- Many dispatch attributes can be set implicitly instead of being passed
in. we can infer whether to set DNS_DISPATCHATTR_TCP or _UDP from
whether we're calling dns_dispatch_createtcp() or _createudp(). we
can also infer DNS_DISPATCHATTR_IPV4 or _IPV6 from the addresses or
the socket that were passed in.
- We no longer use dup'd sockets in UDP dispatches, so the 'dup_socket'
parameter has been removed from dns_dispatch_createudp(), along with
the code implementing it. also removed isc_socket_dup() since it no
longer has any callers.
- The 'buffersize' parameter was ignored and has now been removed;
buffersize is now fixed at 4096.
- Maxbuffers and maxrequests don't need to be passed in on every call to
dns_dispatch_createtcp() and _createudp().
In all current uses, the value for mgr->maxbuffers will either be
raised once from its default of 20000 to 32768, or else left
alone. (passing in a value lower than 20000 does not lower it.) there
isn't enough difference between these values for there to be any need
to configure this.
The value for disp->maxrequests controls both the quota of concurrent
requests for a dispatch and also the size of the dispatch socket
memory pool. it's not clear that this quota is necessary at all. the
memory pool size currently starts at 32768, but is sometimes lowered
to 4096, which is definitely unnecessary.
This commit sets both values permanently to 32768.
- Previously TCP dispatches allocated their own separate QID table,
which didn't incorporate a port table. this commit removes
per-dispatch QID tables and shares the same table between all
dispatches. since dispatches are created for each TCP socket, this may
speed up the dispatch allocation process. there may be a slight
increase in lock contention since all dispatches are sharing a single
QID table, but since TCP sockets are used less often than UDP
sockets (which were already sharing a QID table), it should not be a
substantial change.
- The dispatch port table was being used to determine whether a port was
already in use; if so, then a UDP socket would be bound with
REUSEADDR. this commit removes the port table, and always binds UDP
sockets that way.
Currently the netmgr doesn't support unconnected, shared UDP sockets, so
there's no reason to retain that functionality in the dispatcher prior
to porting to the netmgr.
In this commit, the DNS_DISPATCHATTR_EXCLUSIVE attribute has been
removed as it is now non-optional; UDP dispatches are alwasy exclusive.
Code implementing non-exclusive UDP dispatches has been removed.
dns_dispatch_getentrysocket() now always returns the dispsocket for UDP
dispatches and the dispatch socket for TCP dispatches.
There is no longer any need to search for existing dispatches from
dns_dispatch_getudp(), so the 'mask' option has been removed, and the
function renamed to the more descriptive dns_dispatch_createudp().
- style cleanup
- removed NULL checks in places where they are not currently needed
- use isc_refcount for dispatch reference counting
- revised code flow for readability
- remove some #ifdefs that are no longer relevant
- remove unused struct members
- removed unnecessary function parameters
- use C99 struct initialization
- UDP buffersize is now established when creating dispatch manager
and is always set to 4096.
- Set up the default port range in dispatchmgr before setting the magic
number.
- Magic is not set until dispatchmgr is fully created.
- DNS_DISPATCHATTR_CANREUSE was never set. the code that implements it
has been removed.
- DNS_DISPATCHOPT_FIXEDID and DNS_DISPATCHATTR_FIXEDID were both
defined, but only the DISPATCHOPT was ever set; it appears the
DISPATCHATTR was added accidentally.
- DNS_DISPATCHATTR_NOLISTEN was set but never used.
Current mempools are kind of hybrid structures - they serve two
purposes:
1. mempool with a lock is basically static sized allocator with
pre-allocated free items
2. mempool without a lock is a doubly-linked list of preallocated items
The first kind of usage could be easily replaced with jemalloc small
sized arena objects and thread-local caches.
The second usage not-so-much and we need to keep this (in
libdns:message.c) for performance reasons.
cppcheck 2.2 reports the following false positive:
lib/dns/dispatch.c:1239:14: warning: Either the condition 'resp==NULL' is redundant or there is possible null pointer dereference: resp. [nullPointerRedundantCheck]
if (disp != resp->disp) {
^
lib/dns/dispatch.c:1210:11: note: Assuming that condition 'resp==NULL' is not redundant
if (resp == NULL) {
^
lib/dns/dispatch.c:1239:14: note: Null pointer dereference
if (disp != resp->disp) {
^
Apparently this version of cppcheck gets confused about conditional
"goto" statements because line 1239 can never be reached if 'resp' is
NULL.
Move a code block to prevent the above false positive from being
reported without affecting the processing logic.
Also disable the semantic patch as the code needs tweaks here and there because
some destroy functions might not destroy the object and return early if the
object is still in use.
The isc_mempool_create() function now cannot fail with ISC_R_MEMORY.
This commit removes all the checks on the return code using the semantic
patch from previous commit, as isc_mempool_create() now returns void.
- ns__client_request() is now called by netmgr with an isc_nmhandle_t
parameter. The handle can then be permanently associated with an
ns_client object.
- The task manager is paused so that isc_task events that may be
triggred during client processing will not fire until after the netmgr is
finished with it. Before any asynchronous event, the client MUST
call isc_nmhandle_ref(client->handle), to prevent the client from
being reset and reused while waiting for an event to process. When
the asynchronous event is complete, isc_nmhandle_unref(client->handle)
must be called to ensure the handle can be reused later.
- reference counting of client objects is now handled in the nmhandle
object. when the handle references drop to zero, the client's "reset"
callback is used to free temporary resources and reiniialize it,
whereupon the handle (and associated client) is placed in the
"inactive handles" queue. when the sysstem is shutdown and the
handles are cleaned up, the client's "put" callback is called to free
all remaining resources.
- because client allocation is no longer handled in the same way,
the '-T clienttest' option has now been removed and is no longer
used by any system tests.
- the unit tests require wrapping the isc_nmhandle_unref() function;
when LD_WRAP is supported, that is used. otherwise we link a
libwrap.so interposer library and use that.
isc_event_allocate() calls isc_mem_get() to allocate the event structure. As
isc_mem_get() cannot fail softly (e.g. it never returns NULL), the
isc_event_allocate() cannot return NULL, hence we remove the (ret == NULL)
handling blocks using the semantic patch from the previous commit.
Using isc_mem_put(mctx, ...) + isc_mem_detach(mctx) required juggling with the
local variables when mctx was part of the freed object. The isc_mem_putanddetach
function can handle this case internally, but it wasn't used everywhere. This
commit apply the semantic patching plus bit of manual work to replace all such
occurrences with proper usage of isc_mem_putanddetach().
If we know that we'll have a task pool doing specific thing it's better
to use this knowledge and bind tasks to task queues, this behaves better
than randomly choosing the task queue.
- use bound resolver tasks - we have a pool of tasks doing resolutions,
we can spread the load evenly using isc_task_create_bound
- quantum set universally to 25
Remove the following functions in order to simplify socket code:
- isc_socket_recvv()
- isc_socket_sendtov()
- isc_socket_sendtov2()
- isc_socket_sendv()
This commit reverts the previous change to use system provided
entropy, as (SYS_)getrandom is very slow on Linux because it is
a syscall.
The change introduced in this commit adds a new call isc_nonce_buf
that uses CSPRNG from cryptographic library provider to generate
secure data that can be and must be used for generating nonces.
Example usage would be DNS cookies.
The isc_random() API has been changed to use fast PRNG that is not
cryptographically secure, but runs entirely in user space. Two
contestants have been considered xoroshiro family of the functions
by Villa&Blackman and PCG by O'Neill. After a consideration the
xoshiro128starstar function has been used as uint32_t random number
provider because it is very fast and has good enough properties
for our usage pattern.
The other change introduced in the commit is the more extensive usage
of isc_random_uniform in places where the usage pattern was
isc_random() % n to prevent modulo bias. For usage patterns where
only 16 or 8 bits are needed (DNS Message ID), the isc_random()
functions has been renamed to isc_random32(), and isc_random16() and
isc_random8() functions have been introduced by &-ing the
isc_random32() output with 0xffff and 0xff. Please note that the
functions that uses stripped down bit count doesn't pass our
NIST SP 800-22 based random test.
- mark the 'geoip-use-ecs' option obsolete; warn when it is used
in named.conf
- prohibit 'ecs' ACL tags in named.conf; note that this is a fatal error
since simply ignoring the tags could make ACLs behave unpredictably
- re-simplify the radix and iptable code
- clean up dns_acl_match(), dns_aclelement_match(), dns_acl_allowed()
and dns_geoip_match() so they no longer take ecs options
- remove the ECS-specific unit and system test cases
- remove references to ECS from the ARM
The three functions has been modeled after the arc4random family of
functions, and they will always return random bytes.
The isc_random family of functions internally use these CSPRNG (if available):
1. getrandom() libc call (might be available on Linux and Solaris)
2. SYS_getrandom syscall (might be available on Linux, detected at runtime)
3. arc4random(), arc4random_buf() and arc4random_uniform() (available on BSDs and Mac OS X)
4. crypto library function:
4a. RAND_bytes in case OpenSSL
4b. pkcs_C_GenerateRandom() in case PKCS#11 library