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examples/src/pyqt-official/opengl/overpainting.py

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2016-10-13 08:05:02 +01:00
#!/usr/bin/env python
#############################################################################
##
## Copyright (C) 2018 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
##
## This file is part of the examples of PyQt.
##
## $QT_BEGIN_LICENSE:BSD$
## You may use this file under the terms of the BSD license as follows:
##
## "Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in
## the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
## the names of its contributors may be used to endorse or promote
## products derived from this software without specific prior written
## permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
## $QT_END_LICENSE$
##
#############################################################################
import sys
import math, random
from PyQt5.QtCore import (QPoint, QPointF, QRect, QRectF, QSize, Qt, QTime,
QTimer)
from PyQt5.QtGui import (QBrush, QColor, QFontMetrics, QImage,
QOpenGLVersionProfile, QPainter, QRadialGradient, QSurfaceFormat)
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from PyQt5.QtWidgets import QApplication, QOpenGLWidget
class Bubble(object):
def __init__(self, position, radius, velocity):
self.position = position
self.vel = velocity
self.radius = radius
self.innerColor = self.randomColor()
self.outerColor = self.randomColor()
self.updateBrush()
def updateBrush(self):
gradient = QRadialGradient(QPointF(self.radius, self.radius),
self.radius, QPointF(self.radius*0.5, self.radius*0.5))
gradient.setColorAt(0, QColor(255, 255, 255, 255))
gradient.setColorAt(0.25, self.innerColor)
gradient.setColorAt(1, self.outerColor)
self.brush = QBrush(gradient)
def drawBubble(self, painter):
painter.save()
painter.translate(self.position.x() - self.radius,
self.position.y() - self.radius)
painter.setBrush(self.brush)
painter.drawEllipse(0, 0, int(2*self.radius), int(2*self.radius))
painter.restore()
def randomColor(self):
red = random.randrange(205, 256)
green = random.randrange(205, 256)
blue = random.randrange(205, 256)
alpha = random.randrange(91, 192)
return QColor(red, green, blue, alpha)
def move(self, bbox):
self.position += self.vel
leftOverflow = self.position.x() - self.radius - bbox.left()
rightOverflow = self.position.x() + self.radius - bbox.right()
topOverflow = self.position.y() - self.radius - bbox.top()
bottomOverflow = self.position.y() + self.radius - bbox.bottom()
if leftOverflow < 0.0:
self.position.setX(self.position.x() - 2 * leftOverflow)
self.vel.setX(-self.vel.x())
elif rightOverflow > 0.0:
self.position.setX(self.position.x() - 2 * rightOverflow)
self.vel.setX(-self.vel.x())
if topOverflow < 0.0:
self.position.setY(self.position.y() - 2 * topOverflow)
self.vel.setY(-self.vel.y())
elif bottomOverflow > 0.0:
self.position.setY(self.position.y() - 2 * bottomOverflow)
self.vel.setY(-self.vel.y())
def rect(self):
return QRectF(self.position.x() - self.radius,
self.position.y() - self.radius, 2 * self.radius,
2 * self.radius)
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
midnight = QTime(0, 0, 0)
random.seed(midnight.secsTo(QTime.currentTime()))
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.image = QImage()
self.bubbles = []
self.lastPos = QPoint()
self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
self.animationTimer = QTimer()
self.animationTimer.setSingleShot(False)
self.animationTimer.timeout.connect(self.animate)
self.animationTimer.start(25)
self.setAutoFillBackground(False)
self.setMinimumSize(200, 200)
self.setWindowTitle("Overpainting a Scene")
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
def initializeGL(self):
version_profile = QOpenGLVersionProfile()
version_profile.setVersion(2, 0)
self.gl = self.context().versionFunctions(version_profile)
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self.gl.initializeOpenGLFunctions()
self.object = self.makeObject()
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def paintEvent(self, event):
self.makeCurrent()
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
self.gl.glPushMatrix()
self.setClearColor(self.trolltechPurple.darker())
self.gl.glShadeModel(self.gl.GL_SMOOTH)
self.gl.glEnable(self.gl.GL_DEPTH_TEST)
#self.gl.glEnable(self.gl.GL_CULL_FACE)
self.gl.glEnable(self.gl.GL_LIGHTING)
self.gl.glEnable(self.gl.GL_LIGHT0)
self.gl.glEnable(self.gl.GL_MULTISAMPLE)
self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION,
(0.5, 5.0, 7.0, 1.0))
self.setupViewport(self.width(), self.height())
self.gl.glClear(
self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
self.gl.glLoadIdentity()
self.gl.glTranslated(0.0, 0.0, -10.0)
self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
self.gl.glCallList(self.object)
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
self.gl.glPopMatrix()
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
for bubble in self.bubbles:
if bubble.rect().intersects(QRectF(event.rect())):
bubble.drawBubble(painter)
self.drawInstructions(painter)
painter.end()
def resizeGL(self, width, height):
self.setupViewport(width, height)
def showEvent(self, event):
self.createBubbles(20 - len(self.bubbles))
def sizeHint(self):
return QSize(400, 400)
def makeObject(self):
list = self.gl.glGenLists(1)
self.gl.glNewList(list, self.gl.GL_COMPILE)
self.gl.glEnable(self.gl.GL_NORMALIZE)
self.gl.glBegin(self.gl.GL_QUADS)
self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_DIFFUSE,
(self.trolltechGreen.red()/255.0,
self.trolltechGreen.green()/255.0,
self.trolltechGreen.blue()/255.0, 1.0))
x1 = +0.06
y1 = -0.14
x2 = +0.14
y2 = -0.06
x3 = +0.08
y3 = +0.00
x4 = +0.30
y4 = +0.22
self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
self.extrude(x1, y1, x2, y2)
self.extrude(x2, y2, y2, x2)
self.extrude(y2, x2, y1, x1)
self.extrude(y1, x1, x1, y1)
self.extrude(x3, y3, x4, y4)
self.extrude(x4, y4, y4, x4)
self.extrude(y4, x4, y3, x3)
NumSectors = 200
for i in range(NumSectors):
angle1 = (i * 2 * math.pi) / NumSectors
x5 = 0.30 * math.sin(angle1)
y5 = 0.30 * math.cos(angle1)
x6 = 0.20 * math.sin(angle1)
y6 = 0.20 * math.cos(angle1)
angle2 = ((i + 1) * 2 * math.pi) / NumSectors
x7 = 0.20 * math.sin(angle2)
y7 = 0.20 * math.cos(angle2)
x8 = 0.30 * math.sin(angle2)
y8 = 0.30 * math.cos(angle2)
self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
self.extrude(x6, y6, x7, y7)
self.extrude(x8, y8, x5, y5)
self.gl.glEnd()
self.gl.glEndList()
return list
def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
self.gl.glNormal3d(0.0, 0.0, -1.0)
self.gl.glVertex3d(x1, y1, -0.05)
self.gl.glVertex3d(x2, y2, -0.05)
self.gl.glVertex3d(x3, y3, -0.05)
self.gl.glVertex3d(x4, y4, -0.05)
self.gl.glNormal3d(0.0, 0.0, 1.0)
self.gl.glVertex3d(x4, y4, +0.05)
self.gl.glVertex3d(x3, y3, +0.05)
self.gl.glVertex3d(x2, y2, +0.05)
self.gl.glVertex3d(x1, y1, +0.05)
def extrude(self, x1, y1, x2, y2):
self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
self.gl.glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0)
self.gl.glVertex3d(x1, y1, +0.05)
self.gl.glVertex3d(x2, y2, +0.05)
self.gl.glVertex3d(x2, y2, -0.05)
self.gl.glVertex3d(x1, y1, -0.05)
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
def createBubbles(self, number):
for i in range(number):
position = QPointF(self.width()*(0.1 + 0.8*random.random()),
self.height()*(0.1 + 0.8*random.random()))
radius = min(self.width(), self.height())*(0.0125 + 0.0875*random.random())
velocity = QPointF(self.width()*0.0125*(-0.5 + random.random()),
self.height()*0.0125*(-0.5 + random.random()))
self.bubbles.append(Bubble(position, radius, velocity))
def animate(self):
for bubble in self.bubbles:
bubble.move(self.rect())
self.update()
def setupViewport(self, width, height):
side = min(width, height)
self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)
self.gl.glMatrixMode(self.gl.GL_PROJECTION)
self.gl.glLoadIdentity()
self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
def drawInstructions(self, painter):
text = "Click and drag with the left mouse button to rotate the Qt " \
"logo."
metrics = QFontMetrics(self.font())
border = max(4, metrics.leading())
rect = metrics.boundingRect(0, 0, self.width() - 2*border,
int(self.height()*0.125), Qt.AlignCenter | Qt.TextWordWrap,
text)
painter.setRenderHint(QPainter.TextAntialiasing)
painter.fillRect(QRect(0, 0, self.width(), rect.height() + 2*border),
QColor(0, 0, 0, 127))
painter.setPen(Qt.white)
painter.fillRect(QRect(0, 0, self.width(), rect.height() + 2*border),
QColor(0, 0, 0, 127))
painter.drawText((self.width() - rect.width())/2, border, rect.width(),
rect.height(), Qt.AlignCenter | Qt.TextWordWrap, text)
def setClearColor(self, c):
self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
def setColor(self, c):
self.gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
if __name__ == '__main__':
app = QApplication(sys.argv)
fmt = QSurfaceFormat()
fmt.setSamples(4)
QSurfaceFormat.setDefaultFormat(fmt)
window = GLWidget()
window.show()
sys.exit(app.exec_())