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Preliminary netmgr design documentation
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*.rej
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*.so
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*.ipch # vscode/intellisense precompiled header
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*~
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doc/design/netmgr.md
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# Netmgr
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Netmgr (aka rainbow duck) is the new networking system for BIND. It's based
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on libuv, although it does not expose any of the libuv API, in order to
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keep the API agnostic of underlying library.
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## A bit of history
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Networking in BIND9 up to 9.12 works with a single event loop (epoll() on
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Linux, kqueue on FreeBSD, etc).
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When a client wants to read from a socket, it creates a socket event
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associated with a task that will receive this event. An
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`isc_socket_{read,write,etc.}` operation tries to read directly from
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the socket; if it succeeds, it sends the socket event to the task
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provided by the callee. If it doesn't, it adds an event to an event
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loop, and when this event is received the listener is re-set, and an
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internal task is launched to read the data from the socket. After the
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internal task is done, it launches the task from socket event provided
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by the callee. This means that a simple socket operation causes a
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lot of context switches.
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9.14 fixed some of these issues by having multiple event loops in separate
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threads (one per CPU), that can read the data immediately and then call
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the socket event, but this is still sub-optimal.
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## Basic concepts
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### `isc_nm_t`
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The `isc_nm_t` structure represents the network manager itself. It
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contains a configurable number (generally the same as the number of CPUs)
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of 'networker' objects, each of which represents a thread for executing
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networking events.
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The manager contains flags to indicate whether it has been paused or
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interlocked, and counters for the number of workers running and the
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number of workers paused.
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Each networker object contains a queue of incoming asynchronous events
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and a pool of buffers into which messages will be copied when received.
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### `isc_nmsocket_t`
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`isc_nmsocket_t` is a wrapper around a libuv socket. It is configured
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with
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### `isc_nmhandle_t`
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An `isc_nmhandle_t` object represents an interface that can be read or
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written. For TCP it's a socket, and for UDP it's a socket with a peer
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address. It is always associated with one and only one `isc_nmsocket_t`
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object.
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When a handle object is allocated, it may be allocated with a block of
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'extra' space in which another object will be stored that is associated
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with that handle: for example, an `ns_client_t` structure storing
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information about an incoming request.
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The handle is reference counted; when references drop to zero it calls
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the 'reset' callback for its associated object and places itself onto
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a stack of inactive handles in its corresponding `isc_nmsocket_t`
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structure so it can be quickly reused when the next incoming message
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is received. When the handle is freed (which may happen if the socket's
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inactive-handles stack is full or when the socket is destroyed) then the
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associated object's 'put' callback will be called to free any resources
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it allocated.
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## UDP listening
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UDP listener sockets automatically create an array of 'child' sockets,
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each associated with one networker, and all listening on the same address
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via `SO_REUSEADDR`. (The parent's reference counter is used for all the
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parent and child sockets together; none are destroyed until there are no
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remaining referenes to any of tem.)
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## TCP listening
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A TCP listener socket cannot listen on multiple threads in parallel,
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so receiving a TCP connection can cause a context switch, but this is
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expected to be rare enough not to impact performance significantly.
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When connected, a TCP socket will attach to the system-wide TCP clients
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quota.
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## TCP listening for DNS
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A TCPDNS listener is a wrapper around a TCP socket which specifically
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handles DNS traffic, including the two-byte length field that prepends DNS
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messages over TCP.
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Other wrapper socket types can be added in the future, such as a TLS socket
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wrapper to implement encryption or an HTTP wrapper to implement the HTTP
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protocol. This will enable the system to have a transport-neutral network
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manager socket over which DNS can be sent without knowing anything about
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transport, encryption, etc.
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