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505 lines
16 KiB
Python
505 lines
16 KiB
Python
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#!/usr/bin/env python
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#############################################################################
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##
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## Copyright (C) 2014 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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## All rights reserved.
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##
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## This file is part of the examples of PyQt.
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##
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## $QT_BEGIN_LICENSE:BSD$
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## You may use this file under the terms of the BSD license as follows:
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##
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## "Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions are
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## met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in
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## the documentation and/or other materials provided with the
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## distribution.
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## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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## the names of its contributors may be used to endorse or promote
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## products derived from this software without specific prior written
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## permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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## $QT_END_LICENSE$
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##
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#############################################################################
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import copy
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import random
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from PyQt5.QtCore import pyqtSignal, QBasicTimer, QSize, Qt
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from PyQt5.QtGui import QColor, QPainter, QPixmap
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from PyQt5.QtWidgets import (QApplication, QFrame, QGridLayout, QLabel,
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QLCDNumber, QPushButton, QWidget)
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NoShape, ZShape, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape = range(8)
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class TetrixWindow(QWidget):
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def __init__(self):
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super(TetrixWindow, self).__init__()
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self.board = TetrixBoard()
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nextPieceLabel = QLabel()
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nextPieceLabel.setFrameStyle(QFrame.Box | QFrame.Raised)
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nextPieceLabel.setAlignment(Qt.AlignCenter)
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self.board.setNextPieceLabel(nextPieceLabel)
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scoreLcd = QLCDNumber(5)
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scoreLcd.setSegmentStyle(QLCDNumber.Filled)
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levelLcd = QLCDNumber(2)
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levelLcd.setSegmentStyle(QLCDNumber.Filled)
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linesLcd = QLCDNumber(5)
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linesLcd.setSegmentStyle(QLCDNumber.Filled)
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startButton = QPushButton("&Start")
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startButton.setFocusPolicy(Qt.NoFocus)
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quitButton = QPushButton("&Quit")
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quitButton.setFocusPolicy(Qt.NoFocus)
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pauseButton = QPushButton("&Pause")
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pauseButton.setFocusPolicy(Qt.NoFocus)
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startButton.clicked.connect(self.board.start)
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pauseButton.clicked.connect(self.board.pause)
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quitButton.clicked.connect(QApplication.instance().quit)
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self.board.scoreChanged.connect(scoreLcd.display)
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self.board.levelChanged.connect(levelLcd.display)
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self.board.linesRemovedChanged.connect(linesLcd.display)
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layout = QGridLayout()
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layout.addWidget(self.createLabel("NEXT"), 0, 0)
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layout.addWidget(nextPieceLabel, 1, 0)
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layout.addWidget(self.createLabel("LEVEL"), 2, 0)
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layout.addWidget(levelLcd, 3, 0)
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layout.addWidget(startButton, 4, 0)
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layout.addWidget(self.board, 0, 1, 6, 1)
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layout.addWidget(self.createLabel("SCORE"), 0, 2)
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layout.addWidget(scoreLcd, 1, 2)
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layout.addWidget(self.createLabel("LINES REMOVED"), 2, 2)
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layout.addWidget(linesLcd, 3, 2)
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layout.addWidget(quitButton, 4, 2)
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layout.addWidget(pauseButton, 5, 2)
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self.setLayout(layout)
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self.setWindowTitle("Tetrix")
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self.resize(550, 370)
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def createLabel(self, text):
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lbl = QLabel(text)
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lbl.setAlignment(Qt.AlignHCenter | Qt.AlignBottom)
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return lbl
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class TetrixBoard(QFrame):
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BoardWidth = 10
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BoardHeight = 22
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scoreChanged = pyqtSignal(int)
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levelChanged = pyqtSignal(int)
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linesRemovedChanged = pyqtSignal(int)
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def __init__(self, parent=None):
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super(TetrixBoard, self).__init__(parent)
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self.timer = QBasicTimer()
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self.nextPieceLabel = None
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self.isWaitingAfterLine = False
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self.curPiece = TetrixPiece()
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self.nextPiece = TetrixPiece()
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self.curX = 0
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self.curY = 0
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self.numLinesRemoved = 0
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self.numPiecesDropped = 0
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self.score = 0
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self.level = 0
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self.board = None
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self.setFrameStyle(QFrame.Panel | QFrame.Sunken)
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self.setFocusPolicy(Qt.StrongFocus)
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self.isStarted = False
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self.isPaused = False
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self.clearBoard()
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self.nextPiece.setRandomShape()
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def shapeAt(self, x, y):
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return self.board[(y * TetrixBoard.BoardWidth) + x]
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def setShapeAt(self, x, y, shape):
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self.board[(y * TetrixBoard.BoardWidth) + x] = shape
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def timeoutTime(self):
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return 1000 / (1 + self.level)
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def squareWidth(self):
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return self.contentsRect().width() / TetrixBoard.BoardWidth
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def squareHeight(self):
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return self.contentsRect().height() / TetrixBoard.BoardHeight
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def setNextPieceLabel(self, label):
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self.nextPieceLabel = label
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def sizeHint(self):
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return QSize(TetrixBoard.BoardWidth * 15 + self.frameWidth() * 2,
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TetrixBoard.BoardHeight * 15 + self.frameWidth() * 2)
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def minimumSizeHint(self):
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return QSize(TetrixBoard.BoardWidth * 5 + self.frameWidth() * 2,
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TetrixBoard.BoardHeight * 5 + self.frameWidth() * 2)
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def start(self):
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if self.isPaused:
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return
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self.isStarted = True
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self.isWaitingAfterLine = False
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self.numLinesRemoved = 0
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self.numPiecesDropped = 0
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self.score = 0
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self.level = 1
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self.clearBoard()
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self.linesRemovedChanged.emit(self.numLinesRemoved)
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self.scoreChanged.emit(self.score)
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self.levelChanged.emit(self.level)
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self.newPiece()
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self.timer.start(self.timeoutTime(), self)
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def pause(self):
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if not self.isStarted:
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return
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self.isPaused = not self.isPaused
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if self.isPaused:
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self.timer.stop()
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else:
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self.timer.start(self.timeoutTime(), self)
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self.update()
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def paintEvent(self, event):
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super(TetrixBoard, self).paintEvent(event)
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painter = QPainter(self)
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rect = self.contentsRect()
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if self.isPaused:
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painter.drawText(rect, Qt.AlignCenter, "Pause")
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return
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boardTop = rect.bottom() - TetrixBoard.BoardHeight * self.squareHeight()
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for i in range(TetrixBoard.BoardHeight):
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for j in range(TetrixBoard.BoardWidth):
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shape = self.shapeAt(j, TetrixBoard.BoardHeight - i - 1)
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if shape != NoShape:
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self.drawSquare(painter,
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rect.left() + j * self.squareWidth(),
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boardTop + i * self.squareHeight(), shape)
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if self.curPiece.shape() != NoShape:
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for i in range(4):
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x = self.curX + self.curPiece.x(i)
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y = self.curY - self.curPiece.y(i)
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self.drawSquare(painter, rect.left() + x * self.squareWidth(),
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boardTop + (TetrixBoard.BoardHeight - y - 1) * self.squareHeight(),
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self.curPiece.shape())
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def keyPressEvent(self, event):
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if not self.isStarted or self.isPaused or self.curPiece.shape() == NoShape:
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super(TetrixBoard, self).keyPressEvent(event)
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return
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key = event.key()
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if key == Qt.Key_Left:
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self.tryMove(self.curPiece, self.curX - 1, self.curY)
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elif key == Qt.Key_Right:
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self.tryMove(self.curPiece, self.curX + 1, self.curY)
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elif key == Qt.Key_Down:
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self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)
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elif key == Qt.Key_Up:
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self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
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elif key == Qt.Key_Space:
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self.dropDown()
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elif key == Qt.Key_D:
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self.oneLineDown()
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else:
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super(TetrixBoard, self).keyPressEvent(event)
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def timerEvent(self, event):
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if event.timerId() == self.timer.timerId():
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if self.isWaitingAfterLine:
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self.isWaitingAfterLine = False
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self.newPiece()
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self.timer.start(self.timeoutTime(), self)
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else:
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self.oneLineDown()
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else:
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super(TetrixBoard, self).timerEvent(event)
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def clearBoard(self):
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self.board = [NoShape for i in range(TetrixBoard.BoardHeight * TetrixBoard.BoardWidth)]
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def dropDown(self):
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dropHeight = 0
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newY = self.curY
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while newY > 0:
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if not self.tryMove(self.curPiece, self.curX, newY - 1):
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break
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newY -= 1
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dropHeight += 1
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self.pieceDropped(dropHeight)
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def oneLineDown(self):
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if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
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self.pieceDropped(0)
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def pieceDropped(self, dropHeight):
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for i in range(4):
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x = self.curX + self.curPiece.x(i)
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y = self.curY - self.curPiece.y(i)
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self.setShapeAt(x, y, self.curPiece.shape())
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self.numPiecesDropped += 1
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if self.numPiecesDropped % 25 == 0:
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self.level += 1
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self.timer.start(self.timeoutTime(), self)
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self.levelChanged.emit(self.level)
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self.score += dropHeight + 7
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self.scoreChanged.emit(self.score)
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self.removeFullLines()
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if not self.isWaitingAfterLine:
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self.newPiece()
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def removeFullLines(self):
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numFullLines = 0
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for i in range(TetrixBoard.BoardHeight - 1, -1, -1):
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lineIsFull = True
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for j in range(TetrixBoard.BoardWidth):
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if self.shapeAt(j, i) == NoShape:
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lineIsFull = False
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break
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if lineIsFull:
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numFullLines += 1
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for k in range(TetrixBoard.BoardHeight - 1):
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for j in range(TetrixBoard.BoardWidth):
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self.setShapeAt(j, k, self.shapeAt(j, k + 1))
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for j in range(TetrixBoard.BoardWidth):
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self.setShapeAt(j, TetrixBoard.BoardHeight - 1, NoShape)
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if numFullLines > 0:
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self.numLinesRemoved += numFullLines
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self.score += 10 * numFullLines
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self.linesRemovedChanged.emit(self.numLinesRemoved)
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self.scoreChanged.emit(self.score)
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self.timer.start(500, self)
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self.isWaitingAfterLine = True
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self.curPiece.setShape(NoShape)
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self.update()
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def newPiece(self):
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self.curPiece = copy.deepcopy(self.nextPiece)
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self.nextPiece.setRandomShape()
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self.showNextPiece()
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self.curX = TetrixBoard.BoardWidth // 2 + 1
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self.curY = TetrixBoard.BoardHeight - 1 + self.curPiece.minY()
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if not self.tryMove(self.curPiece, self.curX, self.curY):
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self.curPiece.setShape(NoShape)
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self.timer.stop()
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self.isStarted = False
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def showNextPiece(self):
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if self.nextPieceLabel is None:
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return
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dx = self.nextPiece.maxX() - self.nextPiece.minX() + 1
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dy = self.nextPiece.maxY() - self.nextPiece.minY() + 1
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pixmap = QPixmap(dx * self.squareWidth(), dy * self.squareHeight())
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painter = QPainter(pixmap)
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painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().window())
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for i in range(4):
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x = self.nextPiece.x(i) - self.nextPiece.minX()
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y = self.nextPiece.y(i) - self.nextPiece.minY()
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self.drawSquare(painter, x * self.squareWidth(),
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y * self.squareHeight(), self.nextPiece.shape())
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painter.end()
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self.nextPieceLabel.setPixmap(pixmap)
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def tryMove(self, newPiece, newX, newY):
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for i in range(4):
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x = newX + newPiece.x(i)
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y = newY - newPiece.y(i)
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if x < 0 or x >= TetrixBoard.BoardWidth or y < 0 or y >= TetrixBoard.BoardHeight:
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return False
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if self.shapeAt(x, y) != NoShape:
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return False
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self.curPiece = newPiece
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self.curX = newX
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self.curY = newY
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self.update()
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return True
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def drawSquare(self, painter, x, y, shape):
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colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
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0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
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color = QColor(colorTable[shape])
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painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
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self.squareHeight() - 2, color)
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painter.setPen(color.lighter())
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painter.drawLine(x, y + self.squareHeight() - 1, x, y)
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painter.drawLine(x, y, x + self.squareWidth() - 1, y)
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painter.setPen(color.darker())
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painter.drawLine(x + 1, y + self.squareHeight() - 1,
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x + self.squareWidth() - 1, y + self.squareHeight() - 1)
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painter.drawLine(x + self.squareWidth() - 1,
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y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
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class TetrixPiece(object):
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coordsTable = (
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((0, 0), (0, 0), (0, 0), (0, 0)),
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((0, -1), (0, 0), (-1, 0), (-1, 1)),
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((0, -1), (0, 0), (1, 0), (1, 1)),
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((0, -1), (0, 0), (0, 1), (0, 2)),
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((-1, 0), (0, 0), (1, 0), (0, 1)),
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((0, 0), (1, 0), (0, 1), (1, 1)),
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((-1, -1), (0, -1), (0, 0), (0, 1)),
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((1, -1), (0, -1), (0, 0), (0, 1))
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)
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def __init__(self):
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self.coords = [[0, 0] for _ in range(4)]
|
||
|
self.pieceShape = NoShape
|
||
|
|
||
|
self.setShape(NoShape)
|
||
|
|
||
|
def shape(self):
|
||
|
return self.pieceShape
|
||
|
|
||
|
def setShape(self, shape):
|
||
|
table = TetrixPiece.coordsTable[shape]
|
||
|
for i in range(4):
|
||
|
for j in range(2):
|
||
|
self.coords[i][j] = table[i][j]
|
||
|
|
||
|
self.pieceShape = shape
|
||
|
|
||
|
def setRandomShape(self):
|
||
|
self.setShape(random.randint(1, 7))
|
||
|
|
||
|
def x(self, index):
|
||
|
return self.coords[index][0]
|
||
|
|
||
|
def y(self, index):
|
||
|
return self.coords[index][1]
|
||
|
|
||
|
def setX(self, index, x):
|
||
|
self.coords[index][0] = x
|
||
|
|
||
|
def setY(self, index, y):
|
||
|
self.coords[index][1] = y
|
||
|
|
||
|
def minX(self):
|
||
|
m = self.coords[0][0]
|
||
|
for i in range(4):
|
||
|
m = min(m, self.coords[i][0])
|
||
|
|
||
|
return m
|
||
|
|
||
|
def maxX(self):
|
||
|
m = self.coords[0][0]
|
||
|
for i in range(4):
|
||
|
m = max(m, self.coords[i][0])
|
||
|
|
||
|
return m
|
||
|
|
||
|
def minY(self):
|
||
|
m = self.coords[0][1]
|
||
|
for i in range(4):
|
||
|
m = min(m, self.coords[i][1])
|
||
|
|
||
|
return m
|
||
|
|
||
|
def maxY(self):
|
||
|
m = self.coords[0][1]
|
||
|
for i in range(4):
|
||
|
m = max(m, self.coords[i][1])
|
||
|
|
||
|
return m
|
||
|
|
||
|
def rotatedLeft(self):
|
||
|
if self.pieceShape == SquareShape:
|
||
|
return self
|
||
|
|
||
|
result = TetrixPiece()
|
||
|
result.pieceShape = self.pieceShape
|
||
|
for i in range(4):
|
||
|
result.setX(i, self.y(i))
|
||
|
result.setY(i, -self.x(i))
|
||
|
|
||
|
return result
|
||
|
|
||
|
def rotatedRight(self):
|
||
|
if self.pieceShape == SquareShape:
|
||
|
return self
|
||
|
|
||
|
result = TetrixPiece()
|
||
|
result.pieceShape = self.pieceShape
|
||
|
for i in range(4):
|
||
|
result.setX(i, -self.y(i))
|
||
|
result.setY(i, self.x(i))
|
||
|
|
||
|
return result
|
||
|
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
|
||
|
import sys
|
||
|
|
||
|
app = QApplication(sys.argv)
|
||
|
window = TetrixWindow()
|
||
|
window.show()
|
||
|
random.seed(None)
|
||
|
sys.exit(app.exec_())
|