The Makefile.tests was modifying global AM_CFLAGS and LDADD and could
accidentally pull /usr/include to be listed before the internal
libraries, which is known to cause problems if the headers from the
previous version of BIND 9 has been installed on the build machine.
In DNS Flag Day 2020, we started setting the DF (Don't Fragment socket
option on the UDP sockets. It turned out, that this code was incomplete
leading to dropping the outgoing UDP packets.
This has been now remedied, so it is possible to disable the
fragmentation on the UDP sockets again as the sending error is now
handled by sending back an empty response with TC (truncated) bit set.
This reverts commit 66eefac78c92b64b6689a1655cc677a2b1d13496.
When the fragmentation is disabled on UDP sockets, the uv_udp_send()
call can fail with UV_EMSGSIZE for messages larger than path MTU.
Previously, this error would end with just discarding the response. In
this commit, a proper handling of such case is added and on such error,
a new DNS response with truncated bit set is generated and sent to the
client.
This change allows us to disable the fragmentation on the UDP
sockets again.
Previously, each protocol (TCPDNS, TLSDNS) has specified own function to
disable pipelining on the connection. An oversight would lead to
assertion failure when opcode is not query over non-TCPDNS protocol
because the isc_nm_tcpdns_sequential() function would be called over
non-TCPDNS socket. This commit removes the per-protocol functions and
refactors the code to have and use common isc_nm_sequential() function
that would either disable the pipelining on the socket or would handle
the request in per specific manner. Currently it ignores the call for
HTTP sockets and causes assertion failure for protocols where it doesn't
make sense to call the function at all.
The requirements for BIND 9.17+ now requires C11 support from the
compiler, so we can safely drop most of the stdatomic.h shims from
lib/isc/unix/include/stdatomic.h.
This commit removes support for clang atomic builtins (clang >= 3.6.0
includes stdatomic.h header) and for Gcc __sync builtins.
The only compatibility shim that remains is support for __atomic
builtins for Gcc >= 4.7.0 since CentOS 7 still includes only Gcc 4.8.1
and the proper stdatomic.h header was only introduced in Gcc >= 4.9.
The warning was produced by an ASAN build:
runtime error: null pointer passed as argument 2, which is declared to
never be null
This commit fixes it by checking if nghttp2_session_mem_send() has
actually returned anything.
This change sets the mentioned fields properly and gets rid of klusges
added in the times when we were keeping pointers to isc_sockaddr_t
instead of copies. Among other things it helps to avoid a situation
when garbage instead of an address appears in dig output.
We cannot use DoH for zone transfers. According to RFC8484 a DoH
request contains exactly one DNS message (see Section 6: Definition of
the "application/dns-message" Media Type,
https://datatracker.ietf.org/doc/html/rfc8484#section-6). This makes
DoH unsuitable for zone transfers as often (and usually!) these need
more than one DNS message, especially for larger zones.
As zone transfers over DoH are not (yet) standardised, nor discussed
in RFC8484, the best thing we can do is to return "not implemented."
Technically DoH can be used to transfer small zones which fit in one
message, but that is not enough for the generic case.
Also, this commit makes the server-side DoH code ensure that no
multiple responses could be attempted to be sent over one HTTP/2
stream. In HTTP/2 one stream is mapped to one request/response
transaction. Now the write callback will be called with failure error
code in such a case.
Support a situation in header processing callback when client side
code could receive a belated response or part of it. That could
happen when the HTTP/2 session was already closed, but there were some
response data from server in flight. Other client-side nghttp2
callbacks code already handled this case.
The bug became apparent after HTTP/2 write buffering was supported,
leading to rare unit test failures.
This commit ensures that sock->h2.connect.cstream gets nullified when
the object in question is deleted. This fixes a nasty crash in dig
exposed when receiving large responses leading to double free()ing.
Also, it refactors how the client-side code keeps track of client
streams (hopefully) preventing from similar errors appearing in the
future.
This commit makes NM code to report HTTP as a stream protocol. This
makes it possible to handle large responses properly. Like:
dig +https @127.0.0.1 A cmts1-dhcp.longlines.com
The Windows support has been completely removed from the source tree
and BIND 9 now no longer supports native compilation on Windows.
We might consider reviewing mingw-w64 port if contributed by external
party, but no development efforts will be put into making BIND 9 compile
and run on Windows again.
While cleaning up the usage of HAVE_UV_<func> macros, we forgot to
cleanup the HAVE_UV_UDP_CONNECT in the actual code and
HAVE_UV_TRANSLATE_SYS_ERROR and this was causing Windows build to fail
on uv_udp_send() because the socket was already connected and we were
falsely assuming that it was not.
The platforms with autoconf support were not affected, because we were
still checking for the functions from the configure.
This commit adds the ability to consolidate HTTP/2 write requests if
there is already one in flight. If it is the case, the code will
consolidate multiple subsequent write request into a larger one
allowing to utilise the network in a more efficient way by creating
larger TCP packets as well as by reducing TLS records overhead (by
creating large TLS records instead of multiple small ones).
This optimisation is especially efficient for clients, creating many
concurrent HTTP/2 streams over a transport connection at once. This
way, the code might create a small amount of multi-kilobyte requests
instead of many 50-120 byte ones.
In fact, it turned out to work so well that I had to add a work-around
to the code to ensure compatibility with the flamethrower, which, at
the time of writing, does not support TLS records larger than two
kilobytes. Now the code tries to flush the write buffer after 1.5
kilobyte, which is still pretty adequate for our use case.
Essentially, this commit implements a recommendation given by nghttp2
library:
https://nghttp2.org/documentation/nghttp2_session_mem_send.html
The libuv has a support for running long running tasks in the dedicated
threadpools, so it doesn't affect networking IO.
This commit adds isc_nm_work_enqueue() wrapper that would wraps around
the libuv API and runs it on top of associated worker loop.
The only limitation is that the function must be called from inside
network manager thread, so the call to the function should be wrapped
inside a (bound) task.
Instead of having a configure check for every missing function that has
been added in later version of libuv, we now use UV_VERSION_HEX to
decide whether we need the shim or not.
The uv_req_get_data() and uv_req_set_data() functions were introduced in
libuv >= 1.19.0, so we need to add compatibility shims with older libuv
versions.
On some platforms, the __attribute__ constructor and destructor won't
take priorities and the compilation failed. On such platform would be
macOS. For this reason, the constructor/destructor in the libisc was
reworked to not use priorities, but have a single constructor and
destructor that calls the appropriate routines in correct order.
This commit removes the extra priority because it's now not needed and
it also breaks a compilation on macOS with GCC 10.
configuring with --enable-mutex-atomics flagged these incorrectly
initialised variables on systems where pthread_mutex_init doesn't
just zero out the structure.
The isc_nmiface_t type was holding just a single isc_sockaddr_t,
so we got rid of the datatype and use plain isc_sockaddr_t in place
where isc_nmiface_t was used before. This means less type-casting and
shorter path to access isc_sockaddr_t members.
At the same time, instead of keeping the reference to the isc_sockaddr_t
that was passed to us when we start listening, we will keep a local
copy. This prevents the data race on destruction of the ns_interface_t
objects where pending nmsockets could reference the sockaddr of already
destroyed ns_interface_t object.
Previously, as a way of reducing the contention between threads a
clientmgr object would be created for each interface/IP address.
We tasks being more strictly bound to netmgr workers, this is no longer
needed and we can just create clientmgr object per worker queue (ncpus).
Each clientmgr object than would have a single task and single memory
context.
Since a client object is bound to a netmgr handle, each client
will always be processed by the same netmgr worker, so we can
simplify the code by binding client->task to the same thread as
the client. Since ns__client_request() now runs in the same event
loop as client->task events, is no longer necessary to pause the
task manager before launching them.
Also removed some functions in isc_task that were not used.
Instead of using fixed quantum, this commit adds atomic counter for
number of items on each queue and uses the number of netievents
scheduled to run as the limit of maximum number of netievents for a
single process_queue() run.
This prevents the endless loops when the netievent would schedule more
netievents onto the same loop, but we don't have to pick "magic" number
for the quantum.
This commit adds a new configuration option to set the receive and send
buffer sizes on the TCP and UDP netmgr sockets. The default is `0`
which doesn't set any value and just uses the value set by the operating
system.
There's no magic value here - set it too small and the performance will
drop, set it too large, the buffers can fill-up with queries that have
already timeouted on the client side and nobody is interested for the
answer and this would just make the server clog up even more by making
it produce useless work.
The `netstat -su` can be used on POSIX systems to monitor the receive
and send buffer errors.
The outgoing UDP socket selection would pick unintialized children
socket on Windows, because we have more netmgr workers than we have
listening sockets. This commit fixes the selection by keeping the
outgoing socket the same, so it's always run on existing socket.
The initial intent was to limit the number of concurrent streams by
the value of 100 but due to the error when reading the documentation
it was set to the maximum possible number of streams per session.
This could lead to security issues, e.g. a remote attacker could have
taken down the BIND instance by creating lots of sessions via low
number of transport connections. This commit fixes that.
We should not call nghttp2_session_terminate_session() in server-side
code after all of the active HTTP/2 streams are processed. The
underlying transport connection is expected to remain opened at least
for some time in this case for new HTTP/2 requests to arrive. That is
what flamethrower was expecting and it makes perfect sense from the
HTTP/2 perspective.
During the stress testing, it was discovered that the default netmgr
quantum of 128 is not enough and there was a performance drop for TCP on
FreeBSD. Bumping the default quantum to 1024 solves the performance
issue and is still enough to prevent the endless loops.
We were clearing the pointer to taskmgr as soon as isc_taskmgr_destroy()
would be called and before all tasks were finished. Unfortunately, some
tasks would use global named_g_taskmgr objects from inside the events
and this would cause either a data race or NULL pointer dereference.
This commit fixes the data race by moving the destruction of the
referenced pointer to the time after all tasks are finished.
Network manager events that require interlock (pause, resume, listen)
are now always executed in the same worker thread, mgr->workers[0],
to prevent races.
"stoplistening" events no longer require interlock.
- ensure isc_nm_pause() and isc_nm_resume() work the same whether
run from inside or outside of the netmgr.
- promote 'stop' events to the priority event level so they can
run while the netmgr is pausing or paused.
- when pausing, drain the priority queue before acquiring an
interlock; this prevents a deadlock when another thread is waiting
for us to complete a task.
- release interlock after pausing, reacquire it when resuming, so
that stop events can happen.
some incidental changes:
- use a function to enqueue pause and resume events (this was part of a
different change attempt that didn't work out; I kept it because I
thought was more readable).
- make mgr->nworkers a signed int to remove some annoying integer casts.