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Use different allocators for UDP and TCP
Each worker has a receive buffer with space for 20 DNS messages of up to 2^16 bytes each, and the allocator function passed to uv_read_start() or uv_udp_recv_start() will reserve a portion of it for use by sockets. UDP can use recvmmsg() and so it needs that entire space, but TCP reads one message at a time. This commit introduces separate allocator functions for TCP and UDP setting different buffer size limits, so that libuv will provide the correct buffer sizes to each of them.
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@@ -559,16 +559,6 @@ isc__nm_enqueue_ievent(isc__networker_t *worker, isc__netievent_t *event);
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* way to use an isc__networker_t from another thread.)
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*/
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void
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isc__nm_alloc_cb(uv_handle_t *handle, size_t size, uv_buf_t *buf);
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/*%<
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* Allocator for recv operations.
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*
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* Note that as currently implemented, this doesn't actually
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* allocate anything, it just assigns the the isc__networker's UDP
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* receive buffer to a socket, and marks it as "in use".
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*/
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void
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isc__nm_free_uvbuf(isc_nmsocket_t *sock, const uv_buf_t *buf);
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/*%<
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