There was a hard limit set on number of uvreq and nmhandles
that can be allocated by a pool, but we don't handle a situation
where we can't get an uvreq. Don't limit the number at all,
let the OS deal with it.
Also disable the semantic patch as the code needs tweaks here and there because
some destroy functions might not destroy the object and return early if the
object is still in use.
When two threads unreferenced handles coming from one socket while
the socket was being destructed we could get a use-after-free:
Having handle H1 coming from socket S1, H2 coming from socket S2,
S0 being a parent socket to S1 and S2:
Thread A Thread B
Unref handle H1 Unref handle H2
Remove H1 from S1 active handles Remove H2 from S2 active handles
nmsocket_maybe_destroy(S1) nmsocket_maybe_destroy(S2)
nmsocket_maybe_destroy(S0) nmsocket_maybe_destroy(S0)
LOCK(S0->lock)
Go through all children, figure
out that we have no more active
handles:
sum of S0->children[i]->ah == 0
UNLOCK(S0->lock)
destroy(S0)
LOCK(S0->lock)
- but S0 is already gone
We had a race in which n UDP socket could have been already closing
by libuv but we still sent data to it. Mark socket as not-active
when stopping listening and verify that socket is not active when
trying to send data to it.
- the socket stat counters have been moved from socket.h to stats.h.
- isc_nm_t now attaches to the same stats counter group as
isc_socketmgr_t, so that both managers can increment the same
set of statistics
- isc__nmsocket_init() now takes an interface as a paramter so that
the address family can be determined when initializing the socket.
- based on the address family and socket type, a group of statistics
counters will be associated with the socket - for example, UDP4Active
with IPv4 UDP sockets and TCP6Active with IPv6 TCP sockets. note
that no counters are currently associated with TCPDNS sockets; those
stats will be handled by the underlying TCP socket.
- the counters are not actually used by netmgr sockets yet; counter
increment and decrement calls will be added in a later commit.
For multithreaded TCP listening we need to pass a bound socket to all
listening threads. Instead of using uv_pipe handle passing method which
is quite complex (lots of callbacks, each of them with its own error
handling) we now use isc_uv_export() to export the socket, pass it as a
member of the isc__netievent_tcpchildlisten_t structure, and then
isc_uv_import() it in the child thread, simplifying the process
significantly.
- make tcp listening IPC pipe name saner
- put the pipe in /tmp on unices
- add pid to the pipe name to avoid conflicts between processes
- fsync directory in which the pipe resides to make sure that the
child threads will see it and be able to open it
even when worker is paused (e.g. interface reconfiguration). This is
needed to prevent deadlocks when reconfiguring interfaces - as network
manager is paused then, but we still need to stop/start listening.
- Proper handling of TCP listen errors in netmgr - bind to the socket first,
then return the error code.
When listening for TCP connections we create a socket, bind it
and then pass it over IPC to all threads - which then listen on
in and accept connections. This sounds broken, but it's the
official way of dealing with multithreaded TCP listeners in libuv,
and works on all platforms supported by libuv.
The new ISC_THREAD_LOCAL macro unifies usage of platform dependent
Thread Local Storage definition thread_local vs __thread vs
__declspec(thread) to a single macro.
The commit also unifies the required level of support for TLS as for
some parts of the code it was mandatory and for some parts of the code
it wasn't.
- restore support for tcp-initial-timeout, tcp-idle-timeout,
tcp-keepalive-timeout and tcp-advertised-timeout configuration
options, which were ineffective previously.
- add timeout support for TCP and TCPDNS connections to protect against
slowloris style attacks. currently, all timeouts are hard-coded.
- rework and simplify the TCPDNS state machine.
close the uv_handle for the worker async channel, and call
uv_loop_close() on shutdown to ensure that the event loop's
internal resources are properly freed.
when the TCPDNS_CLIENTS_PER_CONN limit has been exceeded for a TCP
DNS connection, switch to sequential mode to ensure that memory cannot
be exhausted by too many simultaneous queries.
This is a replacement for the existing isc_socket and isc_socketmgr
implementation. It uses libuv for asynchronous network communication;
"networker" objects will be distributed across worker threads reading
incoming packets and sending them for processing.
UDP listener sockets automatically create an array of "child" sockets
so each worker can listen separately.
TCP sockets are shared amongst worker threads.
A TCPDNS socket is a wrapper around a TCP socket, which handles the
the two-byte length field at the beginning of DNS messages over TCP.
(Other wrapper socket types can be implemented in the future to handle
DNS over TLS, DNS over HTTPS, etc.)