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270 lines
8.5 KiB
Python
270 lines
8.5 KiB
Python
#!/usr/bin/env python
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#############################################################################
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##
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## Copyright (C) 2015 Riverbank Computing Limited.
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## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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## All rights reserved.
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##
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## This file is part of the examples of PyQt.
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##
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## $QT_BEGIN_LICENSE:BSD$
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## You may use this file under the terms of the BSD license as follows:
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##
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## "Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions are
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## met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in
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## the documentation and/or other materials provided with the
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## distribution.
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## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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## the names of its contributors may be used to endorse or promote
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## products derived from this software without specific prior written
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## permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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## $QT_END_LICENSE$
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##
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#############################################################################
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import sys
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from PyQt5.QtCore import pyqtSignal, QFileInfo, QPoint, QSize, Qt, QTimer
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from PyQt5.QtGui import (QColor, QImage, QMatrix4x4, QOpenGLShader,
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QOpenGLShaderProgram, QOpenGLTexture, QSurfaceFormat)
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from PyQt5.QtWidgets import QApplication, QGridLayout, QOpenGLWidget, QWidget
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class GLWidget(QOpenGLWidget):
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clicked = pyqtSignal()
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PROGRAM_VERTEX_ATTRIBUTE, PROGRAM_TEXCOORD_ATTRIBUTE = range(2)
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vsrc = """
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attribute highp vec4 vertex;
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attribute mediump vec4 texCoord;
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varying mediump vec4 texc;
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uniform mediump mat4 matrix;
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void main(void)
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{
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gl_Position = matrix * vertex;
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texc = texCoord;
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}
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"""
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fsrc = """
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uniform sampler2D texture;
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varying mediump vec4 texc;
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void main(void)
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{
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gl_FragColor = texture2D(texture, texc.st);
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}
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"""
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coords = (
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(( +1, -1, -1 ), ( -1, -1, -1 ), ( -1, +1, -1 ), ( +1, +1, -1 )),
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(( +1, +1, -1 ), ( -1, +1, -1 ), ( -1, +1, +1 ), ( +1, +1, +1 )),
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(( +1, -1, +1 ), ( +1, -1, -1 ), ( +1, +1, -1 ), ( +1, +1, +1 )),
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(( -1, -1, -1 ), ( -1, -1, +1 ), ( -1, +1, +1 ), ( -1, +1, -1 )),
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(( +1, -1, +1 ), ( -1, -1, +1 ), ( -1, -1, -1 ), ( +1, -1, -1 )),
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(( -1, -1, +1 ), ( +1, -1, +1 ), ( +1, +1, +1 ), ( -1, +1, +1 ))
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)
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def __init__(self, parent=None):
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super(GLWidget, self).__init__(parent)
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self.clearColor = QColor(Qt.black)
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self.xRot = 0
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self.yRot = 0
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self.zRot = 0
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self.program = None
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self.lastPos = QPoint()
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def minimumSizeHint(self):
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return QSize(50, 50)
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def sizeHint(self):
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return QSize(200, 200)
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def rotateBy(self, xAngle, yAngle, zAngle):
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self.xRot += xAngle
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self.yRot += yAngle
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self.zRot += zAngle
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self.update()
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def setClearColor(self, color):
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self.clearColor = color
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self.update()
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def initializeGL(self):
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self.gl = self.context().versionFunctions()
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self.gl.initializeOpenGLFunctions()
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self.makeObject()
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self.gl.glEnable(self.gl.GL_DEPTH_TEST)
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self.gl.glEnable(self.gl.GL_CULL_FACE)
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vshader = QOpenGLShader(QOpenGLShader.Vertex, self)
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vshader.compileSourceCode(self.vsrc)
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fshader = QOpenGLShader(QOpenGLShader.Fragment, self)
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fshader.compileSourceCode(self.fsrc)
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self.program = QOpenGLShaderProgram()
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self.program.addShader(vshader)
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self.program.addShader(fshader)
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self.program.bindAttributeLocation('vertex',
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self.PROGRAM_VERTEX_ATTRIBUTE)
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self.program.bindAttributeLocation('texCoord',
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self.PROGRAM_TEXCOORD_ATTRIBUTE)
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self.program.link()
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self.program.bind()
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self.program.setUniformValue('texture', 0)
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self.program.enableAttributeArray(self.PROGRAM_VERTEX_ATTRIBUTE)
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self.program.enableAttributeArray(self.PROGRAM_TEXCOORD_ATTRIBUTE)
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self.program.setAttributeArray(self.PROGRAM_VERTEX_ATTRIBUTE,
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self.vertices)
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self.program.setAttributeArray(self.PROGRAM_TEXCOORD_ATTRIBUTE,
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self.texCoords)
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def paintGL(self):
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self.gl.glClearColor(self.clearColor.redF(), self.clearColor.greenF(),
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self.clearColor.blueF(), self.clearColor.alphaF())
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self.gl.glClear(
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self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
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m = QMatrix4x4()
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m.ortho(-0.5, 0.5, 0.5, -0.5, 4.0, 15.0)
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m.translate(0.0, 0.0, -10.0)
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m.rotate(self.xRot / 16.0, 1.0, 0.0, 0.0)
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m.rotate(self.yRot / 16.0, 0.0, 1.0, 0.0)
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m.rotate(self.zRot / 16.0, 0.0, 0.0, 1.0)
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self.program.setUniformValue('matrix', m)
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for i, texture in enumerate(self.textures):
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texture.bind()
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self.gl.glDrawArrays(self.gl.GL_TRIANGLE_FAN, i * 4, 4)
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def resizeGL(self, width, height):
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side = min(width, height)
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self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
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side)
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def mousePressEvent(self, event):
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self.lastPos = event.pos()
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def mouseMoveEvent(self, event):
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dx = event.x() - self.lastPos.x()
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dy = event.y() - self.lastPos.y()
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if event.buttons() & Qt.LeftButton:
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self.rotateBy(8 * dy, 8 * dx, 0)
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elif event.buttons() & Qt.RightButton:
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self.rotateBy(8 * dy, 0, 8 * dx)
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self.lastPos = event.pos()
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def mouseReleaseEvent(self, event):
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self.clicked.emit()
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def makeObject(self):
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self.textures = []
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self.texCoords = []
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self.vertices = []
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root = QFileInfo(__file__).absolutePath()
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for i in range(6):
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self.textures.append(
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QOpenGLTexture(
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QImage(root + ('/images/side%d.png' % (i + 1))).mirrored()))
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for j in range(4):
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self.texCoords.append(((j == 0 or j == 3), (j == 0 or j == 1)))
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x, y, z = self.coords[i][j]
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self.vertices.append((0.2 * x, 0.2 * y, 0.2 * z))
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class Window(QWidget):
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NumRows = 2
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NumColumns = 3
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def __init__(self):
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super(Window, self).__init__()
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self.glWidgets = []
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mainLayout = QGridLayout()
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for i in range(Window.NumRows):
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row = []
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for j in range(Window.NumColumns):
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clearColor = QColor()
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clearColor.setHsv(((i * Window.NumColumns) + j) * 255
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/ (Window.NumRows * Window.NumColumns - 1),
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255, 63)
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widget = GLWidget()
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widget.setClearColor(clearColor)
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widget.rotateBy(+42 * 16, +42 * 16, -21 * 16)
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mainLayout.addWidget(widget, i, j)
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widget.clicked.connect(self.setCurrentGlWidget)
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row.append(widget)
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self.glWidgets.append(row)
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self.setLayout(mainLayout)
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self.currentGlWidget = self.glWidgets[0][0]
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timer = QTimer(self)
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timer.timeout.connect(self.rotateOneStep)
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timer.start(20)
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self.setWindowTitle("Textures")
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def setCurrentGlWidget(self):
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self.currentGlWidget = self.sender()
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def rotateOneStep(self):
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if self.currentGlWidget:
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self.currentGlWidget.rotateBy(+2 * 16, +2 * 16, -1 * 16)
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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format = QSurfaceFormat()
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format.setDepthBufferSize(24)
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QSurfaceFormat.setDefaultFormat(format)
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window = Window()
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window.show()
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sys.exit(app.exec_())
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