/* * Copyright (C) 1998, 1999 Internet Software Consortium. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND INTERNET SOFTWARE CONSORTIUM DISCLAIMS * ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL INTERNET SOFTWARE * CONSORTIUM BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "util.h" /* * Some systems define the socket length argument as an int, some as size_t, * some as socklen_t. This is here so it can be easily changed if needed. */ #ifndef ISC_SOCKADDR_LEN_T #define ISC_SOCKADDR_LEN_T unsigned int #endif /* * Define what the possible "soft" errors can be. These are non-fatal returns * of various network related functions, like recv() and so on. * * For some reason, BSDI (and perhaps others) will sometimes return <0 * from recv() but will have errno==0. This is broken, but we have to * work around it here. */ #define SOFT_ERROR(e) ((e) == EAGAIN || \ (e) == EWOULDBLOCK || \ (e) == EINTR || \ (e) == 0) #if 0 #define ISC_SOCKET_DEBUG #endif #if defined(ISC_SOCKET_DEBUG) #define TRACE_WATCHER 0x0001 #define TRACE_LISTEN 0x0002 #define TRACE_CONNECT 0x0004 #define TRACE_RECV 0x0008 #define TRACE_SEND 0x0010 #define TRACE_MANAGER 0x0020 int trace_level = TRACE_RECV; #define XTRACE(l, a) do { \ if ((l) & trace_level) { \ printf("[%s:%d] ", __FILE__, __LINE__); \ printf a; \ fflush(stdout); \ } \ } while (0) #define XENTER(l, a) do { \ if ((l) & trace_level) \ fprintf(stderr, "ENTER %s\n", (a)); \ } while (0) #define XEXIT(l, a) do { \ if ((l) & trace_level) \ fprintf(stderr, "EXIT %s\n", (a)); \ } while (0) #else #define XTRACE(l, a) #define XENTER(l, a) #define XEXIT(l, a) #endif typedef isc_event_t intev_t; #define SOCKET_MAGIC 0x494f696fU /* IOio */ #define VALID_SOCKET(t) ((t) != NULL && (t)->magic == SOCKET_MAGIC) /* * IPv6 control information. If the socket is an IPv6 socket we want * to collect the destination address and interface so the client can * set them on outgoing packets. */ #ifdef ISC_PLATFORM_HAVEIPV6 #define PKTINFO_SPACE CMSG_SPACE(sizeof(struct in6_pktinfo)) #ifndef USE_CMSG #define USE_CMSG 1 #endif #else #define PKTINFO_SPACE 0 #endif /* * NetBSD (and FreeBSD?) can timestamp packets. XXXMLG Should we have * a setsockopt() like interface to request timestamps, and if the OS * doesn't do it for us, call gettimeofday() on every UDP receive? */ #ifdef SO_TIMESTAMP #define TIMESTAMP_SPACE CMSG_SPACE(sizeof(struct timeval)) #ifndef USE_CMSG #define USE_CMSG 1 #endif #else #define TIMESTAMP_SPACE 0 #endif /* * Total cmsg space needed for all of the above bits. */ #define TOTAL_SPACE (PKTINFO_SPACE + TIMESTAMP_SPACE) struct isc_socket { /* Not locked. */ unsigned int magic; isc_socketmgr_t *manager; isc_mutex_t lock; isc_sockettype_t type; /* Locked by socket lock. */ unsigned int references; int fd; isc_result_t recv_result; isc_result_t send_result; ISC_LIST(isc_socketevent_t) send_list; ISC_LIST(isc_socketevent_t) recv_list; ISC_LIST(isc_socket_newconnev_t) accept_list; isc_socket_connev_t *connect_ev; /* * Internal events. Posted when a descriptor is readable or * writable. These are statically allocated and never freed. * They will be set to non-purgable before use. */ intev_t readable_ev; intev_t writable_ev; isc_sockaddr_t address; /* remote address */ unsigned int pending_recv : 1, pending_send : 1, pending_accept : 1, listener : 1, /* listener socket */ connected : 1, connecting : 1; /* connect pending */ #ifdef ISC_NET_RECVOVERFLOW unsigned char overflow; /* used for MSG_TRUNC fake */ #endif #ifdef USE_CMSG unsigned char cmsg[TOTAL_SPACE]; #endif }; #define SOCKET_MANAGER_MAGIC 0x494f6d67U /* IOmg */ #define VALID_MANAGER(m) ((m) != NULL && \ (m)->magic == SOCKET_MANAGER_MAGIC) struct isc_socketmgr { /* Not locked. */ unsigned int magic; isc_mem_t *mctx; isc_mutex_t lock; /* Locked by manager lock. */ unsigned int nsockets; /* sockets managed */ isc_thread_t watcher; isc_condition_t shutdown_ok; fd_set read_fds; fd_set write_fds; isc_socket_t *fds[FD_SETSIZE]; int fdstate[FD_SETSIZE]; int maxfd; int pipe_fds[2]; }; #define CLOSED 0 /* this one must be zero */ #define MANAGED 1 #define CLOSE_PENDING 2 /* * send() and recv() iovec counts */ #define MAXSCATTERGATHER_SEND (ISC_SOCKET_MAXSCATTERGATHER) #ifdef ISC_NET_RECVOVERFLOW # define MAXSCATTERGATHER_RECV (ISC_SOCKET_MAXSCATTERGATHER + 1) #else # define MAXSCATTERGATHER_RECV (ISC_SOCKET_MAXSCATTERGATHER) #endif static void send_recvdone_event(isc_socket_t *, isc_socketevent_t **, isc_result_t); static void send_senddone_event(isc_socket_t *, isc_socketevent_t **, isc_result_t); static void free_socket(isc_socket_t **); static isc_result_t allocate_socket(isc_socketmgr_t *, isc_sockettype_t, isc_socket_t **); static void destroy(isc_socket_t **); static void internal_accept(isc_task_t *, isc_event_t *); static void internal_connect(isc_task_t *, isc_event_t *); static void internal_recv(isc_task_t *, isc_event_t *); static void internal_send(isc_task_t *, isc_event_t *); static void process_cmsg(isc_socket_t *, struct msghdr *, isc_socketevent_t *); static void build_msghdr_send(isc_socket_t *, isc_socketevent_t *, struct msghdr *, struct iovec *, unsigned int, size_t *); static void build_msghdr_recv(isc_socket_t *, isc_socketevent_t *, struct msghdr *, struct iovec *, unsigned int, size_t *); #define SELECT_POKE_SHUTDOWN (-1) #define SELECT_POKE_NOTHING (-2) #define SELECT_POKE_RESCAN (-3) /* XXX implement */ /* * Poke the select loop when there is something for us to do. * We assume that if a write completes here, it will be inserted into the * queue fully. That is, we will not get partial writes. */ static void select_poke(isc_socketmgr_t *mgr, int msg) { int cc; do { cc = write(mgr->pipe_fds[1], &msg, sizeof(int)); } while (cc < 0 && SOFT_ERROR(errno)); if (cc < 0) FATAL_ERROR(__FILE__, __LINE__, "write() failed during watcher poke: %s", strerror(errno)); INSIST(cc == sizeof(int)); } /* * read a message on the internal fd. */ static int select_readmsg(isc_socketmgr_t *mgr) { int msg; int cc; cc = read(mgr->pipe_fds[0], &msg, sizeof(int)); if (cc < 0) { if (SOFT_ERROR(errno)) return (SELECT_POKE_NOTHING); FATAL_ERROR(__FILE__, __LINE__, "read() failed during watcher poke: %s", strerror(errno)); return (SELECT_POKE_NOTHING); } return (msg); } /* * Make a fd non-blocking */ static isc_result_t make_nonblock(int fd) { int ret; int flags; flags = fcntl(fd, F_GETFL, 0); flags |= O_NONBLOCK; ret = fcntl(fd, F_SETFL, flags); if (ret == -1) { UNEXPECTED_ERROR(__FILE__, __LINE__, "fcntl(%d, F_SETFL, %d): %s", fd, flags, strerror(errno)); return (ISC_R_UNEXPECTED); } return (ISC_R_SUCCESS); } /* * Process control messages received on a socket. * XXXMLG This is #ifdef hell. */ static void process_cmsg(isc_socket_t *sock, struct msghdr *msg, isc_socketevent_t *dev) { #ifdef USE_CMSG struct cmsghdr *cmsgp; #ifdef ISC_PLATFORM_HAVEIPV6 struct in6_pktinfo *pktinfop; #endif #ifdef SO_TIMESTAMP struct timeval *timevalp; #endif #endif (void)sock; #ifdef ISC_NET_BSD44MSGHDR #ifdef MSG_TRUNC if ((msg->msg_flags & MSG_TRUNC) == MSG_TRUNC) dev->attributes |= ISC_SOCKEVENTATTR_TRUNC; #endif #ifdef MSG_CTRUNC if ((msg->msg_flags & MSG_CTRUNC) == MSG_CTRUNC) dev->attributes |= ISC_SOCKEVENTATTR_CTRUNC; #endif #ifndef USE_CMSG return; #else if (msg->msg_controllen == 0 || msg->msg_control == NULL) return; #ifdef SO_TIMESTAMP timevalp = NULL; #endif #ifdef ISC_PLATFORM_HAVEIPV6 pktinfop = NULL; #endif cmsgp = CMSG_FIRSTHDR(msg); while (cmsgp != NULL) { XTRACE(TRACE_RECV, ("Processing cmsg %p\n", cmsgp)); #ifdef ISC_PLATFORM_HAVEIPV6 if (cmsgp->cmsg_level == IPPROTO_IPV6 && cmsgp->cmsg_type == IPV6_PKTINFO) { pktinfop = (struct in6_pktinfo *)CMSG_DATA(cmsgp); dev->pktinfo = *pktinfop; dev->attributes |= ISC_SOCKEVENTATTR_PKTINFO; goto next; } #endif #ifdef SO_TIMESTAMP if (cmsgp->cmsg_level == SOL_SOCKET && cmsgp->cmsg_type == SCM_TIMESTAMP) { timevalp = (struct timeval *)CMSG_DATA(cmsgp); dev->timestamp.seconds = timevalp->tv_sec; dev->timestamp.nanoseconds = timevalp->tv_usec * 1000; dev->attributes |= ISC_SOCKEVENTATTR_TIMESTAMP; goto next; } #endif next: cmsgp = CMSG_NXTHDR(msg, cmsgp); } #endif /* USE_CMSG */ #endif /* ISC_NET_BSD44MSGHDR */ } /* * Construct an iov array and attach it to the msghdr passed in. Return * 0 on success, non-zero on failure. This is the SEND constructor, which * will used the used region of the buffer (if using a buffer list) or * will use the internal region (if a single buffer I/O is requested). * * Nothing can be NULL, and the done event must list at least one buffer * on the buffer linked list for this function to be meaningful. * * If write_countp != NULL, *write_countp will hold the number of bytes * this transaction can send. */ static void build_msghdr_send(isc_socket_t *sock, isc_socketevent_t *dev, struct msghdr *msg, struct iovec *iov, unsigned int maxiov, size_t *write_countp) { unsigned int iovcount; isc_buffer_t *buffer; isc_region_t used; size_t write_count; size_t skip_count; memset(msg, 0, sizeof (*msg)); if (sock->type == isc_sockettype_udp) { msg->msg_name = (void *)&dev->address.type.sa; msg->msg_namelen = dev->address.length; } else { msg->msg_name = NULL; msg->msg_namelen = 0; } buffer = ISC_LIST_HEAD(dev->bufferlist); write_count = 0; iovcount = 0; /* * Single buffer I/O? Skip what we've done so far in this region. */ if (buffer == NULL) { write_count = dev->region.length - dev->n; iov[0].iov_base = (void *)(dev->region.base + dev->n); iov[0].iov_len = write_count; iovcount = 1; goto config; } /* * Multibuffer I/O. * Skip the data in the buffer list that we have already written. */ skip_count = dev->n; while (buffer != NULL) { REQUIRE(ISC_BUFFER_VALID(buffer)); if (skip_count < ISC_BUFFER_USEDCOUNT(buffer)) break; skip_count -= ISC_BUFFER_USEDCOUNT(buffer); buffer = ISC_LIST_NEXT(buffer, link); } while (buffer != NULL) { INSIST(iovcount < maxiov); isc_buffer_used(buffer, &used); if (used.length > 0) { iov[iovcount].iov_base = (void *)(used.base + skip_count); iov[iovcount].iov_len = used.length - skip_count; write_count += (used.length - skip_count); skip_count = 0; iovcount++; } buffer = ISC_LIST_NEXT(buffer, link); } INSIST(skip_count == 0); config: msg->msg_iov = iov; msg->msg_iovlen = iovcount; #ifdef ISC_NET_BSD44MSGHDR msg->msg_control = NULL; msg->msg_controllen = 0; msg->msg_flags = 0; #else msg->msg_accrights = NULL; msg->msg_accrightslen = 0; #endif if (write_countp != NULL) *write_countp = write_count; } /* * Construct an iov array and attach it to the msghdr passed in. Return * 0 on success, non-zero on failure. This is the RECV constructor, which * will use the avialable region of the buffer (if using a buffer list) or * will use the internal region (if a single buffer I/O is requested). * * Nothing can be NULL, and the done event must list at least one buffer * on the buffer linked list for this function to be meaningful. * * If read_countp != NULL, *read_countp will hold the number of bytes * this transaction can receive. */ static void build_msghdr_recv(isc_socket_t *sock, isc_socketevent_t *dev, struct msghdr *msg, struct iovec *iov, unsigned int maxiov, size_t *read_countp) { unsigned int iovcount; isc_buffer_t *buffer; isc_region_t available; size_t read_count; memset(msg, 0, sizeof (struct msghdr)); if (sock->type == isc_sockettype_udp) { memset(&dev->address, 0, sizeof(dev->address)); msg->msg_name = (void *)&dev->address.type.sa; msg->msg_namelen = sizeof(dev->address.type); #ifdef ISC_NET_RECVOVERFLOW /* If needed, steal one iovec for overflow detection. */ maxiov--; #endif } else { /* TCP */ msg->msg_name = NULL; msg->msg_namelen = 0; dev->address = sock->address; } buffer = ISC_LIST_HEAD(dev->bufferlist); read_count = 0; /* * Single buffer I/O? Skip what we've done so far in this region. */ if (buffer == NULL) { read_count = dev->region.length - dev->n; iov[0].iov_base = (void *)(dev->region.base + dev->n); iov[0].iov_len = read_count; iovcount = 1; goto config; } /* * Multibuffer I/O. * Skip empty buffers. */ while (buffer != NULL) { REQUIRE(ISC_BUFFER_VALID(buffer)); if (ISC_BUFFER_AVAILABLECOUNT(buffer) != 0) break; buffer = ISC_LIST_NEXT(buffer, link); } iovcount = 0; while (buffer != NULL) { INSIST(iovcount < maxiov); isc_buffer_available(buffer, &available); if (available.length > 0) { iov[iovcount].iov_base = (void *)(available.base); iov[iovcount].iov_len = available.length; read_count += available.length; iovcount++; } buffer = ISC_LIST_NEXT(buffer, link); } config: /* * If needed, set up to receive that one extra byte. Note that * we know there is at least one iov left, since we stole it * at the top of this function. */ #ifdef ISC_NET_RECVOVERFLOW if (sock->type == isc_sockettype_udp) { iov[iovcount].iov_base = (void *)(&sock->overflow); iov[iovcount].iov_len = 1; iovcount++; } #endif msg->msg_iov = iov; msg->msg_iovlen = iovcount; #ifdef ISC_NET_BSD44MSGHDR msg->msg_control = NULL; msg->msg_controllen = 0; #if defined(USE_CMSG) /* XXXMLG implement! */ if (sock->type == isc_sockettype_udp) { msg->msg_control = (void *)&sock->cmsg[0]; msg->msg_controllen = sizeof(sock->cmsg); } #endif msg->msg_flags = 0; #else msg->msg_accrights = NULL; msg->msg_accrightslen = 0; #endif if (read_countp != NULL) *read_countp = read_count; } static void set_dev_address(isc_sockaddr_t *address, isc_socket_t *sock, isc_socketevent_t *dev) { if (sock->type == isc_sockettype_udp) { if (address != NULL) dev->address = *address; else dev->address = sock->address; } else if (sock->type == isc_sockettype_tcp) { INSIST(address == NULL); dev->address = sock->address; } } static isc_socketevent_t * allocate_socketevent(isc_socket_t *sock, isc_eventtype_t eventtype, isc_taskaction_t action, void *arg) { isc_socketevent_t *ev; ev = (isc_socketevent_t *)isc_event_allocate(sock->manager->mctx, sock, eventtype, action, arg, sizeof (*ev)); if (ev == NULL) return (NULL); ev->result = ISC_R_UNEXPECTED; ISC_LINK_INIT(ev, link); ISC_LIST_INIT(ev->bufferlist); ev->region.base = NULL; ev->n = 0; ev->offset = 0; return (ev); } #if defined(ISC_SOCKET_DEBUG) static void dump_msg(struct msghdr *msg) { unsigned int i; printf("MSGHDR %p\n", msg); printf("\tname %p, namelen %d\n", msg->msg_name, msg->msg_namelen); printf("\tiov %p, iovlen %d\n", msg->msg_iov, msg->msg_iovlen); for (i = 0 ; i < (unsigned int)msg->msg_iovlen ; i++) printf("\t\t%d\tbase %p, len %d\n", i, msg->msg_iov[i].iov_base, msg->msg_iov[i].iov_len); #ifdef ISC_NET_BSD44MSGHDR printf("\tcontrol %p, controllen %d\n", msg->msg_control, msg->msg_controllen); #endif } #endif #define DOIO_SUCCESS 0 /* i/o ok, event sent */ #define DOIO_SOFT 1 /* i/o ok, soft error, no event sent */ #define DOIO_HARD 2 /* i/o error, event sent */ #define DOIO_EOF 3 /* EOF, no event sent */ #define DOIO_UNEXPECTED (-1) /* bad stuff, no event sent */ static int doio_recv(isc_socket_t *sock, isc_socketevent_t *dev) { int cc; struct iovec iov[MAXSCATTERGATHER_RECV]; size_t read_count; size_t actual_count; struct msghdr msghdr; isc_buffer_t *buffer; build_msghdr_recv(sock, dev, &msghdr, iov, MAXSCATTERGATHER_RECV, &read_count); #if defined(ISC_SOCKET_DEBUG) dump_msg(&msghdr); #endif cc = recvmsg(sock->fd, &msghdr, 0); if (cc < 0) { if (SOFT_ERROR(errno)) return (DOIO_SOFT); XTRACE(TRACE_RECV, ("doio_recv: recvmsg(%d) %d bytes, err %d/%s\n", sock->fd, cc, errno, strerror(errno))); #define SOFT_OR_HARD(_system, _isc) \ if (errno == _system) { \ if (sock->connected) { \ if (sock->type == isc_sockettype_tcp) \ sock->recv_result = _isc; \ send_recvdone_event(sock, &dev, _isc); \ return (DOIO_HARD); \ } \ return (DOIO_SOFT); \ } SOFT_OR_HARD(ECONNREFUSED, ISC_R_CONNREFUSED); SOFT_OR_HARD(ENETUNREACH, ISC_R_NETUNREACH); SOFT_OR_HARD(EHOSTUNREACH, ISC_R_HOSTUNREACH); #undef SOFT_OR_HARD /* * This might not be a permanent error. */ if (errno == ENOBUFS) { send_recvdone_event(sock, &dev, ISC_R_NORESOURCES); return (DOIO_HARD); } sock->recv_result = ISC_R_UNEXPECTED; send_recvdone_event(sock, &dev, ISC_R_UNEXPECTED); return (DOIO_SUCCESS); } /* * On TCP, zero length reads indicate EOF, while on * UDP, zero length reads are perfectly valid, although * strange. */ if ((sock->type == isc_sockettype_tcp) && (cc == 0)) { sock->recv_result = ISC_R_EOF; return (DOIO_EOF); } if (sock->type == isc_sockettype_udp) dev->address.length = msghdr.msg_namelen; /* * Overflow bit detection. If we received MORE bytes than we should, * this indicates an overflow situation. Set the flag in the * dev entry and adjust how much we read by one. */ #ifdef ISC_NET_RECVOVERFLOW if ((sock->type == isc_sockettype_udp) && ((size_t)cc > read_count)) { dev->attributes |= ISC_SOCKEVENTATTR_TRUNC; cc--; } #endif /* * If there are control messages attached, run through them and pull * out the interesting bits. */ if (sock->type == isc_sockettype_udp) process_cmsg(sock, &msghdr, dev); /* * update the buffers (if any) and the i/o count */ dev->n += cc; actual_count = cc; buffer = ISC_LIST_HEAD(dev->bufferlist); while (buffer != NULL && actual_count > 0) { REQUIRE(ISC_BUFFER_VALID(buffer)); if (ISC_BUFFER_AVAILABLECOUNT(buffer) <= actual_count) { actual_count -= ISC_BUFFER_AVAILABLECOUNT(buffer); isc_buffer_add(buffer, ISC_BUFFER_AVAILABLECOUNT(buffer)); } else { isc_buffer_add(buffer, actual_count); actual_count = 0; break; } buffer = ISC_LIST_NEXT(buffer, link); if (buffer == NULL) { INSIST(actual_count == 0); } } /* * If we read less than we expected, update counters, * and let the upper layer poke the descriptor. */ if (((size_t)cc != read_count) && (dev->n < dev->minimum)) return (DOIO_SOFT); /* * full reads are posted, or partials if partials are ok. */ send_recvdone_event(sock, &dev, ISC_R_SUCCESS); return (DOIO_SUCCESS); } static int doio_send(isc_socket_t *sock, isc_socketevent_t *dev) { int cc; struct iovec iov[MAXSCATTERGATHER_SEND]; size_t write_count; struct msghdr msghdr; build_msghdr_send(sock, dev, &msghdr, iov, MAXSCATTERGATHER_SEND, &write_count); cc = sendmsg(sock->fd, &msghdr, 0); /* * check for error or block condition */ if (cc < 0) { if (SOFT_ERROR(errno)) return (DOIO_SOFT); #define SOFT_OR_HARD(_system, _isc) \ if (errno == _system) { \ if (sock->connected) { \ if (sock->type == isc_sockettype_tcp) \ sock->send_result = _isc; \ send_senddone_event(sock, &dev, _isc); \ return (DOIO_HARD); \ } \ return (DOIO_SOFT); \ } SOFT_OR_HARD(ECONNREFUSED, ISC_R_CONNREFUSED); SOFT_OR_HARD(ENETUNREACH, ISC_R_NETUNREACH); SOFT_OR_HARD(EHOSTUNREACH, ISC_R_HOSTUNREACH); #undef SOFT_OR_HARD /* * This might not be a permanent error. */ if (errno == ENOBUFS) { send_senddone_event(sock, &dev, ISC_R_NORESOURCES); return (DOIO_HARD); } /* * The other error types depend on whether or not the * socket is UDP or TCP. If it is UDP, some errors * that we expect to be fatal under TCP are merely * annoying, and are really soft errors. * * However, these soft errors are still returned as * a status. */ UNEXPECTED_ERROR(__FILE__, __LINE__, "internal_send: %s", strerror(errno)); sock->send_result = ISC_R_UNEXPECTED; send_senddone_event(sock, &dev, ISC_R_UNEXPECTED); return (DOIO_HARD); } if (cc == 0) UNEXPECTED_ERROR(__FILE__, __LINE__, "internal_send: send() returned 0"); /* * if we write less than we expected, update counters, * poke. */ dev->n += cc; if ((size_t)cc != write_count) return (DOIO_SOFT); /* * Exactly what we wanted to write. We're done with this * entry. Post its completion event. */ send_senddone_event(sock, &dev, ISC_R_SUCCESS); return (DOIO_SUCCESS); } /* * Kill. * * Caller must ensure that the socket is not locked and no external * references exist. */ static void destroy(isc_socket_t **sockp) { isc_socket_t *sock = *sockp; isc_socketmgr_t *manager = sock->manager; XTRACE(TRACE_MANAGER, ("destroy sockp = %p, sock = %p\n", sockp, sock)); INSIST(ISC_LIST_EMPTY(sock->accept_list)); INSIST(ISC_LIST_EMPTY(sock->recv_list)); INSIST(ISC_LIST_EMPTY(sock->send_list)); INSIST(sock->connect_ev == NULL); LOCK(&manager->lock); /* * No one has this socket open, so the watcher doesn't have to be * poked, and the socket doesn't have to be locked. */ manager->fds[sock->fd] = NULL; manager->fdstate[sock->fd] = CLOSE_PENDING; select_poke(sock->manager, sock->fd); manager->nsockets--; XTRACE(TRACE_MANAGER, ("nsockets == %d\n", manager->nsockets)); if (manager->nsockets == 0) SIGNAL(&manager->shutdown_ok); /* * XXX should reset manager->maxfd here */ UNLOCK(&manager->lock); free_socket(sockp); } static isc_result_t allocate_socket(isc_socketmgr_t *manager, isc_sockettype_t type, isc_socket_t **socketp) { isc_socket_t *sock; isc_result_t ret; sock = isc_mem_get(manager->mctx, sizeof *sock); if (sock == NULL) return (ISC_R_NOMEMORY); ret = ISC_R_UNEXPECTED; sock->magic = 0; sock->references = 0; sock->manager = manager; sock->type = type; sock->fd = -1; /* * set up list of readers and writers to be initially empty */ ISC_LIST_INIT(sock->recv_list); ISC_LIST_INIT(sock->send_list); ISC_LIST_INIT(sock->accept_list); sock->connect_ev = NULL; sock->pending_recv = 0; sock->pending_send = 0; sock->pending_accept = 0; sock->listener = 0; sock->connected = 0; sock->connecting = 0; sock->recv_result = ISC_R_SUCCESS; sock->send_result = ISC_R_SUCCESS; /* * initialize the lock */ if (isc_mutex_init(&sock->lock) != ISC_R_SUCCESS) { sock->magic = 0; UNEXPECTED_ERROR(__FILE__, __LINE__, "isc_mutex_init() failed"); ret = ISC_R_UNEXPECTED; goto err1; } /* * Initialize readable and writable events */ ISC_EVENT_INIT(&sock->readable_ev, sizeof(intev_t), ISC_EVENTATTR_NOPURGE, NULL, ISC_SOCKEVENT_INTR, NULL, sock, sock, NULL, NULL); ISC_EVENT_INIT(&sock->writable_ev, sizeof(intev_t), ISC_EVENTATTR_NOPURGE, NULL, ISC_SOCKEVENT_INTW, NULL, sock, sock, NULL, NULL); sock->magic = SOCKET_MAGIC; *socketp = sock; return (ISC_R_SUCCESS); err1: /* socket allocated */ isc_mem_put(manager->mctx, sock, sizeof *sock); return (ret); } /* * This event requires that the various lists be empty, that the reference * count be 1, and that the magic number is valid. The other socket bits, * like the lock, must be initialized as well. The fd associated must be * marked as closed, by setting it to -1 on close, or this routine will * also close the socket. */ static void free_socket(isc_socket_t **socketp) { isc_socket_t *sock = *socketp; INSIST(sock->references == 0); INSIST(VALID_SOCKET(sock)); INSIST(!sock->connecting); INSIST(!sock->pending_recv); INSIST(!sock->pending_send); INSIST(!sock->pending_accept); INSIST(EMPTY(sock->recv_list)); INSIST(EMPTY(sock->send_list)); INSIST(EMPTY(sock->accept_list)); sock->magic = 0; (void)isc_mutex_destroy(&sock->lock); isc_mem_put(sock->manager->mctx, sock, sizeof *sock); *socketp = NULL; } /* * Create a new 'type' socket managed by 'manager'. The sockets * parameters are specified by 'expires' and 'interval'. Events * will be posted to 'task' and when dispatched 'action' will be * called with 'arg' as the arg value. The new socket is returned * in 'socketp'. */ isc_result_t isc_socket_create(isc_socketmgr_t *manager, int pf, isc_sockettype_t type, isc_socket_t **socketp) { isc_socket_t *sock = NULL; isc_result_t ret; #if defined(USE_CMSG) int on = 1; #endif REQUIRE(VALID_MANAGER(manager)); REQUIRE(socketp != NULL && *socketp == NULL); XENTER(TRACE_MANAGER, "isc_socket_create"); ret = allocate_socket(manager, type, &sock); if (ret != ISC_R_SUCCESS) return (ret); switch (type) { case isc_sockettype_udp: sock->fd = socket(pf, SOCK_DGRAM, IPPROTO_UDP); break; case isc_sockettype_tcp: sock->fd = socket(pf, SOCK_STREAM, IPPROTO_TCP); break; } if (sock->fd < 0) { free_socket(&sock); switch (errno) { case EMFILE: case ENFILE: case ENOBUFS: return (ISC_R_NORESOURCES); default: UNEXPECTED_ERROR(__FILE__, __LINE__, "socket() failed: %s", strerror(errno)); return (ISC_R_UNEXPECTED); } } if (make_nonblock(sock->fd) != ISC_R_SUCCESS) { free_socket(&sock); return (ISC_R_UNEXPECTED); } #if defined(USE_CMSG) if (type == isc_sockettype_udp) { #if defined(SO_TIMESTAMP) if (setsockopt(sock->fd, SOL_SOCKET, SO_TIMESTAMP, (void *)&on, sizeof on) < 0) { UNEXPECTED_ERROR(__FILE__, __LINE__, "setsockopt(%d) failed", sock->fd); /* Press on... */ } #endif /* SO_TIMESTAMP */ #if defined(ISC_PLATFORM_HAVEIPV6) if ((pf == AF_INET6) && (setsockopt(sock->fd, IPPROTO_IPV6, IPV6_PKTINFO, (void *)&on, sizeof (on)) < 0)) { UNEXPECTED_ERROR(__FILE__, __LINE__, "setsockopt(%d) failed: %s", sock->fd, strerror(errno)); } #endif /* ISC_PLATFORM_HAVEIPV6 */ } #endif /* USE_CMSG */ sock->references = 1; *socketp = sock; LOCK(&manager->lock); /* * Note we don't have to lock the socket like we normally would because * there are no external references to it yet. */ manager->fds[sock->fd] = sock; manager->fdstate[sock->fd] = MANAGED; manager->nsockets++; XTRACE(TRACE_MANAGER, ("nsockets == %d\n", manager->nsockets)); if (manager->maxfd < sock->fd) manager->maxfd = sock->fd; UNLOCK(&manager->lock); XEXIT(TRACE_MANAGER, "isc_socket_create"); return (ISC_R_SUCCESS); } /* * Attach to a socket. Caller must explicitly detach when it is done. */ void isc_socket_attach(isc_socket_t *sock, isc_socket_t **socketp) { REQUIRE(VALID_SOCKET(sock)); REQUIRE(socketp != NULL && *socketp == NULL); LOCK(&sock->lock); sock->references++; UNLOCK(&sock->lock); *socketp = sock; } /* * Dereference a socket. If this is the last reference to it, clean things * up by destroying the socket. */ void isc_socket_detach(isc_socket_t **socketp) { isc_socket_t *sock; isc_boolean_t kill_socket = ISC_FALSE; REQUIRE(socketp != NULL); sock = *socketp; REQUIRE(VALID_SOCKET(sock)); XENTER(TRACE_MANAGER, "isc_socket_detach"); LOCK(&sock->lock); REQUIRE(sock->references > 0); sock->references--; if (sock->references == 0) kill_socket = ISC_TRUE; UNLOCK(&sock->lock); if (kill_socket) destroy(&sock); XEXIT(TRACE_MANAGER, "isc_socket_detach"); *socketp = NULL; } /* * I/O is possible on a given socket. Schedule an event to this task that * will call an internal function to do the I/O. This will charge the * task with the I/O operation and let our select loop handler get back * to doing something real as fast as possible. * * The socket and manager must be locked before calling this function. */ static void dispatch_read(isc_socket_t *sock) { intev_t *iev; isc_socketevent_t *ev; iev = &sock->readable_ev; ev = ISC_LIST_HEAD(sock->recv_list); INSIST(ev != NULL); INSIST(!sock->pending_recv); sock->pending_recv = 1; XTRACE(TRACE_WATCHER, ("dispatch_read: posted event %p to task %p\n", ev, ev->sender)); sock->references++; iev->sender = sock; iev->action = internal_recv; iev->arg = sock; isc_task_send(ev->sender, (isc_event_t **)&iev); } static void dispatch_write(isc_socket_t *sock) { intev_t *iev; isc_socketevent_t *ev; iev = &sock->writable_ev; ev = ISC_LIST_HEAD(sock->send_list); INSIST(ev != NULL); INSIST(!sock->pending_send); sock->pending_send = 1; XTRACE(TRACE_WATCHER, ("dispatch_send: posted event %p to task %p\n", ev, ev->sender)); sock->references++; iev->sender = sock; iev->action = internal_send; iev->arg = sock; isc_task_send(ev->sender, (isc_event_t **)&iev); } /* * Dispatch an internal accept event. */ static void dispatch_accept(isc_socket_t *sock) { intev_t *iev; isc_socket_newconnev_t *ev; iev = &sock->readable_ev; ev = ISC_LIST_HEAD(sock->accept_list); INSIST(ev != NULL); INSIST(!sock->pending_accept); sock->pending_accept = 1; sock->references++; /* keep socket around for this internal event */ iev->sender = sock; iev->action = internal_accept; iev->arg = sock; isc_task_send(ev->sender, (isc_event_t **)&iev); } static void dispatch_connect(isc_socket_t *sock) { intev_t *iev; isc_socket_connev_t *ev; iev = &sock->writable_ev; ev = sock->connect_ev; INSIST(ev != NULL); INSIST(sock->connecting); sock->references++; /* keep socket around for this internal event */ iev->sender = sock; iev->action = internal_connect; iev->arg = sock; isc_task_send(ev->sender, (isc_event_t **)&iev); } /* * Dequeue an item off the given socket's read queue, set the result code * in the done event to the one provided, and send it to the task it was * destined for. * * If the event to be sent is on a list, remove it before sending. If * asked to, send and detach from the socket as well. * * Caller must have the socket locked. */ static void send_recvdone_event(isc_socket_t *sock, isc_socketevent_t **dev, isc_result_t resultcode) { isc_task_t *task; task = (*dev)->sender; (*dev)->result = resultcode; (*dev)->sender = sock; if (ISC_LINK_LINKED(*dev, link)) ISC_LIST_DEQUEUE(sock->recv_list, *dev, link); if (sock->recv_result != ISC_R_SUCCESS) (*dev)->attributes |= ISC_SOCKEVENTATTR_FATALERROR; if (((*dev)->attributes & ISC_SOCKEVENTATTR_ATTACHED) == ISC_SOCKEVENTATTR_ATTACHED) isc_task_sendanddetach(&task, (isc_event_t **)dev); else isc_task_send(task, (isc_event_t **)dev); } /* * See comments for send_recvdone_event() above. * * Caller must have the socket locked. */ static void send_senddone_event(isc_socket_t *sock, isc_socketevent_t **dev, isc_result_t resultcode) { isc_task_t *task; task = (*dev)->sender; (*dev)->result = resultcode; (*dev)->sender = sock; if (ISC_LINK_LINKED(*dev, link)) ISC_LIST_DEQUEUE(sock->send_list, *dev, link); if (sock->send_result != ISC_R_SUCCESS) (*dev)->attributes |= ISC_SOCKEVENTATTR_FATALERROR; if (((*dev)->attributes & ISC_SOCKEVENTATTR_ATTACHED) == ISC_SOCKEVENTATTR_ATTACHED) isc_task_sendanddetach(&task, (isc_event_t **)dev); else isc_task_send(task, (isc_event_t **)dev); } /* * Call accept() on a socket, to get the new file descriptor. The listen * socket is used as a prototype to create a new isc_socket_t. The new * socket has one outstanding reference. The task receiving the event * will be detached from just after the event is delivered. * * On entry to this function, the event delivered is the internal * readable event, and the first item on the accept_list should be * the done event we want to send. If the list is empty, this is a no-op, * so just unlock and return. */ static void internal_accept(isc_task_t *me, isc_event_t *ev) { isc_socket_t *sock; isc_socketmgr_t *manager; isc_socket_newconnev_t *dev; isc_task_t *task; ISC_SOCKADDR_LEN_T addrlen; int fd; isc_result_t result = ISC_R_SUCCESS; (void)me; sock = ev->sender; INSIST(VALID_SOCKET(sock)); LOCK(&sock->lock); XTRACE(TRACE_LISTEN, ("internal_accept called, locked parent sock %p\n", sock)); manager = sock->manager; INSIST(VALID_MANAGER(manager)); INSIST(sock->listener); INSIST(sock->pending_accept == 1); sock->pending_accept = 0; INSIST(sock->references > 0); sock->references--; /* the internal event is done with this socket */ if (sock->references == 0) { UNLOCK(&sock->lock); destroy(&sock); return; } /* * Get the first item off the accept list. * If it is empty, unlock the socket and return. */ dev = ISC_LIST_HEAD(sock->accept_list); if (dev == NULL) { UNLOCK(&sock->lock); return; } /* * Try to accept the new connection. If the accept fails with * EAGAIN or EINTR, simply poke the watcher to watch this socket * again. */ addrlen = sizeof dev->newsocket->address.type; fd = accept(sock->fd, &dev->newsocket->address.type.sa, (void *)&addrlen); dev->newsocket->address.length = addrlen; if (fd < 0) { if (SOFT_ERROR(errno)) { select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); return; } /* * If some other error, ignore it as well and hope * for the best, but log it. */ XTRACE(TRACE_LISTEN, ("internal_accept: accept returned %s\n", strerror(errno))); fd = -1; UNEXPECTED_ERROR(__FILE__, __LINE__, "internal_accept: accept() failed: %s", strerror(errno)); result = ISC_R_UNEXPECTED; } /* * Pull off the done event. */ ISC_LIST_UNLINK(sock->accept_list, dev, link); /* * Poke watcher if there are more pending accepts. */ if (!EMPTY(sock->accept_list)) select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); if (fd != -1 && (make_nonblock(fd) != ISC_R_SUCCESS)) { close(fd); fd = -1; UNEXPECTED_ERROR(__FILE__, __LINE__, "internal_accept: make_nonblock() failed: %s", strerror(errno)); result = ISC_R_UNEXPECTED; } /* * -1 means the new socket didn't happen. */ if (fd != -1) { dev->newsocket->fd = fd; /* * Save away the remote address */ dev->address = dev->newsocket->address; LOCK(&manager->lock); manager->fds[fd] = dev->newsocket; manager->fdstate[fd] = MANAGED; if (manager->maxfd < fd) manager->maxfd = fd; manager->nsockets++; XTRACE(TRACE_MANAGER, ("nsockets == %d\n", manager->nsockets)); UNLOCK(&manager->lock); XTRACE(TRACE_LISTEN, ("internal_accept: newsock %p, fd %d\n", dev->newsocket, fd)); } /* * Fill in the done event details and send it off. */ dev->result = result; task = dev->sender; dev->sender = sock; isc_task_sendanddetach(&task, (isc_event_t **)&dev); } static void internal_recv(isc_task_t *me, isc_event_t *ev) { isc_socketevent_t *dev; isc_socket_t *sock; isc_task_t *task; (void)me; INSIST(ev->type == ISC_SOCKEVENT_INTR); sock = ev->sender; INSIST(VALID_SOCKET(sock)); LOCK(&sock->lock); XTRACE(TRACE_SEND, ("internal_recv: task %p got event %p, sock %p, fd %d\n", me, ev, sock, sock->fd)); INSIST(sock->pending_recv == 1); sock->pending_recv = 0; INSIST(sock->references > 0); sock->references--; /* the internal event is done with this socket */ if (sock->references == 0) { UNLOCK(&sock->lock); destroy(&sock); return; } /* * Try to do as much I/O as possible on this socket. There are no * limits here, currently. If some sort of quantum read count is * desired before giving up control, make certain to process markers * regardless of quantum. */ dev = ISC_LIST_HEAD(sock->recv_list); while (dev != NULL) { task = dev->sender; /* * If this is a marker event, post its completion and * continue the loop. */ if (dev->type == ISC_SOCKEVENT_RECVMARK) { send_recvdone_event(sock, &dev, sock->recv_result); goto next; } if (sock->recv_result != ISC_R_SUCCESS) { XTRACE(TRACE_RECV, ("STICKY RESULT: %d\n", sock->recv_result)); send_recvdone_event(sock, &dev, sock->recv_result); goto next; } switch (doio_recv(sock, dev)) { case DOIO_SOFT: goto poke; case DOIO_EOF: /* * read of 0 means the remote end was closed. * Run through the event queue and dispatch all * the events with an EOF result code. This will * set the EOF flag in markers as well, but * that's really ok. */ do { send_recvdone_event(sock, &dev, ISC_R_EOF); dev = ISC_LIST_HEAD(sock->recv_list); } while (dev != NULL); goto poke; case DOIO_UNEXPECTED: case DOIO_SUCCESS: case DOIO_HARD: break; } next: dev = ISC_LIST_HEAD(sock->recv_list); } poke: if (!EMPTY(sock->recv_list)) select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); } static void internal_send(isc_task_t *me, isc_event_t *ev) { isc_socketevent_t *dev; isc_socket_t *sock; isc_task_t *task; (void)me; INSIST(ev->type == ISC_SOCKEVENT_INTW); /* * Find out what socket this is and lock it. */ sock = (isc_socket_t *)ev->sender; INSIST(VALID_SOCKET(sock)); LOCK(&sock->lock); XTRACE(TRACE_SEND, ("internal_send: task %p got event %p, sock %p, fd %d\n", me, ev, sock, sock->fd)); INSIST(sock->pending_send == 1); sock->pending_send = 0; INSIST(sock->references > 0); sock->references--; /* the internal event is done with this socket */ if (sock->references == 0) { UNLOCK(&sock->lock); destroy(&sock); return; } /* * Try to do as much I/O as possible on this socket. There are no * limits here, currently. If some sort of quantum write count is * desired before giving up control, make certain to process markers * regardless of quantum. */ dev = ISC_LIST_HEAD(sock->send_list); while (dev != NULL) { task = dev->sender; /* * If this is a marker event, post its completion and * continue the loop. */ if (dev->type == ISC_SOCKEVENT_SENDMARK) { send_senddone_event(sock, &dev, sock->send_result); goto next; } if (sock->send_result != ISC_R_SUCCESS) { send_senddone_event(sock, &dev, sock->send_result); goto next; } switch (doio_send(sock, dev)) { case DOIO_SOFT: goto poke; case DOIO_HARD: case DOIO_UNEXPECTED: case DOIO_SUCCESS: break; } next: dev = ISC_LIST_HEAD(sock->send_list); } poke: if (!EMPTY(sock->send_list)) select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); } /* * This is the thread that will loop forever, always in a select or poll * call. * * When select returns something to do, track down what thread gets to do * this I/O and post the event to it. */ static isc_threadresult_t watcher(void *uap) { isc_socketmgr_t *manager = uap; isc_socket_t *sock; isc_boolean_t done; int ctlfd; int cc; fd_set readfds; fd_set writefds; int msg; isc_boolean_t unlock_sock; int i; isc_socketevent_t *rev; isc_event_t *ev2; int maxfd; /* * Get the control fd here. This will never change. */ LOCK(&manager->lock); ctlfd = manager->pipe_fds[0]; done = ISC_FALSE; while (!done) { do { readfds = manager->read_fds; writefds = manager->write_fds; maxfd = manager->maxfd + 1; #ifdef ISC_SOCKET_DEBUG XTRACE(TRACE_WATCHER, ("select maxfd %d\n", maxfd)); for (i = 0 ; i < FD_SETSIZE ; i++) { int printit; printit = 0; if (FD_ISSET(i, &readfds)) { XTRACE(TRACE_WATCHER, ("select r on %d\n", i)); printit = 1; } if (FD_ISSET(i, &writefds)) { XTRACE(TRACE_WATCHER, ("select w on %d\n", i)); printit = 1; } } #endif UNLOCK(&manager->lock); cc = select(maxfd, &readfds, &writefds, NULL, NULL); XTRACE(TRACE_WATCHER, ("select(%d, ...) == %d, errno %d\n", maxfd, cc, errno)); if (cc < 0) { if (!SOFT_ERROR(errno)) FATAL_ERROR(__FILE__, __LINE__, "select failed: %s", strerror(errno)); } LOCK(&manager->lock); } while (cc < 0); /* * Process reads on internal, control fd. */ if (FD_ISSET(ctlfd, &readfds)) { for (;;) { msg = select_readmsg(manager); XTRACE(TRACE_WATCHER, ("watcher got message %d\n", msg)); /* * Nothing to read? */ if (msg == SELECT_POKE_NOTHING) break; /* * handle shutdown message. We really should * jump out of this loop right away, but * it doesn't matter if we have to do a little * more work first. */ if (msg == SELECT_POKE_SHUTDOWN) { XTRACE(TRACE_WATCHER, ("watcher got SHUTDOWN\n")); done = ISC_TRUE; break; } /* * This is a wakeup on a socket. Look * at the event queue for both read and write, * and decide if we need to watch on it now * or not. */ if (msg >= 0) { INSIST(msg < FD_SETSIZE); if (manager->fdstate[msg] == CLOSE_PENDING) { manager->fdstate[msg] = CLOSED; FD_CLR(msg, &manager->read_fds); FD_CLR(msg, &manager->write_fds); close(msg); XTRACE(TRACE_WATCHER, ("Watcher closed %d\n", msg)); continue; } if (manager->fdstate[msg] != MANAGED) continue; sock = manager->fds[msg]; LOCK(&sock->lock); XTRACE(TRACE_WATCHER, ("watcher locked socket %p\n", sock)); /* * If there are no events, or there * is an event but we have already * queued up the internal event on a * task's queue, clear the bit. * Otherwise, set it. */ rev = ISC_LIST_HEAD(sock->recv_list); ev2 = (isc_event_t *)ISC_LIST_HEAD(sock->accept_list); if ((rev == NULL && ev2 == NULL) || sock->pending_recv || sock->pending_accept) { FD_CLR(sock->fd, &manager->read_fds); XTRACE(TRACE_WATCHER, ("watch cleared r\n")); } else { FD_SET(sock->fd, &manager->read_fds); XTRACE(TRACE_WATCHER, ("watch set r\n")); } rev = ISC_LIST_HEAD(sock->send_list); if ((rev == NULL || sock->pending_send) && !sock->connecting) { FD_CLR(sock->fd, &manager->write_fds); XTRACE(TRACE_WATCHER, ("watch cleared w\n")); } else { FD_SET(sock->fd, &manager->write_fds); XTRACE(TRACE_WATCHER, ("watch set w\n")); } UNLOCK(&sock->lock); } } } /* * Process read/writes on other fds here. Avoid locking * and unlocking twice if both reads and writes are possible. */ for (i = 0 ; i < maxfd ; i++) { if (i == manager->pipe_fds[0] || i == manager->pipe_fds[1]) continue; if (manager->fdstate[i] == CLOSE_PENDING) { manager->fdstate[i] = CLOSED; FD_CLR(i, &manager->read_fds); FD_CLR(i, &manager->write_fds); close(i); XTRACE(TRACE_WATCHER, ("Watcher closed %d\n", i)); continue; } sock = manager->fds[i]; unlock_sock = ISC_FALSE; if (FD_ISSET(i, &readfds)) { if (sock == NULL) { FD_CLR(i, &manager->read_fds); goto check_write; } XTRACE(TRACE_WATCHER, ("watcher r on %d, sock %p\n", i, manager->fds[i])); unlock_sock = ISC_TRUE; LOCK(&sock->lock); if (sock->listener) dispatch_accept(sock); else dispatch_read(sock); FD_CLR(i, &manager->read_fds); } check_write: if (FD_ISSET(i, &writefds)) { if (sock == NULL) { FD_CLR(i, &manager->write_fds); continue; } XTRACE(TRACE_WATCHER, ("watcher w on %d, sock %p\n", i, manager->fds[i])); if (!unlock_sock) { unlock_sock = ISC_TRUE; LOCK(&sock->lock); } if (sock->connecting) dispatch_connect(sock); else dispatch_write(sock); FD_CLR(i, &manager->write_fds); } if (unlock_sock) UNLOCK(&sock->lock); } } XTRACE(TRACE_WATCHER, ("Watcher exiting\n")); UNLOCK(&manager->lock); return ((isc_threadresult_t)0); } /* * Create a new socket manager. */ isc_result_t isc_socketmgr_create(isc_mem_t *mctx, isc_socketmgr_t **managerp) { isc_socketmgr_t *manager; REQUIRE(managerp != NULL && *managerp == NULL); XENTER(TRACE_MANAGER, "isc_socketmgr_create"); manager = isc_mem_get(mctx, sizeof *manager); if (manager == NULL) return (ISC_R_NOMEMORY); manager->magic = SOCKET_MANAGER_MAGIC; manager->mctx = mctx; memset(manager->fds, 0, sizeof(manager->fds)); manager->nsockets = 0; if (isc_mutex_init(&manager->lock) != ISC_R_SUCCESS) { isc_mem_put(mctx, manager, sizeof *manager); UNEXPECTED_ERROR(__FILE__, __LINE__, "isc_mutex_init() failed"); return (ISC_R_UNEXPECTED); } if (isc_condition_init(&manager->shutdown_ok) != ISC_R_SUCCESS) { (void)isc_mutex_destroy(&manager->lock); isc_mem_put(mctx, manager, sizeof *manager); UNEXPECTED_ERROR(__FILE__, __LINE__, "isc_condition_init() failed"); return (ISC_R_UNEXPECTED); } /* * Create the special fds that will be used to wake up the * select/poll loop when something internal needs to be done. */ if (pipe(manager->pipe_fds) != 0) { (void)isc_mutex_destroy(&manager->lock); isc_mem_put(mctx, manager, sizeof *manager); UNEXPECTED_ERROR(__FILE__, __LINE__, "pipe() failed: %s", strerror(errno)); return (ISC_R_UNEXPECTED); } RUNTIME_CHECK(make_nonblock(manager->pipe_fds[0]) == ISC_R_SUCCESS); RUNTIME_CHECK(make_nonblock(manager->pipe_fds[1]) == ISC_R_SUCCESS); /* * Set up initial state for the select loop */ FD_ZERO(&manager->read_fds); FD_ZERO(&manager->write_fds); FD_SET(manager->pipe_fds[0], &manager->read_fds); manager->maxfd = manager->pipe_fds[0]; memset(manager->fdstate, 0, sizeof(manager->fdstate)); /* * Start up the select/poll thread. */ if (isc_thread_create(watcher, manager, &manager->watcher) != ISC_R_SUCCESS) { (void)isc_mutex_destroy(&manager->lock); isc_mem_put(mctx, manager, sizeof *manager); UNEXPECTED_ERROR(__FILE__, __LINE__, "isc_thread_create() failed"); close(manager->pipe_fds[0]); close(manager->pipe_fds[1]); return (ISC_R_UNEXPECTED); } *managerp = manager; XEXIT(TRACE_MANAGER, "isc_socketmgr_create (normal)"); return (ISC_R_SUCCESS); } void isc_socketmgr_destroy(isc_socketmgr_t **managerp) { isc_socketmgr_t *manager; int i; /* * Destroy a socket manager. */ REQUIRE(managerp != NULL); manager = *managerp; REQUIRE(VALID_MANAGER(manager)); LOCK(&manager->lock); XTRACE(TRACE_MANAGER, ("nsockets == %d\n", manager->nsockets)); /* * Wait for all sockets to be destroyed. */ while (manager->nsockets != 0) { XTRACE(TRACE_MANAGER, ("nsockets == %d\n", manager->nsockets)); WAIT(&manager->shutdown_ok, &manager->lock); } UNLOCK(&manager->lock); /* * Here, poke our select/poll thread. Do this by closing the write * half of the pipe, which will send EOF to the read half. */ select_poke(manager, SELECT_POKE_SHUTDOWN); /* * Wait for thread to exit. */ if (isc_thread_join(manager->watcher, NULL) != ISC_R_SUCCESS) UNEXPECTED_ERROR(__FILE__, __LINE__, "isc_thread_join() failed"); /* * Clean up. */ close(manager->pipe_fds[0]); close(manager->pipe_fds[1]); for (i = 0 ; i < FD_SETSIZE ; i++) if (manager->fdstate[i] == CLOSE_PENDING) close(i); (void)isc_condition_destroy(&manager->shutdown_ok); (void)isc_mutex_destroy(&manager->lock); manager->magic = 0; isc_mem_put(manager->mctx, manager, sizeof *manager); *managerp = NULL; } isc_result_t isc_socket_recvv(isc_socket_t *sock, isc_bufferlist_t *buflist, unsigned int minimum, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; isc_boolean_t was_empty; unsigned int iocount; isc_buffer_t *buffer; REQUIRE(VALID_SOCKET(sock)); REQUIRE(buflist != NULL); REQUIRE(!ISC_LIST_EMPTY(*buflist)); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); iocount = isc_bufferlist_availablecount(buflist); REQUIRE(iocount > 0); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_RECVDONE, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } /*** *** From here down, only ISC_R_SUCCESS can be returned. Any further *** error information will result in the done event being posted *** to the task rather than this function failing. ***/ /* * UDP sockets are always partial read */ if (sock->type == isc_sockettype_udp) dev->minimum = 1; else { if (minimum == 0) dev->minimum = iocount; else dev->minimum = minimum; } dev->sender = task; /* * Move each buffer from the passed in list to our internal one. */ buffer = ISC_LIST_HEAD(*buflist); while (buffer != NULL) { ISC_LIST_DEQUEUE(*buflist, buffer, link); ISC_LIST_ENQUEUE(dev->bufferlist, buffer, link); buffer = ISC_LIST_HEAD(*buflist); } /* * If the read queue is empty, try to do the I/O right now. */ was_empty = ISC_LIST_EMPTY(sock->recv_list); if (!was_empty) goto queue; if (sock->recv_result != ISC_R_SUCCESS) { send_recvdone_event(sock, &dev, sock->recv_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } switch (doio_recv(sock, dev)) { case DOIO_SOFT: goto queue; case DOIO_EOF: send_recvdone_event(sock, &dev, ISC_R_EOF); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); case DOIO_HARD: case DOIO_UNEXPECTED: case DOIO_SUCCESS: UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } queue: /* * We couldn't read all or part of the request right now, so queue * it. * * Attach to socket and to task */ isc_task_attach(task, &ntask); dev->attributes |= ISC_SOCKEVENTATTR_ATTACHED; /* * Enqueue the request. If the socket was previously not being * watched, poke the watcher to start paying attention to it. */ ISC_LIST_ENQUEUE(sock->recv_list, dev, link); if (was_empty) select_poke(sock->manager, sock->fd); XTRACE(TRACE_RECV, ("isc_socket_recvv: queued event %p, task %p\n", dev, ntask)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_recv(isc_socket_t *sock, isc_region_t *region, unsigned int minimum, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; isc_boolean_t was_empty; REQUIRE(VALID_SOCKET(sock)); REQUIRE(region != NULL); REQUIRE(region->length >= minimum); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_RECVDONE, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } /* * UDP sockets are always partial read */ if (sock->type == isc_sockettype_udp) dev->minimum = 1; else { if (minimum == 0) dev->minimum = region->length; else dev->minimum = minimum; } dev->result = ISC_R_SUCCESS; dev->n = 0; dev->region = *region; dev->sender = task; was_empty = ISC_LIST_EMPTY(sock->recv_list); /* * If the read queue is empty, try to do the I/O right now. */ if (!was_empty) goto queue; if (sock->recv_result != ISC_R_SUCCESS) { send_recvdone_event(sock, &dev, sock->recv_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } switch (doio_recv(sock, dev)) { case DOIO_SOFT: goto queue; case DOIO_EOF: send_recvdone_event(sock, &dev, ISC_R_EOF); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); case DOIO_HARD: case DOIO_UNEXPECTED: case DOIO_SUCCESS: UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } queue: /* * We couldn't read all or part of the request right now, so queue * it. * * Attach to socket and to task */ isc_task_attach(task, &ntask); dev->attributes |= ISC_SOCKEVENTATTR_ATTACHED; /* * Enqueue the request. If the socket was previously not being * watched, poke the watcher to start paying attention to it. */ ISC_LIST_ENQUEUE(sock->recv_list, dev, link); if (was_empty) select_poke(sock->manager, sock->fd); XTRACE(TRACE_RECV, ("isc_socket_recv: queued event %p, task %p\n", dev, ntask)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_send(isc_socket_t *sock, isc_region_t *region, isc_task_t *task, isc_taskaction_t action, void *arg) { /* * REQUIRE() checking performed in isc_socket_sendto() */ return (isc_socket_sendto(sock, region, task, action, arg, NULL, NULL)); } isc_result_t isc_socket_sendto(isc_socket_t *sock, isc_region_t *region, isc_task_t *task, isc_taskaction_t action, void *arg, isc_sockaddr_t *address, struct in6_pktinfo *pktinfo) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; isc_boolean_t was_empty; REQUIRE(VALID_SOCKET(sock)); REQUIRE(region != NULL); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_SENDDONE, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } dev->region = *region; dev->sender = task; set_dev_address(address, sock, dev); /* * If the read queue is empty, try to do the I/O right now. */ was_empty = ISC_LIST_EMPTY(sock->send_list); if (!was_empty) goto queue; if (sock->send_result != ISC_R_SUCCESS) { send_senddone_event(sock, &dev, sock->send_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } switch (doio_send(sock, dev)) { case DOIO_SOFT: goto queue; case DOIO_HARD: case DOIO_UNEXPECTED: case DOIO_SUCCESS: UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } queue: /* * We couldn't send all or part of the request right now, so queue * it. */ isc_task_attach(task, &ntask); dev->attributes |= ISC_SOCKEVENTATTR_ATTACHED; /* * Enqueue the request. If the socket was previously not being * watched, poke the watcher to start paying attention to it. */ ISC_LIST_ENQUEUE(sock->send_list, dev, link); if (was_empty) select_poke(sock->manager, sock->fd); XTRACE(TRACE_SEND, ("isc_socket_send: queued event %p, task %p\n", dev, ntask)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_sendv(isc_socket_t *sock, isc_bufferlist_t *buflist, isc_task_t *task, isc_taskaction_t action, void *arg) { return (isc_socket_sendtov(sock, buflist, task, action, arg, NULL, NULL)); } isc_result_t isc_socket_sendtov(isc_socket_t *sock, isc_bufferlist_t *buflist, isc_task_t *task, isc_taskaction_t action, void *arg, isc_sockaddr_t *address, struct in6_pktinfo *pktinfo) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; isc_boolean_t was_empty; unsigned int iocount; isc_buffer_t *buffer; REQUIRE(VALID_SOCKET(sock)); REQUIRE(buflist != NULL); REQUIRE(!ISC_LIST_EMPTY(*buflist)); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); iocount = isc_bufferlist_usedcount(buflist); REQUIRE(iocount > 0); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_SENDDONE, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } /*** *** From here down, only ISC_R_SUCCESS can be returned. Any further *** error information will result in the done event being posted *** to the task rather than this function failing. ***/ dev->sender = task; set_dev_address(address, sock, dev); /* * Move each buffer from the passed in list to our internal one. */ buffer = ISC_LIST_HEAD(*buflist); while (buffer != NULL) { ISC_LIST_DEQUEUE(*buflist, buffer, link); ISC_LIST_ENQUEUE(dev->bufferlist, buffer, link); buffer = ISC_LIST_HEAD(*buflist); } /* * If the read queue is empty, try to do the I/O right now. */ was_empty = ISC_LIST_EMPTY(sock->send_list); if (!was_empty) goto queue; if (sock->send_result != ISC_R_SUCCESS) { send_senddone_event(sock, &dev, sock->send_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } switch (doio_send(sock, dev)) { case DOIO_SOFT: goto queue; case DOIO_HARD: case DOIO_UNEXPECTED: case DOIO_SUCCESS: UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } queue: /* * We couldn't send all or part of the request right now, so queue * it. */ isc_task_attach(task, &ntask); dev->attributes |= ISC_SOCKEVENTATTR_ATTACHED; /* * Enqueue the request. If the socket was previously not being * watched, poke the watcher to start paying attention to it. */ ISC_LIST_ENQUEUE(sock->send_list, dev, link); if (was_empty) select_poke(sock->manager, sock->fd); XTRACE(TRACE_SEND, ("isc_socket_send: queued event %p, task %p\n", dev, ntask)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_bind(isc_socket_t *sock, isc_sockaddr_t *sockaddr) { int on = 1; LOCK(&sock->lock); if (setsockopt(sock->fd, SOL_SOCKET, SO_REUSEADDR, (void *)&on, sizeof on) < 0) { UNEXPECTED_ERROR(__FILE__, __LINE__, "setsockopt(%d) failed", sock->fd); /* Press on... */ } if (bind(sock->fd, &sockaddr->type.sa, sockaddr->length) < 0) { UNLOCK(&sock->lock); switch (errno) { case EACCES: return (ISC_R_NOPERM); case EADDRNOTAVAIL: return (ISC_R_ADDRNOTAVAIL); case EADDRINUSE: return (ISC_R_ADDRINUSE); case EINVAL: return (ISC_R_BOUND); default: UNEXPECTED_ERROR(__FILE__, __LINE__, "bind: %s", strerror(errno)); return (ISC_R_UNEXPECTED); } } UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * set up to listen on a given socket. We do this by creating an internal * event that will be dispatched when the socket has read activity. The * watcher will send the internal event to the task when there is a new * connection. * * Unlike in read, we don't preallocate a done event here. Every time there * is a new connection we'll have to allocate a new one anyway, so we might * as well keep things simple rather than having to track them. */ isc_result_t isc_socket_listen(isc_socket_t *sock, unsigned int backlog) { REQUIRE(VALID_SOCKET(sock)); LOCK(&sock->lock); REQUIRE(!sock->listener); REQUIRE(sock->type == isc_sockettype_tcp); if (backlog == 0) backlog = SOMAXCONN; if (listen(sock->fd, (int)backlog) < 0) { UNLOCK(&sock->lock); UNEXPECTED_ERROR(__FILE__, __LINE__, "listen: %s", strerror(errno)); return (ISC_R_UNEXPECTED); } sock->listener = 1; UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * This should try to do agressive accept() XXXMLG */ isc_result_t isc_socket_accept(isc_socket_t *sock, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socket_newconnev_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; isc_socket_t *nsock; isc_result_t ret; XENTER(TRACE_LISTEN, "isc_socket_accept"); REQUIRE(VALID_SOCKET(sock)); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); LOCK(&sock->lock); REQUIRE(sock->listener); /* * Sender field is overloaded here with the task we will be sending * this event to. Just before the actual event is delivered the * actual sender will be touched up to be the socket. */ dev = (isc_socket_newconnev_t *) isc_event_allocate(manager->mctx, task, ISC_SOCKEVENT_NEWCONN, action, arg, sizeof (*dev)); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } ISC_LINK_INIT(dev, link); ret = allocate_socket(manager, sock->type, &nsock); if (ret != ISC_R_SUCCESS) { isc_event_free((isc_event_t **)&dev); UNLOCK(&sock->lock); return (ret); } /* * Attach to socket and to task */ isc_task_attach(task, &ntask); nsock->references++; dev->sender = ntask; dev->newsocket = nsock; /* * poke watcher here. We still have the socket locked, so there * is no race condition. We will keep the lock for such a short * bit of time waking it up now or later won't matter all that much. */ if (EMPTY(sock->accept_list)) select_poke(manager, sock->fd); ISC_LIST_ENQUEUE(sock->accept_list, dev, link); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_connect(isc_socket_t *sock, isc_sockaddr_t *addr, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socket_connev_t *dev; isc_task_t *ntask = NULL; isc_socketmgr_t *manager; int cc; XENTER(TRACE_CONNECT, "isc_socket_connect"); REQUIRE(VALID_SOCKET(sock)); REQUIRE(addr != NULL); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); REQUIRE(addr != NULL); LOCK(&sock->lock); REQUIRE(!sock->connecting); dev = (isc_socket_connev_t *)isc_event_allocate(manager->mctx, sock, ISC_SOCKEVENT_CONNECT, action, arg, sizeof (*dev)); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } ISC_LINK_INIT(dev, link); /* * Try to do the connect right away, as there can be only one * outstanding, and it might happen to complete. */ sock->address = *addr; cc = connect(sock->fd, &addr->type.sa, addr->length); if (cc < 0) { if (SOFT_ERROR(errno) || errno == EINPROGRESS) goto queue; switch (errno) { case ECONNREFUSED: dev->result = ISC_R_CONNREFUSED; goto err_exit; case ENETUNREACH: dev->result = ISC_R_NETUNREACH; goto err_exit; } sock->connected = 0; UNEXPECTED_ERROR(__FILE__, __LINE__, "%s", strerror(errno)); UNLOCK(&sock->lock); return (ISC_R_UNEXPECTED); err_exit: sock->connected = 0; isc_task_send(task, (isc_event_t **)&dev); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * If connect completed, fire off the done event */ if (cc == 0) { sock->connected = 1; dev->result = ISC_R_SUCCESS; isc_task_send(task, (isc_event_t **)&dev); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } queue: XTRACE(TRACE_CONNECT, ("queueing connect internal event\n")); /* * Attach to to task */ isc_task_attach(task, &ntask); sock->connecting = 1; dev->sender = ntask; /* * poke watcher here. We still have the socket locked, so there * is no race condition. We will keep the lock for such a short * bit of time waking it up now or later won't matter all that much. */ if (sock->connect_ev == NULL) select_poke(manager, sock->fd); sock->connect_ev = dev; UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * Called when a socket with a pending connect() finishes. */ static void internal_connect(isc_task_t *me, isc_event_t *ev) { isc_socket_t *sock; isc_socket_connev_t *dev; isc_task_t *task; int cc; ISC_SOCKADDR_LEN_T optlen; (void)me; INSIST(ev->type == ISC_SOCKEVENT_INTW); sock = ev->sender; INSIST(VALID_SOCKET(sock)); LOCK(&sock->lock); XTRACE(TRACE_CONNECT, ("internal_connect called, locked parent sock %p\n", sock)); INSIST(sock->connecting); sock->connecting = 0; /* * When the internal event was sent the reference count was bumped * to keep the socket around for us. Decrement the count here. */ INSIST(sock->references > 0); sock->references--; if (sock->references == 0) { UNLOCK(&sock->lock); destroy(&sock); return; } /* * Has this event been canceled? */ dev = sock->connect_ev; if (dev == NULL) { UNLOCK(&sock->lock); return; } /* * Get any possible error status here. */ optlen = sizeof(cc); if (getsockopt(sock->fd, SOL_SOCKET, SO_ERROR, (void *)&cc, (void *)&optlen) < 0) cc = errno; else errno = cc; if (errno != 0) { /* * If the error is EAGAIN, just re-select on this * fd and pretend nothing strange happened. */ if (SOFT_ERROR(errno) || errno == EINPROGRESS) { sock->connecting = 1; select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); return; } /* * Translate other errors into ISC_R_* flavors. */ switch (errno) { case ETIMEDOUT: dev->result = ISC_R_TIMEDOUT; break; case ECONNREFUSED: dev->result = ISC_R_CONNREFUSED; break; case ENETUNREACH: dev->result = ISC_R_NETUNREACH; break; default: dev->result = ISC_R_UNEXPECTED; UNEXPECTED_ERROR(__FILE__, __LINE__, "internal_connect: connect() %s", strerror(errno)); } } else dev->result = ISC_R_SUCCESS; sock->connect_ev = NULL; UNLOCK(&sock->lock); task = dev->sender; dev->sender = sock; isc_task_sendanddetach(&task, (isc_event_t **)&dev); } isc_result_t isc_socket_getpeername(isc_socket_t *sock, isc_sockaddr_t *addressp) { REQUIRE(VALID_SOCKET(sock)); REQUIRE(addressp != NULL); LOCK(&sock->lock); *addressp = sock->address; UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_getsockname(isc_socket_t *sock, isc_sockaddr_t *addressp) { ISC_SOCKADDR_LEN_T len; REQUIRE(VALID_SOCKET(sock)); REQUIRE(addressp != NULL); LOCK(&sock->lock); len = sizeof addressp->type; if (getsockname(sock->fd, &addressp->type.sa, (void *)&len) < 0) { UNEXPECTED_ERROR(__FILE__, __LINE__, "getsockname: %s", strerror(errno)); UNLOCK(&sock->lock); return (ISC_R_UNEXPECTED); } addressp->length = (unsigned int)len; UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * Run through the list of events on this socket, and cancel the ones * queued for task "task" of type "how". "how" is a bitmask. */ void isc_socket_cancel(isc_socket_t *sock, isc_task_t *task, unsigned int how) { isc_boolean_t poke_needed; REQUIRE(VALID_SOCKET(sock)); /* * Quick exit if there is nothing to do. Don't even bother locking * in this case. */ if (how == 0) return; poke_needed = ISC_FALSE; LOCK(&sock->lock); /* * All of these do the same thing, more or less. * Each will: * o If the internal event is marked as "posted" try to * remove it from the task's queue. If this fails, mark it * as canceled instead, and let the task clean it up later. * o For each I/O request for that task of that type, post * its done event with status of "ISC_R_CANCELED". * o Reset any state needed. */ if (((how & ISC_SOCKCANCEL_RECV) == ISC_SOCKCANCEL_RECV) && !EMPTY(sock->recv_list)) { isc_socketevent_t *dev; isc_socketevent_t *next; isc_task_t *current_task; dev = ISC_LIST_HEAD(sock->recv_list); while (dev != NULL) { current_task = dev->sender; next = ISC_LIST_NEXT(dev, link); if ((task == NULL) || (task == current_task)) send_recvdone_event(sock, &dev, ISC_R_CANCELED); dev = next; } } if (((how & ISC_SOCKCANCEL_SEND) == ISC_SOCKCANCEL_SEND) && !EMPTY(sock->send_list)) { isc_socketevent_t *dev; isc_socketevent_t *next; isc_task_t *current_task; dev = ISC_LIST_HEAD(sock->send_list); while (dev != NULL) { current_task = dev->sender; next = ISC_LIST_NEXT(dev, link); if ((task == NULL) || (task == current_task)) send_senddone_event(sock, &dev, ISC_R_CANCELED); dev = next; } } if (((how & ISC_SOCKCANCEL_ACCEPT) == ISC_SOCKCANCEL_ACCEPT) && !EMPTY(sock->accept_list)) { isc_socket_newconnev_t *dev; isc_socket_newconnev_t *next; isc_task_t *current_task; dev = ISC_LIST_HEAD(sock->accept_list); while (dev != NULL) { current_task = dev->sender; next = ISC_LIST_NEXT(dev, link); if ((task == NULL) || (task == current_task)) { ISC_LIST_UNLINK(sock->accept_list, dev, link); dev->newsocket->references--; free_socket(&dev->newsocket); dev->result = ISC_R_CANCELED; dev->sender = sock; isc_task_sendanddetach(¤t_task, (isc_event_t **)&dev); } dev = next; } } /* * Connecting is not a list. */ if (((how & ISC_SOCKCANCEL_CONNECT) == ISC_SOCKCANCEL_CONNECT) && sock->connect_ev != NULL) { isc_socket_connev_t *dev; isc_task_t *current_task; dev = sock->connect_ev; current_task = dev->sender; if ((task == NULL) || (task == current_task)) { sock->connect_ev = NULL; dev->result = ISC_R_CANCELED; dev->sender = sock; isc_task_sendanddetach(¤t_task, (isc_event_t **)&dev); } } /* * Need to guess if we need to poke or not... XXX */ select_poke(sock->manager, sock->fd); UNLOCK(&sock->lock); } isc_result_t isc_socket_recvmark(isc_socket_t *sock, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; REQUIRE(VALID_SOCKET(sock)); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_RECVMARK, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } dev->result = ISC_R_SUCCESS; dev->minimum = 0; /* * If the queue is empty, simply return the last error we got on * this socket as the result code, and send off the done event. */ if (EMPTY(sock->recv_list)) { send_recvdone_event(sock, &dev, sock->recv_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * Bad luck. The queue wasn't empty. Insert this in the proper * place. */ isc_task_attach(task, &ntask); dev->sender = ntask; ISC_LIST_ENQUEUE(sock->recv_list, dev, link); XTRACE(TRACE_RECV, ("isc_socket_recvmark: queued event dev %p, task %p\n", dev, task)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_result_t isc_socket_sendmark(isc_socket_t *sock, isc_task_t *task, isc_taskaction_t action, void *arg) { isc_socketevent_t *dev; isc_socketmgr_t *manager; isc_task_t *ntask = NULL; REQUIRE(VALID_SOCKET(sock)); REQUIRE(task != NULL); REQUIRE(action != NULL); manager = sock->manager; REQUIRE(VALID_MANAGER(manager)); LOCK(&sock->lock); dev = allocate_socketevent(sock, ISC_SOCKEVENT_SENDMARK, action, arg); if (dev == NULL) { UNLOCK(&sock->lock); return (ISC_R_NOMEMORY); } dev->result = ISC_R_SUCCESS; dev->minimum = 0; /* * If the queue is empty, simply return the last error we got on * this socket as the result code, and send off the done event. */ if (EMPTY(sock->send_list)) { send_senddone_event(sock, &dev, sock->send_result); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } /* * Bad luck. The queue wasn't empty. Insert this in the proper * place. */ isc_task_attach(task, &ntask); dev->sender = ntask; ISC_LIST_ENQUEUE(sock->send_list, dev, link); XTRACE(TRACE_SEND, ("isc_socket_sendmark: queued event dev %p, task %p\n", dev, task)); UNLOCK(&sock->lock); return (ISC_R_SUCCESS); } isc_sockettype_t isc_socket_gettype(isc_socket_t *sock) { REQUIRE(VALID_SOCKET(sock)); return (sock->type); }