(disp, dispsock);
dispsock = NULL;
}
if (disp->shutting_down) {
/*
* This dispatcher is shutting down.
*/
free_buffer(disp, ev->region.base, ev->region.length);
isc_event_free(&ev_in);
ev = NULL;
killit = destroy_disp_ok(disp);
UNLOCK(&disp->lock);
if (killit) {
isc_task_send(disp->task[0], &disp->ctlevent);
}
return;
}
if (dispsock == NULL) {
free_buffer(disp, ev->region.base, ev->region.length);
isc_event_free(&ev_in);
UNLOCK(&disp->lock);
return;
}
resp = dispsock->resp;
id = resp->id;
if (ev->result != ISC_R_SUCCESS) {
/*
* This is most likely a network error on a
* connected socket. It makes no sense to
* check the address or parse the packet, but it
* will help to return the error to the caller.
*/
goto sendresponse;
}
/*
* If this is from a blackholed address, drop it.
*/
isc_netaddr_fromsockaddr(&netaddr, &ev->address);
if (disp->mgr->blackhole != NULL &&
dns_acl_match(&netaddr, NULL, disp->mgr->blackhole, NULL, &match,
NULL) == ISC_R_SUCCESS &&
2020-02-13 14:44:37 -08:00
match > 0)
{
if (isc_log_wouldlog(dns_lctx, LVL(10))) {
char netaddrstr[ISC_NETADDR_FORMATSIZE];
isc_netaddr_format(&netaddr, netaddrstr,
sizeof(netaddrstr));
dispatch_log(disp, LVL(10), "blackholed packet from %s",
netaddrstr);
}
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
/*
* Peek into the buffer to see what we can see.
*/
isc_buffer_init(&source, ev->region.base, ev->region.length);
1999-07-08 22:12:37 +00:00
isc_buffer_add(&source, ev->n);
dres = dns_message_peekheader(&source, &id, &flags);
if (dres != ISC_R_SUCCESS) {
1999-07-08 02:50:00 +00:00
free_buffer(disp, ev->region.base, ev->region.length);
dispatch_log(disp, LVL(10), "got garbage packet");
goto restart;
}
2000-04-29 00:45:26 +00:00
dispatch_log(disp, LVL(92),
"got valid DNS message header, /QR %c, id %u",
(((flags & DNS_MESSAGEFLAG_QR) != 0) ? '1' : '0'), id);
1999-07-08 22:12:37 +00:00
/*
* Look at flags. If query, drop it. If response,
* look to see where it goes.
*/
1999-07-06 19:32:40 +00:00
if ((flags & DNS_MESSAGEFLAG_QR) == 0) {
1999-07-08 02:50:00 +00:00
/* query */
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
/*
* The QID and the address must match the expected ones.
*/
if (resp->id != id || !isc_sockaddr_equal(&ev->address, &resp->host)) {
dispatch_log(disp, LVL(90), "response doesn't match");
inc_stats(mgr, dns_resstatscounter_mismatch);
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
/*
* Now that we have the original dispatch the query was sent
* from check that the address and port the response was
* sent to make sense.
*/
if (disp != resp->disp) {
isc_sockaddr_t a1;
isc_sockaddr_t a2;
/*
* Check that the socket types and ports match.
*/
if (disp->socktype != resp->disp->socktype ||
isc_sockaddr_getport(&disp->local) !=
2020-02-13 14:44:37 -08:00
isc_sockaddr_getport(&resp->disp->local))
{
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
/*
* If each dispatch is bound to a different address
* then fail.
*
* Note under Linux a packet can be sent out via IPv4 socket
* and the response be received via a IPv6 socket.
*
* Requests sent out via IPv6 should always come back in
* via IPv6.
*/
if (isc_sockaddr_pf(&resp->disp->local) == PF_INET6 &&
2020-02-13 14:44:37 -08:00
isc_sockaddr_pf(&disp->local) != PF_INET6)
{
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
isc_sockaddr_anyofpf(&a1, isc_sockaddr_pf(&resp->disp->local));
isc_sockaddr_anyofpf(&a2, isc_sockaddr_pf(&disp->local));
if (!isc_sockaddr_eqaddr(&disp->local, &resp->disp->local) &&
!isc_sockaddr_eqaddr(&a1, &resp->disp->local) &&
2020-02-13 14:44:37 -08:00
!isc_sockaddr_eqaddr(&a2, &disp->local))
{
free_buffer(disp, ev->region.base, ev->region.length);
goto restart;
}
}
sendresponse:
queue_response = resp->item_out;
rev = allocate_devent(resp->disp);
1999-07-08 22:12:37 +00:00
/*
* At this point, rev contains the event we want to fill in, and
* resp contains the information on the place to send it to.
* Send the event off.
*/
isc_buffer_init(&rev->buffer, ev->region.base, ev->region.length);
isc_buffer_add(&rev->buffer, ev->n);
rev->result = ev->result;
1999-07-09 00:51:08 +00:00
rev->id = id;
rev->addr = ev->address;
rev->pktinfo = ev->pktinfo;
rev->attributes = ev->attributes;
if (queue_response) {
ISC_LIST_APPEND(resp->items, rev, ev_link);
1999-07-09 01:57:55 +00:00
} else {
ISC_EVENT_INIT(rev, sizeof(*rev), 0, NULL, DNS_EVENT_DISPATCH,
1999-07-09 01:57:55 +00:00
resp->action, resp->arg, resp, NULL, NULL);
2000-04-29 00:45:26 +00:00
request_log(disp, resp, LVL(90),
"[a] Sent event %p buffer %p len %d to task %p",
rev, rev->buffer.base, rev->buffer.length,
resp->task);
resp->item_out = true;
isc_task_send(resp->task, ISC_EVENT_PTR(&rev));
1999-07-09 01:57:55 +00:00
}
1999-07-08 22:12:37 +00:00
/*
1999-07-06 19:32:40 +00:00
* Restart recv() to get the next packet.
*/
restart:
result = startrecv(disp, dispsock);
if (result != ISC_R_SUCCESS) {
deactivate_dispsocket(disp, dispsock);
}
isc_event_free(&ev_in);
UNLOCK(&disp->lock);
}
1999-07-12 23:44:31 +00:00
/*
* General flow:
*
* If I/O result == CANCELED, EOF, or error, notify everyone as the
* various queues drain.
1999-07-12 23:44:31 +00:00
*
* If query, restart.
1999-07-12 23:44:31 +00:00
*
* If response:
* Allocate event, fill in details.
* If cannot allocate, restart.
* find target. If not found, restart.
1999-07-12 23:44:31 +00:00
* if event queue is not empty, queue. else, send.
* restart.
*/
static void
2020-02-13 14:44:37 -08:00
tcp_recv(isc_task_t *task, isc_event_t *ev_in) {
dns_dispatch_t *disp = ev_in->ev_arg;
dns_tcpmsg_t *tcpmsg = &disp->tcpmsg;
dns_messageid_t id;
isc_result_t dres;
unsigned int flags;
dns_dispentry_t *resp = NULL;
dns_dispatchevent_t *rev = NULL;
2020-02-13 14:44:37 -08:00
unsigned int bucket;
bool killit;
bool queue_response;
dns_qid_t *qid = NULL;
2020-02-13 14:44:37 -08:00
int level;
char buf[ISC_SOCKADDR_FORMATSIZE];
1999-07-12 23:44:31 +00:00
UNUSED(task);
1999-07-12 23:44:31 +00:00
REQUIRE(VALID_DISPATCH(disp));
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
qid = disp->mgr->qid;
2019-11-22 10:49:40 +11:00
LOCK(&disp->lock);
2000-04-29 00:45:26 +00:00
dispatch_log(disp, LVL(90),
"got TCP packet: requests %d, buffers %d, recvs %d",
disp->requests, disp->tcpbuffers, disp->recv_pending);
1999-07-12 23:44:31 +00:00
INSIST(disp->recv_pending != 0);
disp->recv_pending = 0;
1999-07-12 23:44:31 +00:00
if (isc_refcount_current(&disp->refcount) == 0) {
/*
* This dispatcher is shutting down. Force cancellation.
*/
tcpmsg->result = ISC_R_CANCELED;
}
2000-09-08 22:02:21 +00:00
if (tcpmsg->result != ISC_R_SUCCESS) {
switch (tcpmsg->result) {
case ISC_R_CANCELED:
break;
2000-09-08 22:02:21 +00:00
case ISC_R_EOF:
dispatch_log(disp, LVL(90), "shutting down on EOF");
do_cancel(disp);
2000-09-08 22:02:21 +00:00
break;
case ISC_R_CONNECTIONRESET:
level = ISC_LOG_INFO;
goto logit;
2000-09-08 22:02:21 +00:00
default:
level = ISC_LOG_ERROR;
logit:
isc_sockaddr_format(&tcpmsg->address, buf, sizeof(buf));
dispatch_log(disp, level,
"shutting down due to TCP "
"receive error: %s: %s",
buf, isc_result_totext(tcpmsg->result));
do_cancel(disp);
2000-09-08 22:02:21 +00:00
break;
}
2000-04-29 00:45:26 +00:00
/*
* The event is statically allocated in the tcpmsg
* structure, and destroy_disp() frees the tcpmsg, so we must
* free the event *before* calling destroy_disp().
*/
isc_event_free(&ev_in);
disp->shutting_down = 1;
disp->shutdown_why = tcpmsg->result;
/*
* If the recv() was canceled pass the word on.
*/
killit = destroy_disp_ok(disp);
UNLOCK(&disp->lock);
if (killit) {
isc_task_send(disp->task[0], &disp->ctlevent);
}
1999-07-12 23:44:31 +00:00
return;
}
2000-04-29 00:45:26 +00:00
dispatch_log(disp, LVL(90), "result %d, length == %d, addr = %p",
tcpmsg->result, tcpmsg->buffer.length,
tcpmsg->buffer.base);
1999-07-12 23:44:31 +00:00
/*
* Peek into the buffer to see what we can see.
*/
dres = dns_message_peekheader(&tcpmsg->buffer, &id, &flags);
if (dres != ISC_R_SUCCESS) {
dispatch_log(disp, LVL(10), "got garbage packet");
1999-07-12 23:44:31 +00:00
goto restart;
}
2000-04-29 00:45:26 +00:00
dispatch_log(disp, LVL(92),
"got valid DNS message header, /QR %c, id %u",
(((flags & DNS_MESSAGEFLAG_QR) != 0) ? '1' : '0'), id);
1999-07-12 23:44:31 +00:00
/*
* Allocate an event to send to the query or response client, and
* allocate a new buffer for our use.
*/
/*
* Look at flags. If query, drop it. If response,
* look to see where it goes.
1999-07-12 23:44:31 +00:00
*/
if ((flags & DNS_MESSAGEFLAG_QR) == 0) {
/*
* Query.
*/
goto restart;
1999-07-12 23:44:31 +00:00
}
/*
* Response.
*/
bucket = dns_hash(qid, &tcpmsg->address, id, disp->localport);
LOCK(&qid->lock);
resp = entry_search(qid, &tcpmsg->address, id, disp->localport, bucket);
dispatch_log(disp, LVL(90), "search for response in bucket %d: %s",
bucket, (resp == NULL ? "not found" : "found"));
if (resp == NULL) {
goto unlock;
}
queue_response = resp->item_out;
rev = allocate_devent(disp);
1999-07-12 23:44:31 +00:00
/*
* At this point, rev contains the event we want to fill in, and
* resp contains the information on the place to send it to.
* Send the event off.
*/
dns_tcpmsg_keepbuffer(tcpmsg, &rev->buffer);
disp->tcpbuffers++;
rev->result = ISC_R_SUCCESS;
1999-07-12 23:44:31 +00:00
rev->id = id;
rev->addr = tcpmsg->address;
if (queue_response) {
ISC_LIST_APPEND(resp->items, rev, ev_link);
1999-07-12 23:44:31 +00:00
} else {
ISC_EVENT_INIT(rev, sizeof(*rev), 0, NULL, DNS_EVENT_DISPATCH,
resp->action, resp->arg, resp, NULL, NULL);
2000-04-29 00:45:26 +00:00
request_log(disp, resp, LVL(90),
"[b] Sent event %p buffer %p len %d to task %p",
rev, rev->buffer.base, rev->buffer.length,
resp->task);
resp->item_out = true;
isc_task_send(resp->task, ISC_EVENT_PTR(&rev));
1999-07-12 23:44:31 +00:00
}
unlock:
UNLOCK(&qid->lock);
1999-07-12 23:44:31 +00:00
/*
* Restart recv() to get the next packet.
*/
restart:
(void)startrecv(disp, NULL);
1999-07-12 23:44:31 +00:00
isc_event_free(&ev_in);
UNLOCK(&disp->lock);
1999-07-12 23:44:31 +00:00
}
/*
* disp must be locked.
*/
static isc_result_t
2020-02-13 14:44:37 -08:00
startrecv(dns_dispatch_t *disp, dispsocket_t *dispsock) {
isc_result_t res;
isc_region_t region;
isc_socket_t *sock = NULL;
isc_socketevent_t *sev = NULL;
if (disp->shutting_down == 1) {
return (ISC_R_SUCCESS);
}
1999-07-08 02:50:00 +00:00
if (dispsock == NULL) {
if (disp->socktype == isc_sockettype_udp ||
disp->recv_pending != 0) {
return (ISC_R_SUCCESS);
}
sock = disp->socket;
} else {
sock = dispsock->socket;
}
1999-07-08 22:12:37 +00:00
switch (disp->socktype) {
/*
* UDP reads are always maximal.
*/
case isc_sockettype_udp:
region.length = DNS_DISPATCH_UDPBUFSIZE;
region.base = allocate_udp_buffer(disp);
if (region.base == NULL) {
return (ISC_R_NOMEMORY);
}
sev = allocate_sevent(disp, sock, ISC_SOCKEVENT_RECVDONE,
udp_recv, dispsock);
res = isc_socket_recv2(sock, &region, 1, dispsock->task, sev,
0);
if (res != ISC_R_SUCCESS) {
free_buffer(disp, region.base, region.length);
return (res);
}
break;
case isc_sockettype_tcp:
res = dns_tcpmsg_readmessage(&disp->tcpmsg, disp->task[0],
tcp_recv, disp);
if (res != ISC_R_SUCCESS) {
disp->shutdown_why = res;
disp->shutting_down = 1;
do_cancel(disp);
return (ISC_R_SUCCESS); /* recover by cancel */
1999-07-08 02:50:00 +00:00
}
INSIST(disp->recv_pending == 0);
disp->recv_pending = 1;
break;
default:
INSIST(0);
ISC_UNREACHABLE();
1999-07-08 02:50:00 +00:00
}
return (ISC_R_SUCCESS);
}
/*
* Mgr must be locked when calling this function.
*/
static bool
2020-02-13 14:44:37 -08:00
destroy_mgr_ok(dns_dispatchmgr_t *mgr) {
mgr_log(mgr, LVL(90),
"destroy_mgr_ok: shuttingdown=%d, listnonempty=%d, ",
MGR_IS_SHUTTINGDOWN(mgr), !ISC_LIST_EMPTY(mgr->list));
if (!MGR_IS_SHUTTINGDOWN(mgr)) {
return (false);
}
if (!ISC_LIST_EMPTY(mgr->list)) {
return (false);
}
if (isc_refcount_current(&mgr->irefs) != 0) {
return (false);
}
return (true);
}
/*
* Mgr must be unlocked when calling this function.
*/
static void
2020-02-13 14:44:37 -08:00
destroy_mgr(dns_dispatchmgr_t **mgrp) {
dns_dispatchmgr_t *mgr = NULL;
mgr = *mgrp;
*mgrp = NULL;
mgr->magic = 0;
isc_mutex_destroy(&mgr->lock);
mgr->state = 0;
if (mgr->qid != NULL) {
qid_destroy(mgr->mctx, &mgr->qid);
}
isc_mutex_destroy(&mgr->buffer_lock);
if (mgr->blackhole != NULL) {
dns_acl_detach(&mgr->blackhole);
}
if (mgr->stats != NULL) {
isc_stats_detach(&mgr->stats);
}
if (mgr->v4ports != NULL) {
isc_mem_put(mgr->mctx, mgr->v4ports,
mgr->nv4ports * sizeof(in_port_t));
}
if (mgr->v6ports != NULL) {
isc_mem_put(mgr->mctx, mgr->v6ports,
mgr->nv6ports * sizeof(in_port_t));
}
isc_mem_putanddetach(&mgr->mctx, mgr, sizeof(dns_dispatchmgr_t));
}
static isc_result_t
open_socket(isc_socketmgr_t *mgr, const isc_sockaddr_t *local,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
unsigned int options, isc_socket_t **sockp) {
isc_socket_t *sock = NULL;
2020-02-13 14:44:37 -08:00
isc_result_t result;
sock = *sockp;
if (sock != NULL) {
result = isc_socket_open(sock);
if (result != ISC_R_SUCCESS) {
return (result);
}
} else {
result = isc_socket_create(mgr, isc_sockaddr_pf(local),
isc_sockettype_udp, &sock);
if (result != ISC_R_SUCCESS) {
return (result);
}
}
isc_socket_setname(sock, "dispatcher", NULL);
#ifndef ISC_ALLOW_MAPPED
isc_socket_ipv6only(sock, true);
#endif /* ifndef ISC_ALLOW_MAPPED */
result = isc_socket_bind(sock, local, options);
if (result != ISC_R_SUCCESS) {
if (*sockp == NULL) {
isc_socket_detach(&sock);
} else {
isc_socket_close(sock);
}
return (result);
}
*sockp = sock;
return (ISC_R_SUCCESS);
}
/*%
* Create a temporary port list to set the initial default set of dispatch
* ports: [1024, 65535]. This is almost meaningless as the application will
* normally set the ports explicitly, but is provided to fill some minor corner
* cases.
*/
static void
2020-02-13 14:44:37 -08:00
create_default_portset(isc_mem_t *mctx, isc_portset_t **portsetp) {
isc_portset_create(mctx, portsetp);
isc_portset_addrange(*portsetp, 1024, 65535);
}
static isc_result_t
setavailports(dns_dispatchmgr_t *mgr, isc_portset_t *v4portset,
isc_portset_t *v6portset) {
in_port_t *v4ports, *v6ports, p = 0;
unsigned int nv4ports, nv6ports, i4 = 0, i6 = 0;
nv4ports = isc_portset_nports(v4portset);
nv6ports = isc_portset_nports(v6portset);
v4ports = NULL;
if (nv4ports != 0) {
v4ports = isc_mem_get(mgr->mctx, sizeof(in_port_t) * nv4ports);
}
v6ports = NULL;
if (nv6ports != 0) {
v6ports = isc_mem_get(mgr->mctx, sizeof(in_port_t) * nv6ports);
}
do {
if (isc_portset_isset(v4portset, p)) {
INSIST(i4 < nv4ports);
v4ports[i4++] = p;
}
if (isc_portset_isset(v6portset, p)) {
INSIST(i6 < nv6ports);
v6ports[i6++] = p;
}
} while (p++ < 65535);
INSIST(i4 == nv4ports && i6 == nv6ports);
if (mgr->v4ports != NULL) {
isc_mem_put(mgr->mctx, mgr->v4ports,
mgr->nv4ports * sizeof(in_port_t));
}
mgr->v4ports = v4ports;
mgr->nv4ports = nv4ports;
if (mgr->v6ports != NULL) {
isc_mem_put(mgr->mctx, mgr->v6ports,
mgr->nv6ports * sizeof(in_port_t));
}
mgr->v6ports = v6ports;
mgr->nv6ports = nv6ports;
return (ISC_R_SUCCESS);
}
/*
* Publics.
*/
1999-07-22 01:34:31 +00:00
isc_result_t
2020-02-13 14:44:37 -08:00
dns_dispatchmgr_create(isc_mem_t *mctx, dns_dispatchmgr_t **mgrp) {
dns_dispatchmgr_t *mgr = NULL;
2020-02-13 14:44:37 -08:00
isc_portset_t *v4portset = NULL;
isc_portset_t *v6portset = NULL;
REQUIRE(mctx != NULL);
REQUIRE(mgrp != NULL && *mgrp == NULL);
mgr = isc_mem_get(mctx, sizeof(dns_dispatchmgr_t));
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
*mgr = (dns_dispatchmgr_t){ 0 };
isc_mem_attach(mctx, &mgr->mctx);
2018-11-16 15:33:22 +01:00
isc_mutex_init(&mgr->lock);
isc_mutex_init(&mgr->buffer_lock);
isc_refcount_init(&mgr->irefs, 0);
ISC_LIST_INIT(mgr->list);
create_default_portset(mctx, &v4portset);
create_default_portset(mctx, &v6portset);
setavailports(mgr, v4portset, v6portset);
isc_portset_destroy(mctx, &v4portset);
isc_portset_destroy(mctx, &v6portset);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
qid_allocate(mgr, &mgr->qid);
mgr->magic = DNS_DISPATCHMGR_MAGIC;
*mgrp = mgr;
return (ISC_R_SUCCESS);
}
void
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dns_dispatchmgr_setblackhole(dns_dispatchmgr_t *mgr, dns_acl_t *blackhole) {
REQUIRE(VALID_DISPATCHMGR(mgr));
if (mgr->blackhole != NULL) {
dns_acl_detach(&mgr->blackhole);
}
dns_acl_attach(blackhole, &mgr->blackhole);
}
dns_acl_t *
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dns_dispatchmgr_getblackhole(dns_dispatchmgr_t *mgr) {
REQUIRE(VALID_DISPATCHMGR(mgr));
return (mgr->blackhole);
}
isc_result_t
dns_dispatchmgr_setavailports(dns_dispatchmgr_t *mgr, isc_portset_t *v4portset,
2020-02-13 14:44:37 -08:00
isc_portset_t *v6portset) {
REQUIRE(VALID_DISPATCHMGR(mgr));
return (setavailports(mgr, v4portset, v6portset));
}
void
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dns_dispatchmgr_destroy(dns_dispatchmgr_t **mgrp) {
dns_dispatchmgr_t *mgr = NULL;
2020-02-13 14:44:37 -08:00
bool killit;
REQUIRE(mgrp != NULL);
REQUIRE(VALID_DISPATCHMGR(*mgrp));
mgr = *mgrp;
*mgrp = NULL;
LOCK(&mgr->lock);
mgr->state |= MGR_SHUTTINGDOWN;
killit = destroy_mgr_ok(mgr);
UNLOCK(&mgr->lock);
mgr_log(mgr, LVL(90), "destroy: killit=%d", killit);
if (killit) {
destroy_mgr(&mgr);
}
}
void
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dns_dispatchmgr_setstats(dns_dispatchmgr_t *mgr, isc_stats_t *stats) {
REQUIRE(VALID_DISPATCHMGR(mgr));
REQUIRE(ISC_LIST_EMPTY(mgr->list));
REQUIRE(mgr->stats == NULL);
isc_stats_attach(stats, &mgr->stats);
}
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
static void
qid_allocate(dns_dispatchmgr_t *mgr, dns_qid_t **qidp) {
dns_qid_t *qid = NULL;
unsigned int i;
REQUIRE(qidp != NULL && *qidp == NULL);
qid = isc_mem_get(mgr->mctx, sizeof(*qid));
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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*qid = (dns_qid_t){ .qid_nbuckets = DNS_QID_BUCKETS,
.qid_increment = DNS_QID_INCREMENT };
2020-02-13 14:44:37 -08:00
qid->qid_table = isc_mem_get(mgr->mctx,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
DNS_QID_BUCKETS * sizeof(dns_displist_t));
qid->sock_table = isc_mem_get(
mgr->mctx, DNS_QID_BUCKETS * sizeof(dispsocketlist_t));
2018-11-16 15:33:22 +01:00
isc_mutex_init(&qid->lock);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
for (i = 0; i < qid->qid_nbuckets; i++) {
ISC_LIST_INIT(qid->qid_table[i]);
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
ISC_LIST_INIT(qid->sock_table[i]);
}
qid->magic = QID_MAGIC;
*qidp = qid;
}
static void
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qid_destroy(isc_mem_t *mctx, dns_qid_t **qidp) {
dns_qid_t *qid = NULL;
REQUIRE(qidp != NULL);
qid = *qidp;
*qidp = NULL;
REQUIRE(VALID_QID(qid));
qid->magic = 0;
isc_mem_put(mctx, qid->qid_table,
qid->qid_nbuckets * sizeof(dns_displist_t));
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
isc_mem_put(mctx, qid->sock_table,
qid->qid_nbuckets * sizeof(dispsocketlist_t));
isc_mutex_destroy(&qid->lock);
isc_mem_put(mctx, qid, sizeof(*qid));
}
/*
* Allocate and set important limits.
*/
static void
dispatch_allocate(dns_dispatchmgr_t *mgr, isc_sockettype_t type, int pf,
unsigned int attributes, dns_dispatch_t **dispp) {
dns_dispatch_t *disp = NULL;
1999-06-18 02:01:42 +00:00
REQUIRE(VALID_DISPATCHMGR(mgr));
1999-06-18 23:54:59 +00:00
REQUIRE(dispp != NULL && *dispp == NULL);
1999-06-18 02:01:42 +00:00
/*
* Set up the dispatcher, mostly. Don't bother setting some of
* the options that are controlled by tcp vs. udp, etc.
*/
1999-06-18 02:01:42 +00:00
disp = isc_mem_get(mgr->mctx, sizeof(*disp));
isc_refcount_increment0(&mgr->irefs);
1999-06-18 02:01:42 +00:00
*disp = (dns_dispatch_t){ .mgr = mgr,
.socktype = type,
.shutdown_why = ISC_R_UNEXPECTED };
isc_refcount_init(&disp->refcount, 1);
ISC_LINK_INIT(disp, link);
ISC_LIST_INIT(disp->activesockets);
ISC_LIST_INIT(disp->inactivesockets);
1999-06-18 23:54:59 +00:00
switch (type) {
case isc_sockettype_tcp:
disp->attributes |= DNS_DISPATCHATTR_TCP;
break;
case isc_sockettype_udp:
disp->attributes |= DNS_DISPATCHATTR_UDP;
break;
default:
INSIST(0);
ISC_UNREACHABLE();
}
switch (pf) {
case PF_INET:
disp->attributes |= DNS_DISPATCHATTR_IPV4;
break;
case PF_INET6:
disp->attributes |= DNS_DISPATCHATTR_IPV6;
break;
default:
INSIST(0);
ISC_UNREACHABLE();
}
/*
* Set whatever attributes were passed in that haven't been
* reset automatically by the code above.
*/
attributes &= ~(DNS_DISPATCHATTR_UDP | DNS_DISPATCHATTR_TCP |
DNS_DISPATCHATTR_IPV4 | DNS_DISPATCHATTR_IPV6);
disp->attributes |= attributes;
2018-11-16 15:33:22 +01:00
isc_mutex_init(&disp->lock);
disp->failsafe_ev = allocate_devent(disp);
1999-06-18 23:54:59 +00:00
disp->magic = DISPATCH_MAGIC;
*dispp = disp;
}
/*
2009-01-17 14:18:27 +00:00
* MUST be unlocked, and not used by anything.
*/
static void
2020-02-13 14:44:37 -08:00
dispatch_free(dns_dispatch_t **dispp) {
dns_dispatch_t *disp = NULL;
dns_dispatchmgr_t *mgr = NULL;
REQUIRE(VALID_DISPATCH(*dispp));
disp = *dispp;
*dispp = NULL;
mgr = disp->mgr;
REQUIRE(VALID_DISPATCHMGR(mgr));
if (disp->tcpmsg_valid) {
dns_tcpmsg_invalidate(&disp->tcpmsg);
disp->tcpmsg_valid = 0;
}
INSIST(disp->tcpbuffers == 0);
INSIST(disp->requests == 0);
INSIST(disp->recv_pending == 0);
INSIST(ISC_LIST_EMPTY(disp->activesockets));
INSIST(ISC_LIST_EMPTY(disp->inactivesockets));
isc_refcount_decrement(&mgr->irefs);
isc_mem_put(mgr->mctx, disp->failsafe_ev, sizeof(*disp->failsafe_ev));
disp->failsafe_ev = NULL;
disp->mgr = NULL;
isc_mutex_destroy(&disp->lock);
disp->magic = 0;
isc_refcount_decrement(&mgr->irefs);
isc_mem_put(mgr->mctx, disp, sizeof(*disp));
}
isc_result_t
dns_dispatch_createtcp(dns_dispatchmgr_t *mgr, isc_socketmgr_t *sockmgr,
isc_taskmgr_t *taskmgr, const isc_sockaddr_t *localaddr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
const isc_sockaddr_t *destaddr, unsigned int attributes,
isc_dscp_t dscp, dns_dispatch_t **dispp) {
2020-02-13 14:44:37 -08:00
isc_result_t result;
dns_dispatch_t *disp = NULL;
isc_sockaddr_t src;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
int pf;
REQUIRE(VALID_DISPATCHMGR(mgr));
REQUIRE(sockmgr != NULL);
REQUIRE(destaddr != NULL);
LOCK(&mgr->lock);
pf = isc_sockaddr_pf(destaddr);
dispatch_allocate(mgr, isc_sockettype_tcp, pf, attributes, &disp);
disp->peer = *destaddr;
if (localaddr != NULL) {
disp->local = *localaddr;
} else {
switch (pf) {
case AF_INET:
isc_sockaddr_any(&disp->local);
break;
case AF_INET6:
isc_sockaddr_any6(&disp->local);
break;
}
}
disp->ntasks = 1;
disp->task[0] = NULL;
2018-10-30 15:07:25 +00:00
result = isc_task_create(taskmgr, 50, &disp->task[0]);
if (result != ISC_R_SUCCESS) {
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
goto cleanup;
}
1999-06-18 23:54:59 +00:00
result = isc_socket_create(sockmgr, isc_sockaddr_pf(destaddr),
isc_sockettype_tcp, &disp->socket);
if (result != ISC_R_SUCCESS) {
goto cleanup;
}
if (localaddr == NULL) {
isc_sockaddr_anyofpf(&src, pf);
} else {
src = *localaddr;
isc_sockaddr_setport(&src, 0);
}
result = isc_socket_bind(disp->socket, &src, 0);
if (result != ISC_R_SUCCESS) {
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
goto cleanup;
}
isc_socket_dscp(disp->socket, dscp);
disp->ctlevent =
isc_event_allocate(mgr->mctx, disp, DNS_EVENT_DISPATCHCONTROL,
destroy_disp, disp, sizeof(isc_event_t));
isc_task_setname(disp->task[0], "tcpdispatch", disp);
dns_tcpmsg_init(mgr->mctx, disp->socket, &disp->tcpmsg);
disp->tcpmsg_valid = 1;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
/*
* Append it to the dispatcher list.
*/
ISC_LIST_APPEND(mgr->list, disp, link);
UNLOCK(&mgr->lock);
1999-07-12 23:44:31 +00:00
if (isc_log_wouldlog(dns_lctx, 90)) {
mgr_log(mgr, LVL(90),
"dns_dispatch_createtcp: created TCP dispatch %p",
disp);
dispatch_log(disp, LVL(90), "created task %p", disp->task[0]);
}
1999-06-18 23:54:59 +00:00
*dispp = disp;
return (ISC_R_SUCCESS);
1999-06-18 23:54:59 +00:00
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
cleanup:
isc_socket_detach(&disp->socket);
dispatch_free(&disp);
1999-06-18 23:54:59 +00:00
UNLOCK(&mgr->lock);
return (result);
}
#define ATTRMATCH(_a1, _a2, _mask) (((_a1) & (_mask)) == ((_a2) & (_mask)))
isc_result_t
dns_dispatch_gettcp(dns_dispatchmgr_t *mgr, const isc_sockaddr_t *destaddr,
const isc_sockaddr_t *localaddr, bool *connected,
2020-02-13 14:44:37 -08:00
dns_dispatch_t **dispp) {
dns_dispatch_t *disp = NULL;
2020-02-13 14:44:37 -08:00
isc_result_t result;
isc_sockaddr_t peeraddr;
isc_sockaddr_t sockname;
unsigned int attributes, mask;
bool match = false;
REQUIRE(VALID_DISPATCHMGR(mgr));
REQUIRE(destaddr != NULL);
REQUIRE(dispp != NULL && *dispp == NULL);
/* First pass */
attributes = DNS_DISPATCHATTR_TCP | DNS_DISPATCHATTR_CONNECTED;
mask = DNS_DISPATCHATTR_TCP | DNS_DISPATCHATTR_PRIVATE |
DNS_DISPATCHATTR_CONNECTED;
LOCK(&mgr->lock);
disp = ISC_LIST_HEAD(mgr->list);
while (disp != NULL && !match) {
LOCK(&disp->lock);
if ((disp->shutting_down == 0) &&
ATTRMATCH(disp->attributes, attributes, mask) &&
(localaddr == NULL ||
2020-02-13 14:44:37 -08:00
isc_sockaddr_eqaddr(localaddr, &disp->local)))
{
result = isc_socket_getsockname(disp->socket,
&sockname);
if (result == ISC_R_SUCCESS) {
result = isc_socket_getpeername(disp->socket,
&peeraddr);
}
if (result == ISC_R_SUCCESS &&
isc_sockaddr_equal(destaddr, &peeraddr) &&
(localaddr == NULL ||
2020-02-13 14:44:37 -08:00
isc_sockaddr_eqaddr(localaddr, &sockname)))
{
/* attach */
isc_refcount_increment(&disp->refcount);
*dispp = disp;
match = true;
if (connected != NULL) {
*connected = true;
}
}
}
UNLOCK(&disp->lock);
disp = ISC_LIST_NEXT(disp, link);
}
if (match || connected == NULL) {
UNLOCK(&mgr->lock);
return (match ? ISC_R_SUCCESS : ISC_R_NOTFOUND);
}
/* Second pass, only if connected != NULL */
attributes = DNS_DISPATCHATTR_TCP;
disp = ISC_LIST_HEAD(mgr->list);
while (disp != NULL && !match) {
LOCK(&disp->lock);
if ((disp->shutting_down == 0) &&
ATTRMATCH(disp->attributes, attributes, mask) &&
(localaddr == NULL ||
isc_sockaddr_eqaddr(localaddr, &disp->local)) &&
2020-02-13 14:44:37 -08:00
isc_sockaddr_equal(destaddr, &disp->peer))
{
/* attach */
isc_refcount_increment(&disp->refcount);
*dispp = disp;
match = true;
}
UNLOCK(&disp->lock);
disp = ISC_LIST_NEXT(disp, link);
}
UNLOCK(&mgr->lock);
return (match ? ISC_R_SUCCESS : ISC_R_NOTFOUND);
}
isc_result_t
dns_dispatch_createudp(dns_dispatchmgr_t *mgr, isc_socketmgr_t *sockmgr,
isc_taskmgr_t *taskmgr, const isc_sockaddr_t *localaddr,
unsigned int attributes, dns_dispatch_t **dispp) {
2020-02-13 14:44:37 -08:00
isc_result_t result;
dns_dispatch_t *disp = NULL;
REQUIRE(VALID_DISPATCHMGR(mgr));
REQUIRE(sockmgr != NULL);
REQUIRE(localaddr != NULL);
REQUIRE(taskmgr != NULL);
REQUIRE(dispp != NULL && *dispp == NULL);
LOCK(&mgr->lock);
result = dispatch_createudp(mgr, sockmgr, taskmgr, localaddr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
attributes, &disp);
if (result == ISC_R_SUCCESS) {
*dispp = disp;
}
UNLOCK(&mgr->lock);
return (result);
}
static isc_result_t
dispatch_createudp(dns_dispatchmgr_t *mgr, isc_socketmgr_t *sockmgr,
isc_taskmgr_t *taskmgr, const isc_sockaddr_t *localaddr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
unsigned int attributes, dns_dispatch_t **dispp) {
isc_result_t result = ISC_R_SUCCESS;
dns_dispatch_t *disp = NULL;
2020-02-13 14:44:37 -08:00
isc_socket_t *sock = NULL;
isc_sockaddr_t sa_any;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
int pf, i = 0;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
pf = isc_sockaddr_pf(localaddr);
dispatch_allocate(mgr, isc_sockettype_udp, pf, attributes, &disp);
/*
* For dispatches with a specified source address, we open a
* socket to make sure that address is available on the system,
* but we don't keep it open; sockets used for sending requests
* will be created later on demand.
*/
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
isc_sockaddr_anyofpf(&sa_any, pf);
if (!isc_sockaddr_eqaddr(&sa_any, localaddr)) {
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
result = open_socket(sockmgr, localaddr, 0, &sock);
if (sock != NULL) {
isc_socket_detach(&sock);
}
if (result != ISC_R_SUCCESS) {
goto deallocate_dispatch;
}
}
if (isc_log_wouldlog(dns_lctx, 90)) {
char addrbuf[ISC_SOCKADDR_FORMATSIZE];
isc_sockaddr_format(localaddr, addrbuf,
ISC_SOCKADDR_FORMATSIZE);
mgr_log(mgr, LVL(90),
"dispatch_createudp: created UDP dispatch for %s",
addrbuf);
}
disp->socket = sock;
disp->local = *localaddr;
disp->ntasks = MAX_INTERNAL_TASKS;
for (i = 0; i < disp->ntasks; i++) {
disp->task[i] = NULL;
result = isc_task_create(taskmgr, 0, &disp->task[i]);
if (result != ISC_R_SUCCESS) {
while (--i >= 0) {
isc_task_shutdown(disp->task[i]);
isc_task_detach(&disp->task[i]);
}
goto kill_socket;
}
isc_task_setname(disp->task[i], "udpdispatch", disp);
}
disp->ctlevent =
isc_event_allocate(mgr->mctx, disp, DNS_EVENT_DISPATCHCONTROL,
destroy_disp, disp, sizeof(isc_event_t));
disp->sepool = NULL;
isc_mem_create(&disp->sepool);
isc_mem_setname(disp->sepool, "disp_sepool");
/*
* Append it to the dispatcher list.
*/
ISC_LIST_APPEND(mgr->list, disp, link);
mgr_log(mgr, LVL(90), "created UDP dispatcher %p", disp);
dispatch_log(disp, LVL(90), "created task %p", disp->task[0]); /* XXX */
if (disp->socket != NULL) {
dispatch_log(disp, LVL(90), "created socket %p", disp->socket);
}
*dispp = disp;
return (result);
/*
* Error returns.
*/
kill_socket:
if (disp->socket != NULL) {
isc_socket_detach(&disp->socket);
}
deallocate_dispatch:
dispatch_free(&disp);
return (result);
1999-06-16 01:32:31 +00:00
}
1999-06-18 23:54:59 +00:00
void
2020-02-13 14:44:37 -08:00
dns_dispatch_attach(dns_dispatch_t *disp, dns_dispatch_t **dispp) {
REQUIRE(VALID_DISPATCH(disp));
REQUIRE(dispp != NULL && *dispp == NULL);
isc_refcount_increment(&disp->refcount);
*dispp = disp;
}
void
2020-02-13 14:44:37 -08:00
dns_dispatch_detach(dns_dispatch_t **dispp) {
dns_dispatch_t *disp = NULL;
dispsocket_t *dispsock = NULL;
2020-02-13 14:44:37 -08:00
bool killit;
1999-06-18 23:54:59 +00:00
REQUIRE(dispp != NULL && VALID_DISPATCH(*dispp));
disp = *dispp;
*dispp = NULL;
LOCK(&disp->lock);
if (isc_refcount_decrement(&disp->refcount) == 1) {
if (disp->recv_pending > 0) {
isc_socket_cancel(disp->socket, disp->task[0],
ISC_SOCKCANCEL_RECV);
}
for (dispsock = ISC_LIST_HEAD(disp->activesockets);
2020-02-13 14:44:37 -08:00
dispsock != NULL; dispsock = ISC_LIST_NEXT(dispsock, link))
{
isc_socket_cancel(dispsock->socket, dispsock->task,
1999-07-09 00:51:08 +00:00
ISC_SOCKCANCEL_RECV);
}
disp->shutting_down = 1;
1999-07-09 00:51:08 +00:00
}
dispatch_log(disp, LVL(90), "detach: refcount %" PRIuFAST32,
isc_refcount_current(&disp->refcount));
1999-06-18 23:54:59 +00:00
killit = destroy_disp_ok(disp);
1999-06-18 23:54:59 +00:00
UNLOCK(&disp->lock);
if (killit) {
isc_task_send(disp->task[0], &disp->ctlevent);
}
1999-06-16 01:32:31 +00:00
}
1999-07-22 01:34:31 +00:00
isc_result_t
dns_dispatch_addresponse(dns_dispatch_t *disp, unsigned int options,
const isc_sockaddr_t *dest, isc_task_t *task,
isc_taskaction_t action, void *arg,
dns_messageid_t *idp, dns_dispentry_t **resp,
2020-02-13 14:44:37 -08:00
isc_socketmgr_t *sockmgr) {
dns_dispentry_t *res = NULL;
2020-02-13 14:44:37 -08:00
unsigned int bucket;
in_port_t localport = 0;
dns_messageid_t id;
int i = 0;
bool ok = false;
dns_qid_t *qid = NULL;
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dispsocket_t *dispsocket = NULL;
isc_result_t result;
1999-06-18 02:01:42 +00:00
REQUIRE(VALID_DISPATCH(disp));
REQUIRE(task != NULL);
REQUIRE(dest != NULL);
REQUIRE(resp != NULL && *resp == NULL);
REQUIRE(idp != NULL);
REQUIRE(disp->socktype == isc_sockettype_tcp || sockmgr != NULL);
1999-06-18 02:01:42 +00:00
LOCK(&disp->lock);
if (disp->shutting_down == 1) {
UNLOCK(&disp->lock);
return (ISC_R_SHUTTINGDOWN);
}
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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if (disp->requests >= DNS_DISPATCH_MAXREQUESTS) {
1999-07-09 02:47:55 +00:00
UNLOCK(&disp->lock);
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return (ISC_R_QUOTA);
1999-07-09 02:47:55 +00:00
}
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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qid = disp->mgr->qid;
if (disp->socktype == isc_sockettype_udp &&
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disp->nsockets > DNS_DISPATCH_SOCKSQUOTA)
{
dispsocket_t *oldestsocket = NULL;
dns_dispentry_t *oldestresp = NULL;
dns_dispatchevent_t *rev = NULL;
/*
* Kill oldest outstanding query if the number of sockets
* exceeds the quota to keep the room for new queries.
*/
oldestsocket = ISC_LIST_HEAD(disp->activesockets);
oldestresp = oldestsocket->resp;
if (oldestresp != NULL && !oldestresp->item_out) {
rev = allocate_devent(oldestresp->disp);
rev->buffer.base = NULL;
rev->result = ISC_R_CANCELED;
rev->id = oldestresp->id;
ISC_EVENT_INIT(rev, sizeof(*rev), 0, NULL,
DNS_EVENT_DISPATCH, oldestresp->action,
oldestresp->arg, oldestresp, NULL, NULL);
oldestresp->item_out = true;
isc_task_send(oldestresp->task, ISC_EVENT_PTR(&rev));
inc_stats(disp->mgr, dns_resstatscounter_dispabort);
}
/*
* Move this entry to the tail so that it won't (easily) be
* examined before actually being canceled.
*/
ISC_LIST_UNLINK(disp->activesockets, oldestsocket, link);
ISC_LIST_APPEND(disp->activesockets, oldestsocket, link);
}
if (disp->socktype == isc_sockettype_udp) {
/*
* Get a separate UDP socket with a random port number.
*/
result = get_dispsocket(disp, dest, sockmgr, &dispsocket,
&localport);
if (result != ISC_R_SUCCESS) {
UNLOCK(&disp->lock);
inc_stats(disp->mgr, dns_resstatscounter_dispsockfail);
return (result);
}
}
1999-06-18 02:01:42 +00:00
/*
* Try somewhat hard to find a unique ID. Start with
* a random number unless DNS_DISPATCHOPT_FIXEDID is set,
* in which case we start with the ID passed in via *idp.
1999-06-18 02:01:42 +00:00
*/
if ((options & DNS_DISPATCHOPT_FIXEDID) != 0) {
id = *idp;
} else {
id = (dns_messageid_t)isc_random16();
}
LOCK(&qid->lock);
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do {
dns_dispentry_t *entry = NULL;
bucket = dns_hash(qid, dest, id, localport);
entry = entry_search(qid, dest, id, localport, bucket);
if (entry == NULL) {
ok = true;
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break;
}
id += qid->qid_increment;
id &= 0x0000ffff;
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} while (i++ < 64);
UNLOCK(&qid->lock);
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if (!ok) {
UNLOCK(&disp->lock);
return (ISC_R_NOMORE);
1999-06-18 02:01:42 +00:00
}
res = isc_mem_get(disp->mgr->mctx, sizeof(*res));
isc_refcount_increment0(&disp->mgr->irefs);
*res = (dns_dispentry_t){ .disp = disp,
.id = id,
.port = localport,
.bucket = bucket,
.host = *dest,
.action = action,
.arg = arg,
.dispsocket = dispsocket };
isc_task_attach(task, &res->task);
ISC_LIST_INIT(res->items);
ISC_LINK_INIT(res, link);
res->magic = RESPONSE_MAGIC;
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isc_refcount_increment(&disp->refcount);
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disp->requests++;
if (dispsocket != NULL) {
dispsocket->resp = res;
}
LOCK(&qid->lock);
ISC_LIST_APPEND(qid->qid_table[bucket], res, link);
UNLOCK(&qid->lock);
1999-06-18 02:01:42 +00:00
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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inc_stats(disp->mgr, (disp->socktype == isc_sockettype_udp)
? dns_resstatscounter_disprequdp
: dns_resstatscounter_dispreqtcp);
request_log(disp, res, LVL(90), "attached to task %p", res->task);
if (((disp->attributes & DNS_DISPATCHATTR_UDP) != 0) ||
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((disp->attributes & DNS_DISPATCHATTR_CONNECTED) != 0))
{
result = startrecv(disp, dispsocket);
if (result != ISC_R_SUCCESS) {
LOCK(&qid->lock);
ISC_LIST_UNLINK(qid->qid_table[bucket], res, link);
UNLOCK(&qid->lock);
if (dispsocket != NULL) {
destroy_dispsocket(disp, &dispsocket);
}
isc_refcount_decrement(&disp->refcount);
disp->requests--;
dec_stats(disp->mgr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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(disp->socktype == isc_sockettype_udp)
? dns_resstatscounter_disprequdp
: dns_resstatscounter_dispreqtcp);
UNLOCK(&disp->lock);
isc_task_detach(&res->task);
isc_refcount_decrement(&disp->mgr->irefs);
isc_mem_put(disp->mgr->mctx, res, sizeof(*res));
return (result);
}
}
if (dispsocket != NULL) {
ISC_LIST_APPEND(disp->activesockets, dispsocket, link);
}
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UNLOCK(&disp->lock);
INSIST(disp->socktype == isc_sockettype_tcp || res->dispsocket != NULL);
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*idp = id;
*resp = res;
return (ISC_R_SUCCESS);
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}
void
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dns_dispatch_starttcp(dns_dispatch_t *disp) {
REQUIRE(VALID_DISPATCH(disp));
dispatch_log(disp, LVL(90), "starttcp %p", disp->task[0]);
LOCK(&disp->lock);
if ((disp->attributes & DNS_DISPATCHATTR_CONNECTED) == 0) {
disp->attributes |= DNS_DISPATCHATTR_CONNECTED;
(void)startrecv(disp, NULL);
}
UNLOCK(&disp->lock);
}
isc_result_t
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dns_dispatch_getnext(dns_dispentry_t *resp, dns_dispatchevent_t **sockevent) {
dns_dispatch_t *disp = NULL;
dns_dispatchevent_t *ev = NULL;
REQUIRE(VALID_RESPONSE(resp));
REQUIRE(sockevent != NULL && *sockevent != NULL);
disp = resp->disp;
REQUIRE(VALID_DISPATCH(disp));
ev = *sockevent;
*sockevent = NULL;
LOCK(&disp->lock);
REQUIRE(resp->item_out);
resp->item_out = false;
if (ev->buffer.base != NULL) {
free_buffer(disp, ev->buffer.base, ev->buffer.length);
}
free_devent(disp, ev);
if (disp->shutting_down == 1) {
UNLOCK(&disp->lock);
return (ISC_R_SHUTTINGDOWN);
}
ev = ISC_LIST_HEAD(resp->items);
if (ev != NULL) {
ISC_LIST_UNLINK(resp->items, ev, ev_link);
ISC_EVENT_INIT(ev, sizeof(*ev), 0, NULL, DNS_EVENT_DISPATCH,
resp->action, resp->arg, resp, NULL, NULL);
request_log(disp, resp, LVL(90),
"[c] Sent event %p buffer %p len %d to task %p", ev,
ev->buffer.base, ev->buffer.length, resp->task);
resp->item_out = true;
isc_task_send(resp->task, ISC_EVENT_PTR(&ev));
}
UNLOCK(&disp->lock);
return (ISC_R_SUCCESS);
}
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void
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dns_dispatch_removeresponse(dns_dispentry_t **resp,
dns_dispatchevent_t **sockevent) {
dns_dispatchmgr_t *mgr = NULL;
dns_dispatch_t *disp = NULL;
dns_dispentry_t *res = NULL;
dispsocket_t *dispsock = NULL;
dns_dispatchevent_t *ev = NULL;
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unsigned int bucket;
bool killit;
unsigned int n;
isc_eventlist_t events;
dns_qid_t *qid = NULL;
1999-06-18 02:01:42 +00:00
REQUIRE(resp != NULL);
REQUIRE(VALID_RESPONSE(*resp));
res = *resp;
*resp = NULL;
disp = res->disp;
REQUIRE(VALID_DISPATCH(disp));
mgr = disp->mgr;
REQUIRE(VALID_DISPATCHMGR(mgr));
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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qid = mgr->qid;
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if (sockevent != NULL) {
REQUIRE(*sockevent != NULL);
ev = *sockevent;
*sockevent = NULL;
} else {
ev = NULL;
}
LOCK(&disp->lock);
1999-07-09 00:51:08 +00:00
INSIST(disp->requests > 0);
disp->requests--;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
dec_stats(disp->mgr, (disp->socktype == isc_sockettype_udp)
? dns_resstatscounter_disprequdp
: dns_resstatscounter_dispreqtcp);
if (isc_refcount_decrement(&disp->refcount) == 1) {
if (disp->recv_pending > 0) {
isc_socket_cancel(disp->socket, disp->task[0],
ISC_SOCKCANCEL_RECV);
}
for (dispsock = ISC_LIST_HEAD(disp->activesockets);
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dispsock != NULL; dispsock = ISC_LIST_NEXT(dispsock, link))
{
isc_socket_cancel(dispsock->socket, dispsock->task,
1999-07-09 00:51:08 +00:00
ISC_SOCKCANCEL_RECV);
}
disp->shutting_down = 1;
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}
1999-06-18 23:54:59 +00:00
1999-06-18 02:01:42 +00:00
bucket = res->bucket;
LOCK(&qid->lock);
ISC_LIST_UNLINK(qid->qid_table[bucket], res, link);
UNLOCK(&qid->lock);
1999-06-18 02:01:42 +00:00
1999-10-07 19:38:39 +00:00
if (ev == NULL && res->item_out) {
/*
* We've posted our event, but the caller hasn't gotten it
* yet. Take it back.
*/
ISC_LIST_INIT(events);
n = isc_task_unsend(res->task, res, DNS_EVENT_DISPATCH, NULL,
&events);
1999-10-07 19:38:39 +00:00
/*
* We had better have gotten it back.
*/
INSIST(n == 1);
ev = (dns_dispatchevent_t *)ISC_LIST_HEAD(events);
}
1999-07-09 00:51:08 +00:00
1999-07-08 02:50:00 +00:00
if (ev != NULL) {
REQUIRE(res->item_out);
res->item_out = false;
if (ev->buffer.base != NULL) {
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free_buffer(disp, ev->buffer.base, ev->buffer.length);
}
free_devent(disp, ev);
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}
1999-07-22 01:34:31 +00:00
2000-04-29 00:45:26 +00:00
request_log(disp, res, LVL(90), "detaching from task %p", res->task);
1999-10-07 19:38:39 +00:00
isc_task_detach(&res->task);
if (res->dispsocket != NULL) {
isc_socket_cancel(res->dispsocket->socket,
res->dispsocket->task, ISC_SOCKCANCEL_RECV);
res->dispsocket->resp = NULL;
}
1999-07-22 01:34:31 +00:00
/*
* Free any buffered responses as well
1999-07-22 01:34:31 +00:00
*/
ev = ISC_LIST_HEAD(res->items);
while (ev != NULL) {
ISC_LIST_UNLINK(res->items, ev, ev_link);
if (ev->buffer.base != NULL) {
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free_buffer(disp, ev->buffer.base, ev->buffer.length);
}
free_devent(disp, ev);
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ev = ISC_LIST_HEAD(res->items);
}
2000-04-29 00:45:26 +00:00
res->magic = 0;
isc_refcount_decrement(&disp->mgr->irefs);
isc_mem_put(disp->mgr->mctx, res, sizeof(*res));
if (disp->shutting_down == 1) {
do_cancel(disp);
} else {
(void)startrecv(disp, NULL);
}
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killit = destroy_disp_ok(disp);
1999-06-18 02:01:42 +00:00
UNLOCK(&disp->lock);
if (killit) {
isc_task_send(disp->task[0], &disp->ctlevent);
}
1999-06-16 01:32:31 +00:00
}
/*
* disp must be locked.
*/
1999-07-08 02:50:00 +00:00
static void
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do_cancel(dns_dispatch_t *disp) {
dns_dispatchevent_t *ev = NULL;
dns_dispentry_t *resp = NULL;
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
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dns_qid_t *qid = disp->mgr->qid;
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if (disp->shutdown_out == 1) {
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return;
}
2000-04-29 00:45:26 +00:00
1999-07-08 02:50:00 +00:00
/*
* Search for the first response handler without packets outstanding
* unless a specific handler is given.
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*/
LOCK(&qid->lock);
for (resp = linear_first(qid); resp != NULL && resp->item_out;
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/* Empty. */)
{
resp = linear_next(qid, resp);
}
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/*
* No one to send the cancel event to, so nothing to do.
*/
if (resp == NULL) {
goto unlock;
}
1999-07-22 01:34:31 +00:00
1999-07-08 02:50:00 +00:00
/*
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* Send the shutdown failsafe event to this resp.
1999-07-08 02:50:00 +00:00
*/
1999-07-09 00:51:08 +00:00
ev = disp->failsafe_ev;
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ISC_EVENT_INIT(ev, sizeof(*ev), 0, NULL, DNS_EVENT_DISPATCH,
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resp->action, resp->arg, resp, NULL, NULL);
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ev->result = disp->shutdown_why;
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ev->buffer.base = NULL;
ev->buffer.length = 0;
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disp->shutdown_out = 1;
request_log(disp, resp, LVL(10), "cancel: failsafe event %p -> task %p",
ev, resp->task);
resp->item_out = true;
isc_task_send(resp->task, ISC_EVENT_PTR(&ev));
unlock:
UNLOCK(&qid->lock);
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}
isc_socket_t *
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dns_dispatch_getsocket(dns_dispatch_t *disp) {
REQUIRE(VALID_DISPATCH(disp));
return (disp->socket);
}
1999-07-22 01:34:31 +00:00
isc_socket_t *
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dns_dispatch_getentrysocket(dns_dispentry_t *resp) {
REQUIRE(VALID_RESPONSE(resp));
if (resp->disp->socktype == isc_sockettype_tcp) {
return (resp->disp->socket);
} else if (resp->dispsocket != NULL) {
return (resp->dispsocket->socket);
} else {
return (NULL);
}
}
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isc_result_t
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dns_dispatch_getlocaladdress(dns_dispatch_t *disp, isc_sockaddr_t *addrp) {
2001-03-13 05:48:41 +00:00
REQUIRE(VALID_DISPATCH(disp));
REQUIRE(addrp != NULL);
if (disp->socktype == isc_sockettype_udp) {
*addrp = disp->local;
return (ISC_R_SUCCESS);
}
return (ISC_R_NOTIMPLEMENTED);
}
unsigned int
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dns_dispatch_getattributes(dns_dispatch_t *disp) {
REQUIRE(VALID_DISPATCH(disp));
/*
* We don't bother locking disp here; it's the caller's responsibility
* to use only non volatile flags.
*/
return (disp->attributes);
}
void
dns_dispatch_changeattributes(dns_dispatch_t *disp, unsigned int attributes,
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unsigned int mask) {
REQUIRE(VALID_DISPATCH(disp));
LOCK(&disp->lock);
disp->attributes &= ~mask;
disp->attributes |= (attributes & mask);
UNLOCK(&disp->lock);
}
dns_dispatch_t *
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dns_dispatchset_get(dns_dispatchset_t *dset) {
dns_dispatch_t *disp = NULL;
/* check that dispatch set is configured */
if (dset == NULL || dset->ndisp == 0) {
return (NULL);
}
LOCK(&dset->lock);
disp = dset->dispatches[dset->cur];
dset->cur++;
if (dset->cur == dset->ndisp) {
dset->cur = 0;
}
UNLOCK(&dset->lock);
return (disp);
}
isc_result_t
dns_dispatchset_create(isc_mem_t *mctx, isc_socketmgr_t *sockmgr,
isc_taskmgr_t *taskmgr, dns_dispatch_t *source,
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dns_dispatchset_t **dsetp, int n) {
isc_result_t result;
dns_dispatchset_t *dset = NULL;
dns_dispatchmgr_t *mgr = NULL;
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int i, j;
REQUIRE(VALID_DISPATCH(source));
REQUIRE((source->attributes & DNS_DISPATCHATTR_UDP) != 0);
REQUIRE(dsetp != NULL && *dsetp == NULL);
mgr = source->mgr;
dset = isc_mem_get(mctx, sizeof(dns_dispatchset_t));
*dset = (dns_dispatchset_t){ .ndisp = n };
2018-11-16 15:33:22 +01:00
isc_mutex_init(&dset->lock);
dset->dispatches = isc_mem_get(mctx, sizeof(dns_dispatch_t *) * n);
isc_mem_attach(mctx, &dset->mctx);
dset->dispatches[0] = NULL;
dns_dispatch_attach(source, &dset->dispatches[0]);
LOCK(&mgr->lock);
for (i = 1; i < n; i++) {
dset->dispatches[i] = NULL;
result = dispatch_createudp(mgr, sockmgr, taskmgr,
Dispatch API simplification - Many dispatch attributes can be set implicitly instead of being passed in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from whether we're calling dns_dispatch_createtcp() or _createudp(). we can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or the socket that were passed in. - We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket' parameter has been removed from dns_dispatch_createudp(), along with the code implementing it. also removed isc_socket_dup() since it no longer has any callers. - The 'buffersize' parameter was ignored and has now been removed; buffersize is now fixed at 4096. - Maxbuffers and maxrequests don't need to be passed in on every call to dns_dispatch_createtcp() and _createudp(). In all current uses, the value for mgr->maxbuffers will either be raised once from its default of 20000 to 32768, or else left alone. (passing in a value lower than 20000 does not lower it.) there isn't enough difference between these values for there to be any need to configure this. The value for disp->maxrequests controls both the quota of concurrent requests for a dispatch and also the size of the dispatch socket memory pool. it's not clear that this quota is necessary at all. the memory pool size currently starts at 32768, but is sometimes lowered to 4096, which is definitely unnecessary. This commit sets both values permanently to 32768. - Previously TCP dispatches allocated their own separate QID table, which didn't incorporate a port table. this commit removes per-dispatch QID tables and shares the same table between all dispatches. since dispatches are created for each TCP socket, this may speed up the dispatch allocation process. there may be a slight increase in lock contention since all dispatches are sharing a single QID table, but since TCP sockets are used less often than UDP sockets (which were already sharing a QID table), it should not be a substantial change. - The dispatch port table was being used to determine whether a port was already in use; if so, then a UDP socket would be bound with REUSEADDR. this commit removes the port table, and always binds UDP sockets that way.
2020-12-17 00:43:00 -08:00
&source->local, source->attributes,
&dset->dispatches[i]);
if (result != ISC_R_SUCCESS) {
goto fail;
}
}
UNLOCK(&mgr->lock);
*dsetp = dset;
return (ISC_R_SUCCESS);
fail:
UNLOCK(&mgr->lock);
2012-04-28 23:45:42 +00:00
for (j = 0; j < i; j++) {
dns_dispatch_detach(&(dset->dispatches[j]));
}
isc_mem_put(mctx, dset->dispatches, sizeof(dns_dispatch_t *) * n);
if (dset->mctx == mctx) {
isc_mem_detach(&dset->mctx);
}
isc_mutex_destroy(&dset->lock);
isc_mem_put(mctx, dset, sizeof(dns_dispatchset_t));
return (result);
}
void
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dns_dispatchset_destroy(dns_dispatchset_t **dsetp) {
dns_dispatchset_t *dset = NULL;
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int i;
REQUIRE(dsetp != NULL && *dsetp != NULL);
dset = *dsetp;
*dsetp = NULL;
for (i = 0; i < dset->ndisp; i++) {
dns_dispatch_detach(&(dset->dispatches[i]));
}
isc_mem_put(dset->mctx, dset->dispatches,
sizeof(dns_dispatch_t *) * dset->ndisp);
isc_mutex_destroy(&dset->lock);
isc_mem_putanddetach(&dset->mctx, dset, sizeof(dns_dispatchset_t));
}