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This commit introduces new APIs for applications and signal handling, intended to replace isc_app for applications built on top of libisc. * isc_app will be replaced with isc_loopmgr, which handles the starting and stopping of applications. In isc_loopmgr, the main thread is not blocked, but is part of the working thread set. The loop manager will start a number of threads, each with a uv_loop event loop running. Setup and teardown functions can be assigned which will run when the loop starts and stops, and jobs can be scheduled to run in the meantime. When isc_loopmgr_shutdown() is run from any the loops, all loops will shut down and the application can terminate. * signal handling will now be handled with a separate isc_signal unit. isc_loopmgr only handles SIGTERM and SIGINT for application termination, but the application may install additional signal handlers, such as SIGHUP as a signal to reload configuration. * new job running primitives, isc_job and isc_async, have been added. Both units schedule callbacks (specifying a callback function and argument) on an event loop. The difference is that isc_job unit is unlocked and not thread-safe, so it can be used to efficiently run jobs in the same thread, while isc_async is thread-safe and uses locking, so it can be used to pass jobs from one thread to another. * isc_tid will be used to track the thread ID in isc_loop worker threads. * unit tests have been added for the new APIs.
58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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#include <stdlib.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <isc/async.h>
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#include <isc/atomic.h>
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#include <isc/barrier.h>
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#include <isc/condition.h>
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#include <isc/job.h>
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#include <isc/list.h>
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#include <isc/loop.h>
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#include <isc/magic.h>
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#include <isc/mem.h>
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#include <isc/mutex.h>
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#include <isc/refcount.h>
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#include <isc/result.h>
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#include <isc/signal.h>
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#include <isc/strerr.h>
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#include <isc/thread.h>
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#include <isc/util.h>
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#include <isc/uv.h>
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#include <isc/work.h>
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#include "job_p.h"
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#include "loop_p.h"
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void
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isc_async_run(isc_loop_t *loop, isc_job_cb cb, void *cbarg) {
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int r;
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isc_job_t *job = NULL;
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REQUIRE(VALID_LOOP(loop));
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REQUIRE(cb != NULL);
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job = isc__job_new(loop, cb, cbarg);
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/* Now send the half initialized job to loop queue */
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LOCK(&loop->queue_lock);
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ISC_LIST_APPEND(loop->queue_jobs, job, link);
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UNLOCK(&loop->queue_lock);
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r = uv_async_send(&loop->queue_trigger);
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UV_RUNTIME_CHECK(uv_async_send, r);
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}
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