mirror of
https://gitlab.isc.org/isc-projects/bind9
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The isc/platform.h header was left empty which things either already moved to config.h or to appropriate headers. This is just the final cleanup commit.
205 lines
5.6 KiB
C
205 lines
5.6 KiB
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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/*
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* Portions of isc_random_uniform():
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*
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* Copyright (c) 1996, David Mazieres <dm@uun.org>
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* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <inttypes.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <isc/once.h>
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#include <isc/random.h>
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#include <isc/result.h>
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#include <isc/thread.h>
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#include <isc/types.h>
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#include <isc/util.h>
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#include "entropy_private.h"
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/*
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* The specific implementation for PRNG is included as a C file
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* that has to provide a static variable named seed, and a function
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* uint32_t next(void) that provides next random number.
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*
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* The implementation must be thread-safe.
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*/
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/*
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* Two contestants have been considered: the xoroshiro family of the
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* functions by Villa&Blackman, and PCG by O'Neill. After
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* consideration, the xoshiro128starstar function has been chosen as
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* the uint32_t random number provider because it is very fast and has
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* good enough properties for our usage pattern.
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*/
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/*
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* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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*
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* To the extent possible under law, the author has dedicated all
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* copyright and related and neighboring rights to this software to the
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* public domain worldwide. This software is distributed without any
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* warranty.
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*
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* See <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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/*
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* This is xoshiro128** 1.0, our 32-bit all-purpose, rock-solid generator.
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* It has excellent (sub-ns) speed, a state size (128 bits) that is large
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* enough for mild parallelism, and it passes all tests we are aware of.
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*
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* For generating just single-precision (i.e., 32-bit) floating-point
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* numbers, xoshiro128+ is even faster.
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*
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* The state must be seeded so that it is not everywhere zero.
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*/
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static thread_local uint32_t seed[4] = { 0 };
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static inline uint32_t
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rotl(const uint32_t x, int k) {
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return ((x << k) | (x >> (32 - k)));
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}
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static inline uint32_t
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next(void) {
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uint32_t result_starstar, t;
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result_starstar = rotl(seed[0] * 5, 7) * 9;
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t = seed[1] << 9;
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seed[2] ^= seed[0];
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seed[3] ^= seed[1];
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seed[1] ^= seed[2];
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seed[0] ^= seed[3];
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seed[2] ^= t;
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seed[3] = rotl(seed[3], 11);
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return (result_starstar);
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}
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static thread_local isc_once_t isc_random_once = ISC_ONCE_INIT;
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static void
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isc_random_initialize(void) {
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int useed[4] = { 0, 0, 0, 1 };
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#if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION
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/*
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* Set a constant seed to help in problem reproduction should fuzzing
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* find a crash or a hang. The seed array must be non-zero else
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* xoshiro128starstar will generate an infinite series of zeroes.
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*/
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#else /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */
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isc_entropy_get(useed, sizeof(useed));
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#endif /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */
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memmove(seed, useed, sizeof(seed));
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}
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uint8_t
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isc_random8(void) {
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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return (next() & 0xff);
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}
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uint16_t
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isc_random16(void) {
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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return (next() & 0xffff);
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}
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uint32_t
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isc_random32(void) {
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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return (next());
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}
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void
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isc_random_buf(void *buf, size_t buflen) {
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int i;
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uint32_t r;
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REQUIRE(buf != NULL);
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REQUIRE(buflen > 0);
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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for (i = 0; i + sizeof(r) <= buflen; i += sizeof(r)) {
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r = next();
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memmove((uint8_t *)buf + i, &r, sizeof(r));
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}
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r = next();
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memmove((uint8_t *)buf + i, &r, buflen % sizeof(r));
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return;
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}
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uint32_t
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isc_random_uniform(uint32_t upper_bound) {
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/* Copy of arc4random_uniform from OpenBSD */
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uint32_t r, min;
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RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
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ISC_R_SUCCESS);
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if (upper_bound < 2) {
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return (0);
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}
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#if (ULONG_MAX > 0xffffffffUL)
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min = 0x100000000UL % upper_bound;
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#else /* if (ULONG_MAX > 0xffffffffUL) */
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/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
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if (upper_bound > 0x80000000) {
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min = 1 + ~upper_bound; /* 2**32 - upper_bound */
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} else {
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/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
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min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
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}
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#endif /* if (ULONG_MAX > 0xffffffffUL) */
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/*
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* This could theoretically loop forever but each retry has
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* p > 0.5 (worst case, usually far better) of selecting a
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* number inside the range we need, so it should rarely need
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* to re-roll.
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*/
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for (;;) {
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r = next();
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if (r >= min) {
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break;
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}
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}
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return (r % upper_bound);
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}
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