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262 lines
8.0 KiB
Python
262 lines
8.0 KiB
Python
#!/usr/bin/env python
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"""
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helloglwidget.py
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A simple OpenGL custom widget for Qt Designer.
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Copyright (C) 2007 David Boddie <david@boddie.org.uk>
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Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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"""
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import math
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from PyQt5.QtCore import pyqtProperty, pyqtSignal, pyqtSlot, QPoint, QSize, Qt
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from PyQt5.QtGui import QColor
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from PyQt5.QtWidgets import QApplication, QOpenGLWidget
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class HelloGLWidget(QOpenGLWidget):
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"""HelloGLWidget(QOpenGLWidget)
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Provides a custom widget to display an OpenGL-rendered Qt logo.
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Various properties and slots are defined so that the user can rotate
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the logo, and signals are defined to enable other components to
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react to changes to its orientation.
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"""
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# We define three signals that are used to indicate changes to the
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# rotation of the logo.
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xRotationChanged = pyqtSignal(int)
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yRotationChanged = pyqtSignal(int)
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zRotationChanged = pyqtSignal(int)
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def __init__(self, parent=None):
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super(HelloGLWidget, self).__init__(parent)
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self.object = 0
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self.xRot = 0
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self.yRot = 0
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self.zRot = 0
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self.lastPos = QPoint()
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self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
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self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
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self.setWindowTitle("Hello GL")
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# The rotation of the logo about the x-axis can be controlled using the
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# xRotation property, defined using the following getter and setter
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# methods.
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def getXRotation(self):
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return self.xRot
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# The setXRotation() setter method is also a slot.
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@pyqtSlot(int)
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def setXRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.xRot:
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self.xRot = angle
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self.xRotationChanged.emit(angle)
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self.update()
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xRotation = pyqtProperty(int, getXRotation, setXRotation)
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# The rotation of the logo about the y-axis can be controlled using the
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# yRotation property, defined using the following getter and setter
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# methods.
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def getYRotation(self):
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return self.yRot
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# The setYRotation() setter method is also a slot.
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@pyqtSlot(int)
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def setYRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.yRot:
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self.yRot = angle
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self.yRotationChanged.emit(angle)
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self.update()
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yRotation = pyqtProperty(int, getYRotation, setYRotation)
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# The rotation of the logo about the z-axis can be controlled using the
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# zRotation property, defined using the following getter and setter
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# methods.
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def getZRotation(self):
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return self.zRot
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# The setZRotation() setter method is also a slot.
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@pyqtSlot(int)
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def setZRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.zRot:
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self.zRot = angle
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self.zRotationChanged.emit(angle)
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self.update()
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zRotation = pyqtProperty(int, getZRotation, setZRotation)
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def minimumSizeHint(self):
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return QSize(50, 50)
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def sizeHint(self):
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return QSize(200, 200)
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def initializeGL(self):
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self.gl = self.context().versionFunctions()
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self.gl.initializeOpenGLFunctions()
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self.setClearColor(self.trolltechPurple.darker())
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self.object = self.makeObject()
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self.gl.glShadeModel(self.gl.GL_SMOOTH)
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self.gl.glEnable(self.gl.GL_DEPTH_TEST)
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self.gl.glEnable(self.gl.GL_CULL_FACE)
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def paintGL(self):
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self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
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self.gl.glLoadIdentity()
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self.gl.glTranslated(0.0, 0.0, -10.0)
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self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
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self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
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self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
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self.gl.glCallList(self.object)
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def resizeGL(self, width, height):
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side = min(width, height)
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self.gl.glViewport((width - side) / 2, (height - side) / 2, side, side)
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self.gl.glMatrixMode(self.gl.GL_PROJECTION)
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self.gl.glLoadIdentity()
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self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
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self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
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def mousePressEvent(self, event):
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self.lastPos = QPoint(event.pos())
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def mouseMoveEvent(self, event):
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dx = event.x() - self.lastPos.x()
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dy = event.y() - self.lastPos.y()
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if event.buttons() & Qt.LeftButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setYRotation(self.yRot + 8 * dx)
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elif event.buttons() & Qt.RightButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setZRotation(self.zRot + 8 * dx)
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self.lastPos = QPoint(event.pos())
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def makeObject(self):
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genList = self.gl.glGenLists(1)
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self.gl.glNewList(genList, self.gl.GL_COMPILE)
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self.gl.glBegin(self.gl.GL_QUADS)
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x1 = +0.06
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y1 = -0.14
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x2 = +0.14
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y2 = -0.06
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x3 = +0.08
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y3 = +0.00
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x4 = +0.30
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y4 = +0.22
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self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
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self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
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self.extrude(x1, y1, x2, y2)
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self.extrude(x2, y2, y2, x2)
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self.extrude(y2, x2, y1, x1)
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self.extrude(y1, x1, x1, y1)
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self.extrude(x3, y3, x4, y4)
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self.extrude(x4, y4, y4, x4)
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self.extrude(y4, x4, y3, x3)
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Pi = 3.14159265358979323846
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NumSectors = 200
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for i in range(NumSectors):
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angle1 = (i * 2 * Pi) / NumSectors
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x5 = 0.30 * math.sin(angle1)
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y5 = 0.30 * math.cos(angle1)
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x6 = 0.20 * math.sin(angle1)
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y6 = 0.20 * math.cos(angle1)
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angle2 = ((i + 1) * 2 * Pi) / NumSectors
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x7 = 0.20 * math.sin(angle2)
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y7 = 0.20 * math.cos(angle2)
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x8 = 0.30 * math.sin(angle2)
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y8 = 0.30 * math.cos(angle2)
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self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
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self.extrude(x6, y6, x7, y7)
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self.extrude(x8, y8, x5, y5)
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self.gl.glEnd()
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self.gl.glEndList()
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return genList
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def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
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self.setColor(self.trolltechGreen)
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self.gl.glVertex3d(x1, y1, -0.05)
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self.gl.glVertex3d(x2, y2, -0.05)
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self.gl.glVertex3d(x3, y3, -0.05)
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self.gl.glVertex3d(x4, y4, -0.05)
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self.gl.glVertex3d(x4, y4, +0.05)
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self.gl.glVertex3d(x3, y3, +0.05)
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self.gl.glVertex3d(x2, y2, +0.05)
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self.gl.glVertex3d(x1, y1, +0.05)
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def extrude(self, x1, y1, x2, y2):
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self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
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self.gl.glVertex3d(x1, y1, +0.05)
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self.gl.glVertex3d(x2, y2, +0.05)
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self.gl.glVertex3d(x2, y2, -0.05)
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self.gl.glVertex3d(x1, y1, -0.05)
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def normalizeAngle(self, angle):
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while angle < 0:
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angle += 360 * 16
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while angle > 360 * 16:
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angle -= 360 * 16
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return angle
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def setClearColor(self, c):
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self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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def setColor(self, c):
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self.gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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if __name__ == "__main__":
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import sys
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app = QApplication(sys.argv)
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widget = HelloGLWidget()
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widget.show()
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sys.exit(app.exec_())
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