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examples/opengl/grabber.py

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#!/usr/bin/env python
#############################################################################
##
## Copyright (C) 2015 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
##
## This file is part of the examples of PyQt.
##
## $QT_BEGIN_LICENSE:BSD$
## You may use this file under the terms of the BSD license as follows:
##
## "Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in
## the documentation and/or other materials provided with the
## distribution.
## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
## the names of its contributors may be used to endorse or promote
## products derived from this software without specific prior written
## permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
## $QT_END_LICENSE$
##
#############################################################################
import sys
import math
from PyQt5.QtCore import pyqtSignal, QSize, Qt, QTimer
from PyQt5.QtGui import QPixmap
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from PyQt5.QtWidgets import (QAction, QApplication, QGridLayout, QLabel,
QLineEdit, QMainWindow, QMessageBox, QOpenGLWidget, QScrollArea,
QSizePolicy, QSlider, QWidget)
class GLWidget(QOpenGLWidget):
xRotationChanged = pyqtSignal(int)
yRotationChanged = pyqtSignal(int)
zRotationChanged = pyqtSignal(int)
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.gear1 = 0
self.gear2 = 0
self.gear3 = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.gear1Rot = 0
timer = QTimer(self)
timer.timeout.connect(self.advanceGears)
timer.start(20)
def setXRotation(self, angle):
self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.xRotationChanged.emit(angle)
self.update()
def setYRotation(self, angle):
self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.yRotationChanged.emit(angle)
self.update()
def setZRotation(self, angle):
self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.zRotationChanged.emit(angle)
self.update()
def initializeGL(self):
self.gl = self.context().versionFunctions()
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self.gl.initializeOpenGLFunctions()
lightPos = (5.0, 5.0, 10.0, 1.0)
reflectance1 = (0.8, 0.1, 0.0, 1.0)
reflectance2 = (0.0, 0.8, 0.2, 1.0)
reflectance3 = (0.2, 0.2, 1.0, 1.0)
self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION, lightPos)
self.gl.glEnable(self.gl.GL_LIGHTING)
self.gl.glEnable(self.gl.GL_LIGHT0)
self.gl.glEnable(self.gl.GL_DEPTH_TEST)
self.gear1 = self.makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20)
self.gear2 = self.makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10)
self.gear3 = self.makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10)
self.gl.glEnable(self.gl.GL_NORMALIZE)
self.gl.glClearColor(0.0, 0.0, 0.0, 1.0)
def paintGL(self):
self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
self.gl.glPushMatrix()
self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
self.drawGear(self.gear1, -3.0, -2.0, 0.0, self.gear1Rot / 16.0)
self.drawGear(self.gear2, +3.1, -2.0, 0.0,
-2.0 * (self.gear1Rot / 16.0) - 9.0)
self.gl.glRotated(+90.0, 1.0, 0.0, 0.0)
self.drawGear(self.gear3, -3.1, -1.8, -2.2,
+2.0 * (self.gear1Rot / 16.0) - 2.0)
self.gl.glPopMatrix()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
self.gl.glViewport((width - side) // 2, (height - side) // 2, side, side)
self.gl.glMatrixMode(self.gl.GL_PROJECTION)
self.gl.glLoadIdentity()
self.gl.glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0)
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
self.gl.glLoadIdentity()
self.gl.glTranslated(0.0, 0.0, -40.0)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def advanceGears(self):
self.gear1Rot += 2 * 16
self.update()
def xRotation(self):
return self.xRot
def yRotation(self):
return self.yRot
def zRotation(self):
return self.zRot
def makeGear(self, reflectance, innerRadius, outerRadius, thickness, toothSize, toothCount):
list = self.gl.glGenLists(1)
self.gl.glNewList(list, self.gl.GL_COMPILE)
self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE,
reflectance)
r0 = innerRadius
r1 = outerRadius - toothSize / 2.0
r2 = outerRadius + toothSize / 2.0
delta = (2.0 * math.pi / toothCount) / 4.0
z = thickness / 2.0
self.gl.glShadeModel(self.gl.GL_FLAT)
for i in range(2):
if i == 0:
sign = +1.0
else:
sign = -1.0
self.gl.glNormal3d(0.0, 0.0, sign)
self.gl.glBegin(self.gl.GL_QUAD_STRIP)
for j in range(toothCount+1):
angle = 2.0 * math.pi * j / toothCount
self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), sign * z)
self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)
self.gl.glEnd()
self.gl.glBegin(self.gl.GL_QUADS)
for j in range(toothCount):
angle = 2.0 * math.pi * j / toothCount
self.gl.glVertex3d(r1 * math.cos(angle), r1 * math.sin(angle), sign * z)
self.gl.glVertex3d(r2 * math.cos(angle + delta), r2 * math.sin(angle + delta), sign * z)
self.gl.glVertex3d(r2 * math.cos(angle + 2 * delta), r2 * math.sin(angle + 2 * delta), sign * z)
self.gl.glVertex3d(r1 * math.cos(angle + 3 * delta), r1 * math.sin(angle + 3 * delta), sign * z)
self.gl.glEnd()
self.gl.glBegin(self.gl.GL_QUAD_STRIP)
for i in range(toothCount):
for j in range(2):
angle = 2.0 * math.pi * (i + (j / 2.0)) / toothCount
s1 = r1
s2 = r2
if j == 1:
s1, s2 = s2, s1
self.gl.glNormal3d(math.cos(angle), math.sin(angle), 0.0)
self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), +z)
self.gl.glVertex3d(s1 * math.cos(angle), s1 * math.sin(angle), -z)
self.gl.glNormal3d(s2 * math.sin(angle + delta) - s1 * math.sin(angle), s1 * math.cos(angle) - s2 * math.cos(angle + delta), 0.0)
self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), +z)
self.gl.glVertex3d(s2 * math.cos(angle + delta), s2 * math.sin(angle + delta), -z)
self.gl.glVertex3d(r1, 0.0, +z)
self.gl.glVertex3d(r1, 0.0, -z)
self.gl.glEnd()
self.gl.glShadeModel(self.gl.GL_SMOOTH)
self.gl.glBegin(self.gl.GL_QUAD_STRIP)
for i in range(toothCount+1):
angle = i * 2.0 * math.pi / toothCount
self.gl.glNormal3d(-math.cos(angle), -math.sin(angle), 0.0)
self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), +z)
self.gl.glVertex3d(r0 * math.cos(angle), r0 * math.sin(angle), -z)
self.gl.glEnd()
self.gl.glEndList()
return list
def drawGear(self, gear, dx, dy, dz, angle):
self.gl.glPushMatrix()
self.gl.glTranslated(dx, dy, dz)
self.gl.glRotated(angle, 0.0, 0.0, 1.0)
self.gl.glCallList(gear)
self.gl.glPopMatrix()
def normalizeAngle(self, angle):
while (angle < 0):
angle += 360 * 16
while (angle > 360 * 16):
angle -= 360 * 16
class MainWindow(QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
centralWidget = QWidget()
self.setCentralWidget(centralWidget)
self.glWidget = GLWidget()
self.pixmapLabel = QLabel()
self.glWidgetArea = QScrollArea()
self.glWidgetArea.setWidget(self.glWidget)
self.glWidgetArea.setWidgetResizable(True)
self.glWidgetArea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.glWidgetArea.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.glWidgetArea.setSizePolicy(QSizePolicy.Ignored,
QSizePolicy.Ignored)
self.glWidgetArea.setMinimumSize(50, 50)
self.pixmapLabelArea = QScrollArea()
self.pixmapLabelArea.setWidget(self.pixmapLabel)
self.pixmapLabelArea.setSizePolicy(QSizePolicy.Ignored,
QSizePolicy.Ignored)
self.pixmapLabelArea.setMinimumSize(50, 50)
xSlider = self.createSlider(self.glWidget.xRotationChanged,
self.glWidget.setXRotation)
ySlider = self.createSlider(self.glWidget.yRotationChanged,
self.glWidget.setYRotation)
zSlider = self.createSlider(self.glWidget.zRotationChanged,
self.glWidget.setZRotation)
self.createActions()
self.createMenus()
centralLayout = QGridLayout()
centralLayout.addWidget(self.glWidgetArea, 0, 0)
centralLayout.addWidget(self.pixmapLabelArea, 0, 1)
centralLayout.addWidget(xSlider, 1, 0, 1, 2)
centralLayout.addWidget(ySlider, 2, 0, 1, 2)
centralLayout.addWidget(zSlider, 3, 0, 1, 2)
centralWidget.setLayout(centralLayout)
xSlider.setValue(15 * 16)
ySlider.setValue(345 * 16)
zSlider.setValue(0 * 16)
self.setWindowTitle("Grabber")
self.resize(400, 300)
def grabFrameBuffer(self):
image = self.glWidget.grabFramebuffer()
self.setPixmap(QPixmap.fromImage(image))
def clearPixmap(self):
self.setPixmap(QPixmap())
def about(self):
QMessageBox.about(self, "About Grabber",
"The <b>Grabber</b> example demonstrates two approaches for "
"rendering OpenGL into a Qt pixmap.")
def createActions(self):
self.grabFrameBufferAct = QAction("&Grab Frame Buffer", self,
shortcut="Ctrl+G", triggered=self.grabFrameBuffer)
self.clearPixmapAct = QAction("&Clear Pixmap", self,
shortcut="Ctrl+L", triggered=self.clearPixmap)
self.exitAct = QAction("E&xit", self, shortcut="Ctrl+Q",
triggered=self.close)
self.aboutAct = QAction("&About", self, triggered=self.about)
self.aboutQtAct = QAction("About &Qt", self,
triggered=QApplication.instance().aboutQt)
def createMenus(self):
self.fileMenu = self.menuBar().addMenu("&File")
self.fileMenu.addAction(self.grabFrameBufferAct)
self.fileMenu.addAction(self.clearPixmapAct)
self.fileMenu.addSeparator()
self.fileMenu.addAction(self.exitAct)
self.helpMenu = self.menuBar().addMenu("&Help")
self.helpMenu.addAction(self.aboutAct)
self.helpMenu.addAction(self.aboutQtAct)
def createSlider(self, changedSignal, setterSlot):
slider = QSlider(Qt.Horizontal)
slider.setRange(0, 360 * 16)
slider.setSingleStep(16)
slider.setPageStep(15 * 16)
slider.setTickInterval(15 * 16)
slider.setTickPosition(QSlider.TicksRight)
slider.valueChanged.connect(setterSlot)
changedSignal.connect(slider.setValue)
return slider
def setPixmap(self, pixmap):
self.pixmapLabel.setPixmap(pixmap)
size = pixmap.size()
if size - QSize(1, 0) == self.pixmapLabelArea.maximumViewportSize():
size -= QSize(1, 0)
self.pixmapLabel.resize(size)
if __name__ == '__main__':
app = QApplication(sys.argv)
mainWin = MainWindow()
mainWin.show()
sys.exit(app.exec_())