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criu/include/cgroup.h

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#ifndef __CR_CGROUP_H__
#define __CR_CGROUP_H__
#include "asm/int.h"
struct pstree_item;
extern u32 root_cg_set;
int dump_task_cgroup(struct pstree_item *, u32 *);
int dump_cgroups(void);
int prepare_task_cgroup(struct pstree_item *);
int prepare_cgroup(void);
/* Restore things like cpu_limit in known cgroups. */
int prepare_cgroup_properties(void);
void fini_cgroup(void);
struct cg_controller;
struct cgroup_prop {
char *name;
char *value;
struct list_head list;
};
/* This describes a particular cgroup path, e.g. the '/lxc/u1' part of
* 'blkio/lxc/u1' and any properties it has.
*/
struct cgroup_dir {
char *path;
struct list_head properties;
unsigned int n_properties;
/* this is how children are linked together */
struct list_head siblings;
/* more cgroup_dirs */
struct list_head children;
unsigned int n_children;
};
/* This describes a particular cgroup controller, e.g. blkio or cpuset.
* The heads are subdirectories organized in their tree format.
*/
struct cg_controller {
int heirarchy;
unsigned int n_controllers;
char **controllers;
/* cgroup_dirs */
struct list_head heads;
unsigned int n_heads;
/* for cgroup list in cgroup.c */
struct list_head l;
};
struct cg_controller *new_controller(const char *name, int heirarchy);
/* parse all global cgroup information into structures */
int parse_cg_info(void);
int new_cg_root_add(char *controller, char *newroot);
#endif /* __CR_CGROUP_H__ */