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378 lines
13 KiB
Python
378 lines
13 KiB
Python
#!/usr/bin/env python
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#############################################################################
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##
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## Copyright (C) 2015 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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## All rights reserved.
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##
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## This file is part of the examples of PyQt.
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##
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## $QT_BEGIN_LICENSE:BSD$
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## You may use this file under the terms of the BSD license as follows:
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##
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## "Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions are
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## met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in
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## the documentation and/or other materials provided with the
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## distribution.
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## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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## the names of its contributors may be used to endorse or promote
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## products derived from this software without specific prior written
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## permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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## $QT_END_LICENSE$
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##
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#############################################################################
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import sys
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import math, random
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from PyQt5.QtCore import (QPoint, QPointF, QRect, QRectF, QSize, Qt, QTime,
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QTimer)
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from PyQt5.QtGui import (QBrush, QColor, QFontMetrics, QImage, QPainter,
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QRadialGradient, QSurfaceFormat)
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from PyQt5.QtWidgets import QApplication, QOpenGLWidget
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class Bubble(object):
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def __init__(self, position, radius, velocity):
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self.position = position
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self.vel = velocity
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self.radius = radius
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self.innerColor = self.randomColor()
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self.outerColor = self.randomColor()
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self.updateBrush()
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def updateBrush(self):
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gradient = QRadialGradient(QPointF(self.radius, self.radius),
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self.radius, QPointF(self.radius*0.5, self.radius*0.5))
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gradient.setColorAt(0, QColor(255, 255, 255, 255))
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gradient.setColorAt(0.25, self.innerColor)
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gradient.setColorAt(1, self.outerColor)
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self.brush = QBrush(gradient)
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def drawBubble(self, painter):
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painter.save()
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painter.translate(self.position.x() - self.radius,
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self.position.y() - self.radius)
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painter.setBrush(self.brush)
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painter.drawEllipse(0, 0, int(2*self.radius), int(2*self.radius))
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painter.restore()
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def randomColor(self):
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red = random.randrange(205, 256)
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green = random.randrange(205, 256)
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blue = random.randrange(205, 256)
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alpha = random.randrange(91, 192)
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return QColor(red, green, blue, alpha)
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def move(self, bbox):
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self.position += self.vel
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leftOverflow = self.position.x() - self.radius - bbox.left()
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rightOverflow = self.position.x() + self.radius - bbox.right()
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topOverflow = self.position.y() - self.radius - bbox.top()
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bottomOverflow = self.position.y() + self.radius - bbox.bottom()
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if leftOverflow < 0.0:
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self.position.setX(self.position.x() - 2 * leftOverflow)
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self.vel.setX(-self.vel.x())
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elif rightOverflow > 0.0:
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self.position.setX(self.position.x() - 2 * rightOverflow)
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self.vel.setX(-self.vel.x())
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if topOverflow < 0.0:
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self.position.setY(self.position.y() - 2 * topOverflow)
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self.vel.setY(-self.vel.y())
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elif bottomOverflow > 0.0:
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self.position.setY(self.position.y() - 2 * bottomOverflow)
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self.vel.setY(-self.vel.y())
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def rect(self):
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return QRectF(self.position.x() - self.radius,
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self.position.y() - self.radius, 2 * self.radius,
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2 * self.radius)
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class GLWidget(QOpenGLWidget):
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def __init__(self, parent=None):
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super(GLWidget, self).__init__(parent)
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midnight = QTime(0, 0, 0)
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random.seed(midnight.secsTo(QTime.currentTime()))
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self.object = 0
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self.xRot = 0
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self.yRot = 0
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self.zRot = 0
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self.image = QImage()
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self.bubbles = []
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self.lastPos = QPoint()
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self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
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self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
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self.animationTimer = QTimer()
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self.animationTimer.setSingleShot(False)
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self.animationTimer.timeout.connect(self.animate)
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self.animationTimer.start(25)
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self.setAutoFillBackground(False)
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self.setMinimumSize(200, 200)
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self.setWindowTitle("Overpainting a Scene")
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def setXRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.xRot:
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self.xRot = angle
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def setYRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.yRot:
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self.yRot = angle
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def setZRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.zRot:
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self.zRot = angle
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def initializeGL(self):
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self.gl = self.context().versionFunctions()
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self.gl.initializeOpenGLFunctions()
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self.object = self.makeObject()
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def mousePressEvent(self, event):
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self.lastPos = event.pos()
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def mouseMoveEvent(self, event):
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dx = event.x() - self.lastPos.x()
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dy = event.y() - self.lastPos.y()
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if event.buttons() & Qt.LeftButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setYRotation(self.yRot + 8 * dx)
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elif event.buttons() & Qt.RightButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setZRotation(self.zRot + 8 * dx)
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self.lastPos = event.pos()
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def paintEvent(self, event):
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self.makeCurrent()
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self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
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self.gl.glPushMatrix()
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self.setClearColor(self.trolltechPurple.darker())
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self.gl.glShadeModel(self.gl.GL_SMOOTH)
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self.gl.glEnable(self.gl.GL_DEPTH_TEST)
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#self.gl.glEnable(self.gl.GL_CULL_FACE)
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self.gl.glEnable(self.gl.GL_LIGHTING)
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self.gl.glEnable(self.gl.GL_LIGHT0)
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self.gl.glEnable(self.gl.GL_MULTISAMPLE)
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self.gl.glLightfv(self.gl.GL_LIGHT0, self.gl.GL_POSITION,
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(0.5, 5.0, 7.0, 1.0))
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self.setupViewport(self.width(), self.height())
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self.gl.glClear(
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self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
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self.gl.glLoadIdentity()
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self.gl.glTranslated(0.0, 0.0, -10.0)
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self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
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self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
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self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
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self.gl.glCallList(self.object)
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self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
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self.gl.glPopMatrix()
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painter = QPainter(self)
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painter.setRenderHint(QPainter.Antialiasing)
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for bubble in self.bubbles:
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if bubble.rect().intersects(QRectF(event.rect())):
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bubble.drawBubble(painter)
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self.drawInstructions(painter)
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painter.end()
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def resizeGL(self, width, height):
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self.setupViewport(width, height)
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def showEvent(self, event):
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self.createBubbles(20 - len(self.bubbles))
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def sizeHint(self):
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return QSize(400, 400)
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def makeObject(self):
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list = self.gl.glGenLists(1)
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self.gl.glNewList(list, self.gl.GL_COMPILE)
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self.gl.glEnable(self.gl.GL_NORMALIZE)
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self.gl.glBegin(self.gl.GL_QUADS)
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self.gl.glMaterialfv(self.gl.GL_FRONT, self.gl.GL_DIFFUSE,
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(self.trolltechGreen.red()/255.0,
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self.trolltechGreen.green()/255.0,
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self.trolltechGreen.blue()/255.0, 1.0))
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x1 = +0.06
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y1 = -0.14
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x2 = +0.14
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y2 = -0.06
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x3 = +0.08
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y3 = +0.00
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x4 = +0.30
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y4 = +0.22
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self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
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self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
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self.extrude(x1, y1, x2, y2)
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self.extrude(x2, y2, y2, x2)
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self.extrude(y2, x2, y1, x1)
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self.extrude(y1, x1, x1, y1)
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self.extrude(x3, y3, x4, y4)
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self.extrude(x4, y4, y4, x4)
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self.extrude(y4, x4, y3, x3)
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NumSectors = 200
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for i in range(NumSectors):
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angle1 = (i * 2 * math.pi) / NumSectors
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x5 = 0.30 * math.sin(angle1)
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y5 = 0.30 * math.cos(angle1)
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x6 = 0.20 * math.sin(angle1)
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y6 = 0.20 * math.cos(angle1)
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angle2 = ((i + 1) * 2 * math.pi) / NumSectors
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x7 = 0.20 * math.sin(angle2)
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y7 = 0.20 * math.cos(angle2)
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x8 = 0.30 * math.sin(angle2)
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y8 = 0.30 * math.cos(angle2)
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self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
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self.extrude(x6, y6, x7, y7)
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self.extrude(x8, y8, x5, y5)
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self.gl.glEnd()
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self.gl.glEndList()
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return list
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def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
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self.gl.glNormal3d(0.0, 0.0, -1.0)
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self.gl.glVertex3d(x1, y1, -0.05)
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self.gl.glVertex3d(x2, y2, -0.05)
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self.gl.glVertex3d(x3, y3, -0.05)
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self.gl.glVertex3d(x4, y4, -0.05)
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self.gl.glNormal3d(0.0, 0.0, 1.0)
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self.gl.glVertex3d(x4, y4, +0.05)
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self.gl.glVertex3d(x3, y3, +0.05)
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self.gl.glVertex3d(x2, y2, +0.05)
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self.gl.glVertex3d(x1, y1, +0.05)
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def extrude(self, x1, y1, x2, y2):
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self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
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self.gl.glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0)
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self.gl.glVertex3d(x1, y1, +0.05)
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self.gl.glVertex3d(x2, y2, +0.05)
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self.gl.glVertex3d(x2, y2, -0.05)
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self.gl.glVertex3d(x1, y1, -0.05)
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def normalizeAngle(self, angle):
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while angle < 0:
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angle += 360 * 16
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while angle > 360 * 16:
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angle -= 360 * 16
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return angle
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def createBubbles(self, number):
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for i in range(number):
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position = QPointF(self.width()*(0.1 + 0.8*random.random()),
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self.height()*(0.1 + 0.8*random.random()))
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radius = min(self.width(), self.height())*(0.0125 + 0.0875*random.random())
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velocity = QPointF(self.width()*0.0125*(-0.5 + random.random()),
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self.height()*0.0125*(-0.5 + random.random()))
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self.bubbles.append(Bubble(position, radius, velocity))
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def animate(self):
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for bubble in self.bubbles:
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bubble.move(self.rect())
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self.update()
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def setupViewport(self, width, height):
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side = min(width, height)
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self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
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side)
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self.gl.glMatrixMode(self.gl.GL_PROJECTION)
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self.gl.glLoadIdentity()
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self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
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self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
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def drawInstructions(self, painter):
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text = "Click and drag with the left mouse button to rotate the Qt " \
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"logo."
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metrics = QFontMetrics(self.font())
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border = max(4, metrics.leading())
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rect = metrics.boundingRect(0, 0, self.width() - 2*border,
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int(self.height()*0.125), Qt.AlignCenter | Qt.TextWordWrap,
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text)
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painter.setRenderHint(QPainter.TextAntialiasing)
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painter.fillRect(QRect(0, 0, self.width(), rect.height() + 2*border),
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QColor(0, 0, 0, 127))
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painter.setPen(Qt.white)
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painter.fillRect(QRect(0, 0, self.width(), rect.height() + 2*border),
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QColor(0, 0, 0, 127))
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painter.drawText((self.width() - rect.width())/2, border, rect.width(),
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rect.height(), Qt.AlignCenter | Qt.TextWordWrap, text)
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def setClearColor(self, c):
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self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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def setColor(self, c):
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self.gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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fmt = QSurfaceFormat()
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fmt.setSamples(4)
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QSurfaceFormat.setDefaultFormat(fmt)
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window = GLWidget()
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window.show()
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sys.exit(app.exec_())
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