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criu/include/compiler.h

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#ifndef CR_COMPILER_H_
#define CR_COMPILER_H_
/*
* Various definitions for success build,
* picked from various places, mostly from
* the linux kernel.
*/
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#define BUILD_BUG_ON(condition) ((void)sizeof(char[1 - 2*!!(condition)]))
#define __stringify_1(x...) #x
#define __stringify(x...) __stringify_1(x)
#define NORETURN __attribute__((__noreturn__))
#define __packed __attribute__((__packed__))
#define __used __attribute__((__used__))
#define __section(S) __attribute__ ((__section__(#S)))
#ifndef __always_inline
# define __always_inline inline __attribute__((always_inline))
#endif
#ifndef always_inline
# define always_inline __always_inline
#endif
#ifndef noinline
# define noinline __attribute__((noinline))
#endif
#define __aligned(x) __attribute__((aligned(x)))
#ifndef offsetof
# define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#endif
#define barrier() asm volatile("" ::: "memory")
#define container_of(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
#define __round_mask(x, y) ((__typeof__(x))((y) - 1))
#define round_up(x, y) ((((x) - 1) | __round_mask(x, y)) + 1)
#define round_down(x, y) ((x) & ~__round_mask(x, y))
#define DIV_ROUND_UP(n,d) (((n) + (d) - 1) / (d))
#define ALIGN(x, a) (((x) + (a) - 1) & ~((a) - 1))
#define min(x, y) ({ \
typeof(x) _min1 = (x); \
typeof(y) _min2 = (y); \
(void) (&_min1 == &_min2); \
_min1 < _min2 ? _min1 : _min2; })
#define max(x, y) ({ \
typeof(x) _max1 = (x); \
typeof(y) _max2 = (y); \
(void) (&_max1 == &_max2); \
_max1 > _max2 ? _max1 : _max2; })
#define is_log2(v) (((v) & ((v) - 1)) == 0)
#endif /* CR_COMPILER_H_ */