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mirror of https://gitlab.isc.org/isc-projects/bind9 synced 2025-08-29 05:28:00 +00:00
bind/lib/isc/random.c
Ondřej Surý 01731d4b1b Add and use ISC_THREAD_LOCAL macro
The new ISC_THREAD_LOCAL macro unifies usage of platform dependent
Thread Local Storage definition thread_local vs __thread vs
__declspec(thread) to a single macro.

The commit also unifies the required level of support for TLS as for
some parts of the code it was mandatory and for some parts of the code
it wasn't.
2019-12-03 16:27:24 +01:00

161 lines
4.4 KiB
C

/*
* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* See the COPYRIGHT file distributed with this work for additional
* information regarding copyright ownership.
*/
/*
* Portions of isc_random_uniform():
*
* Copyright (c) 1996, David Mazieres <dm@uun.org>
* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <inttypes.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <isc/platform.h>
#include <isc/random.h>
#include <isc/result.h>
#include <isc/thread.h>
#include <isc/types.h>
#include <isc/util.h>
#include <isc/once.h>
#include "entropy_private.h"
/*
* The specific implementation for PRNG is included as a C file
* that has to provide a static variable named seed, and a function
* uint32_t next(void) that provides next random number.
*
* The implementation must be thread-safe.
*/
/*
* Two contestants have been considered: the xoroshiro family of the
* functions by Villa&Blackman, and PCG by O'Neill. After
* consideration, the xoshiro128starstar function has been chosen as
* the uint32_t random number provider because it is very fast and has
* good enough properties for our usage pattern.
*/
#include "xoshiro128starstar.c"
ISC_THREAD_LOCAL isc_once_t isc_random_once = ISC_ONCE_INIT;
static void
isc_random_initialize(void) {
int useed[4] = {0,0,0,1};
#if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION
/*
* Set a constant seed to help in problem reproduction should fuzzing
* find a crash or a hang. The seed array must be non-zero else
* xoshiro128starstar will generate an infinite series of zeroes.
*/
#else
isc_entropy_get(useed, sizeof(useed));
#endif
memmove(seed, useed, sizeof(seed));
}
uint8_t
isc_random8(void) {
RUNTIME_CHECK(isc_once_do(&isc_random_once,
isc_random_initialize) == ISC_R_SUCCESS);
return (next() & 0xff);
}
uint16_t
isc_random16(void) {
RUNTIME_CHECK(isc_once_do(&isc_random_once,
isc_random_initialize) == ISC_R_SUCCESS);
return (next() & 0xffff);
}
uint32_t
isc_random32(void) {
RUNTIME_CHECK(isc_once_do(&isc_random_once,
isc_random_initialize) == ISC_R_SUCCESS);
return (next());
}
void
isc_random_buf(void *buf, size_t buflen) {
int i;
uint32_t r;
REQUIRE(buf != NULL);
REQUIRE(buflen > 0);
RUNTIME_CHECK(isc_once_do(&isc_random_once,
isc_random_initialize) == ISC_R_SUCCESS);
for (i = 0; i + sizeof(r) <= buflen; i += sizeof(r)) {
r = next();
memmove((uint8_t *)buf + i, &r, sizeof(r));
}
r = next();
memmove((uint8_t *)buf + i, &r, buflen % sizeof(r));
return;
}
uint32_t
isc_random_uniform(uint32_t upper_bound) {
/* Copy of arc4random_uniform from OpenBSD */
uint32_t r, min;
RUNTIME_CHECK(isc_once_do(&isc_random_once,
isc_random_initialize) == ISC_R_SUCCESS);
if (upper_bound < 2) {
return (0);
}
#if (ULONG_MAX > 0xffffffffUL)
min = 0x100000000UL % upper_bound;
#else /* if (ULONG_MAX > 0xffffffffUL) */
/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
if (upper_bound > 0x80000000) {
min = 1 + ~upper_bound; /* 2**32 - upper_bound */
} else {
/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
}
#endif /* if (ULONG_MAX > 0xffffffffUL) */
/*
* This could theoretically loop forever but each retry has
* p > 0.5 (worst case, usually far better) of selecting a
* number inside the range we need, so it should rarely need
* to re-roll.
*/
for (;;) {
r = next();
if (r >= min) {
break;
}
}
return (r % upper_bound);
}