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https://gitlab.isc.org/isc-projects/bind9
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This commit converts the license handling to adhere to the REUSE specification. It specifically: 1. Adds used licnses to LICENSES/ directory 2. Add "isc" template for adding the copyright boilerplate 3. Changes all source files to include copyright and SPDX license header, this includes all the C sources, documentation, zone files, configuration files. There are notes in the doc/dev/copyrights file on how to add correct headers to the new files. 4. Handle the rest that can't be modified via .reuse/dep5 file. The binary (or otherwise unmodifiable) files could have license places next to them in <foo>.license file, but this would lead to cluttered repository and most of the files handled in the .reuse/dep5 file are system test files.
60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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#include <stddef.h>
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#include <stdint.h>
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#include <isc/buffer.h>
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#include <isc/lex.h>
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#include <isc/mem.h>
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#include <isc/util.h>
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#include "fuzz.h"
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bool debug = false;
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static isc_mem_t *mctx = NULL;
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static isc_lex_t *lex = NULL;
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int
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LLVMFuzzerInitialize(int *argc __attribute__((unused)),
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char ***argv __attribute__((unused))) {
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isc_result_t result;
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isc_mem_create(&mctx);
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result = isc_lex_create(mctx, 1024, &lex);
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REQUIRE(result == ISC_R_SUCCESS);
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return (0);
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}
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int
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LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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isc_buffer_t buf;
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isc_result_t result;
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isc_buffer_constinit(&buf, data, size);
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isc_buffer_add(&buf, size);
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isc_buffer_setactive(&buf, size);
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CHECK(isc_lex_openbuffer(lex, &buf));
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do {
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isc_token_t token;
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result = isc_lex_gettoken(lex, 0, &token);
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} while (result == ISC_R_SUCCESS);
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return (0);
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}
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