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magic: Change magic numbers
Existing ones are boring. Let's switch them into geographical coordinates of various Russian towns in NNNNEEEE form. 4 digits for a coordinate give us up to 2km of inaccuracy, which is more than enough to find a town. We cannot use longitude further than 99.99, i.e. we won't cover the Far East region, but that's OK -- there's more than enough good candidates even in the European part of the country only. Feel free to extend. Signed-off-by: Pavel Emelyanov <xemul@parallels.com> Signed-off-by: Cyrill Gorcunov <gorcunov@openvz.org>
This commit is contained in:
committed by
Cyrill Gorcunov
parent
c05517b131
commit
60dee71484
@@ -4,18 +4,23 @@
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#include "types.h"
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#include "compiler.h"
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#define FDINFO_MAGIC 0x01010101
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#define PAGES_MAGIC 0x20202020
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#define CORE_MAGIC 0xa75b8d43
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#define SHMEM_MAGIC 0x03300330
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#define PIPEFS_MAGIC 0x50495045
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#define PSTREE_MAGIC 0x40044004
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#define PIPES_MAGIC 0x05055050
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#define SIGACT_MAGIC 0x60606060
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#define UNIXSK_MAGIC 0x07070707
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#define INETSK_MAGIC 0x08080808
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#define ITIMERS_MAGIC 0x99009900
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#define UTSNS_MAGIC 0xA00A0AA0
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/*
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* The magic-s below correspond to coordinates
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* of various Russian towns in the NNNNEEEE form.
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*/
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#define PSTREE_MAGIC 0x50273030 /* Kyiv */
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#define FDINFO_MAGIC 0x56213732 /* Dmitrov */
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#define PAGES_MAGIC 0x56084025 /* Vladimir */
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#define CORE_MAGIC 0x55053847 /* Kolomna */
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#define SHMEM_MAGIC 0x54123737 /* Tula */
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#define PIPEFS_MAGIC 0x54023547 /* Kozelsk */
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#define PIPES_MAGIC 0x56513555 /* Tver */
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#define SIGACT_MAGIC 0x55344201 /* Murom */
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#define UNIXSK_MAGIC 0x54373943 /* Ryazan */
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#define INETSK_MAGIC 0x56443851 /* Pereslavl */
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#define ITIMERS_MAGIC 0x57464056 /* Kostroma */
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#define UTSNS_MAGIC 0x54473203 /* Smolensk */
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#define FDINFO_FD 1
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#define FDINFO_MAP 2
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