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284 lines
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Plaintext
284 lines
13 KiB
Plaintext
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// Copyright (C) 2017-2018 Internet Systems Consortium, Inc. ("ISC")
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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/**
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@page fuzzer Fuzzing Kea
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@section fuzzIntro Introduction
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Fuzzing is a software-testing technique whereby a program is presented with a
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variety of generated data as input and is monitored for abnormal conditions
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such as crashes or hangs.
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Fuzz testing of Kea uses the AFL (American Fuzzy Lop) program. In this, Kea is
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built using an AFL-supplied program that not only compiles the software but
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also instruments it. When run, AFL generates test cases and monitors the
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execution of Kea as it processes them. AFL will adjust the input based on
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these measurements, seeking to discover and test new execution paths.
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@section fuzzTypes Types of Kea Fuzzing
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@subsection fuzzTypeNetwork Fuzzing with Network Packets
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In this mode, AFL will start an instance of Kea and send it a packet of data.
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Kea reads this packet and processes it in the normal way. AFL monitors code
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paths taken by Kea and, based on this, will vary the data sent in subsequent
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packets.
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@subsection fuzzTypeConfig Fuzzing with Configuration Files
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Kea has a configuration file check mode whereby it will read a configuration
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file, report whether the file is valid, then immediately exit. Operation of
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the configuration parsing code can be tested with AFL by fuzzing the
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configuration file: AFL generates example configuration files based on a
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dictionary of valid keywords and runs Kea in configuration file check mode on
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them. As with network packet fuzzing, the behaviour of Kea is monitored and
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the content of subsequent files adjusted accordingly.
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@section fuzzBuild Building Kea for Fuzzing
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Whatever tests are done, Kea needs to be built with fuzzing in mind. The steps
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for this are:
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-# Install AFL on the system on which you plan to build Kea and do the fuzzing.
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AFL may be downloaded from http://lcamtuf.coredump.cx/afl. At the time of
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writing (August 2019), the latest version is 2.52b. AFL should be built as
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per the instructions in the README file in the distribution. The LLVM-based
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instrumentation programs should also be built, as per the instructions in
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the file llvm_mode/README.llvm (also in the distribution). Note that this
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requires that LLVM be installed on the machine used for the fuzzing.
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-# Build Kea. Kea should be compiled and built as usual, although the
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following additional steps should be observed:
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- Set the environment variable CXX to point to the afl-clang-fast++
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compiler.
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- Specify a value of "--prefix" on the command line to set the directory
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into which Kea is installed.
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- Add the "--enable-fuzz" switch to the "configure" command line.
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.
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For example:
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@code
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CXX=/opt/afl/afl-clang-fast++ ./configure --enable-fuzz --prefix=$HOME/installed
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make
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@endcode
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-# Install Kea to the directory specified by "--prefix":
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@code
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make install
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@endcode
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This step is not strictly necessary, but makes running AFL easier.
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"libtool", used by the Kea build procedure to build executable images, puts
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the executable in a hidden ".libs" subdirectory of the target directory and
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creates a shell script in the target directory for running it. The wrapper
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script handles the fact that the Kea libraries on which the executable depends
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are not installed by fixing up the LD_LIBRARY_PATH environment variable to
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point to them. It is possible to set the variable appropriately and use AFL
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to run the image from the ".libs" directory; in practice, it is a lot
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simpler to install the programs in the directories set by "--prefix" and run
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them from there.
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@section fuzzRun Running the Fuzzer
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@subsection fuzzRunNetwork Fuzzing with Network Packets
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-# In this type of fuzzing, Kea is processing packets from the fuzzer over a
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network interface. This interface could be a physical interface or it could
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be the loopback interface. Either way, it needs to be configured with a
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suitable IPv4 or IPv6 address depending on whether kea-dhcp4 or kea-dhcp6 is
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being fuzzed.
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-# Once the interface has been decided, these need to be set in the
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configuration file used for the test. For example, to fuzz Kea-dhcp4
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using the loopback interface "lo" and IPv4 address 10.53.0.1, the
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configuration file would contain the following snippet:
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@code
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"Dhcp4": {
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:
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"interfaces-config": {
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"interfaces": ["lo/10.53.0.1"]
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},
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"subnet4": [
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{
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:
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"interface": "lo",
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:
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}
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],
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:
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}
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@endcode
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-# The specification of the interface and address in the configuration file
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is used by the main Kea code. Owing to the way that the fuzzing interface
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between Kea and AFL is implemented, the address and interface also need to
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be specified by the environment variables KEA_AFL_INTERFACE and
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KEA_AFL_ADDRESS. With a configuration file containing statements listed
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above, the relevant commands are:
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@code
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export KEA_AFL_INTERFACE="lo"
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export KEA_AFL_ADDRESS="10.53.0.1"
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@endcode
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(If kea-dhcp6 is being fuzzed, then KEA_AFL_ADDRESS should specify an IPv6
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address.)
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-# The fuzzer can now be run: a suitable command line is:
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@code
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afl-fuzz -m 4096 -i seeds -o fuzz-out -- ./kea-dhcp6 -c kea.conf -p 9001 -P 9002
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@endcode
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In the above:
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- It is assumed that the directory holding the "afl-fuzz" program is in
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the path, otherwise include the path name when invoking it.
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- "-m 4096" allows Kea to take up to 4096 MB of memory. (Use "ulimit" to
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check and optionally modify the amount of virtual memory that can be used.)
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- The "-i" switch specifies a directory (in this example, one named "seeds")
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holding "seed" files. These are binary files that AFL will use as its
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source for generating new packets. They can generated from a real packet
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stream with wireshark: right click on a packet, then export as binary
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data. Ensure that only the payload of the UDP packet is exported.
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- The "-o" switch specifies a directory (in this example called "fuzz-out")
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that AFL will use to hold packets it has generated and packets that it has
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found causes crashes or hangs.
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- "--" Separates the AFL command line from that of Kea.
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- "./kea-dhcp6" is the program being fuzzed. As mentioned above, this
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should be an executable image, and it will be simpler to fuzz one
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that has been installed.
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- The "-c" switch sets the configuration file Kea should use while being
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fuzzed.
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- "-p 9001 -P 9002". The port on which Kea should listen and the port to
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which it should send replies. If omitted, Kea will try to use the default
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DHCP ports, which are in the privileged range. Unless run with "sudo",
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Kea will fail to open the port and Kea will exit early on: no useful
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information will be obtained from the fuzzer.
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-# Check that the fuzzer is working. If run from a terminal (with a black
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background - AFL is particular about this), AFL will bring up a curses-style
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interface showing the progress of the fuzzing. A good indication that
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everything is working is to look at the "total paths" figure. Initially,
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this should increase reasonably rapidly. If not, it is likely that Kea is
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failing to start or initialize properly and the logging output (assuming
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this has been configured) should be examined. Some sample seed packets are
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provided in the "src/bin/dhcp4/tests/fuzz-data" and
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"src/bin/dhcp6/tests/fuzz-data" directories.
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@subsection fuzzRunConfig Fuzzing with Configuration Files
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AFL can be used to check the parsing of the configuration files. In this type
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of fuzzing, AFL generates configuration files which is passes to Kea to check.
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Steps for this fuzzing are:
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-# Build Kea as described above.
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-# Create a dictionary of keywords. Athough AFL will mutate the files by
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byte swaps, bit flips and the like, better results are obtained if it can
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create new files based on keywords that could appear in the file. The
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dictionary is described in the AFL documentation, but in brief, the file
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contains successive lines of the form 'variable=keyword"', e.g.
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@code
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PD_POOLS="pd-pools"
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PEERADDR="peeraddr"
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PERSIST="persist"
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PKT="pkt"
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PKT4="pkt4"
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@endcode
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"variable" can be anything, as its name is ignored by AFL. However, all the
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variable names in the file must be different. "keyword" is a valid keyword
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that could appear in the configuration file. The convention adopted in the
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example above seems to work well - variables have the same name as keywords,
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but are in uppercase and have hyphens replaced by underscores.
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-# Run Kea with a command line of the form:
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@code
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afl-fuzz -m 4096 -i seeds -o fuzz-out -x dict.dat -- ./kea-dhcp4 -t @@
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@endcode
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In the above command line:
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- Everything up to and including the "--" is the AFL command. The switches
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are as described in the previous section apart from the "-x" switch: this
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specifies the dictionary file ("dict.dat" in this example) described
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above.
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- The Kea command line uses the "-t" switch to specify the configuration
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file to check. This is specified by two consecutive "@" signs: AFL
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will replace these with the name of a file it has created when starting
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Kea.
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@section Fuzzing Internals
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@subsection fuzzInternalNetwork Fuzzing with Network Packets
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The AFL fuzzer delivers packets to Kea's stdin. Although the part of Kea
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concerning the reception of packets could have been modified to accept input
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from stdin and have Kea pick them up in the normal way, a less-intrusive method
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was adopted.
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The packet loop in the main server code for kea-dhcp4 and kea-dhcp6 is
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essentially:
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@code{.unparsed}
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while (not shutting down) {
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Read and process one packet
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}
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@endcode
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When --enable-fuzz is specified, this is conceptually modified to:
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@code{.unparsed}
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while (not shutting down) {
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Read stdin and copy data to address/port on which Kea is listening
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Read and process one packet
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}
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@endcode
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Implementation is via an object of class "Fuzz". When created, it identifies
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an interface, address and port on which Kea is listening and creates the
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appropriate address structures for these. The port is passed as an argument to
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the constructor because at the point at which the object is constructed, that
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information is readily available. The interface and address are picked up from
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the environment variables mentioned above. Consideration was given to
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extracting the interface and address information from the configuration file,
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but it was decided not to do this:
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-# The configuration file can contain the definition of multiple interfaces;
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if this is the case, the one being used for fuzzing is unclear.
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-# The code is much simpler if the data is extracted from environment
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variables.
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Every time through the loop, the object reads the data from stdin and writes it
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to the identified address/port. Control then returns to the main Kea code,
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which finds data available on the address/port on which it is listening and
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handles the data in the normal way.
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In practice, the "while" line is actually:
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@code{.unparsed}
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while (__AFL_LOOP(count)) {
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@endcode
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__AFL_LOOP is a token recognized and expanded by the AFL compiler (so no need
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to "#include" a file defining it) that implements the logic for the fuzzing.
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Each time through the loop (apart from the first), it raises a SIGSTOP signal
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telling AFL that the packet has been processed and instructing it to provide
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more data. The "count" value is the number of times through the loop before
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the loop terminates and the process is allowed to exit normally. When this
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happens, AFL will start the process anew. The purpose of periodically shutting
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down the process is to avoid issues raised by the fuzzing being confused with
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any issues associated with the process running for a long time (e.g. memory
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leaks).
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@subsection fuzzInternalConfig Fuzzing with Configuration Files
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No changes were required to Kea source code to fuzz configuration files. In
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fact, other than compiling with afl-clang++ and installing the resultant
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executable, no other steps are required. In particular, there is no need to
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use the "--enable-fuzz" switch in the configuration command line (although
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doing so will not cause any problems).
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@subsection fuzzThreads Changes Required for Multi-Threaded Kea
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The early versions of the fuzzing code used a separate thread to receive the
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packets from AFL and to write them to the socket on which Kea is listening.
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The lack of synchronization proved a problem, with Kea hanging in some
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instances. Although some experiments with thread synchronization were
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successful, in the end the far simpler single-threaded implementation described
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above was adopted for the single-threaded Kea 1.6. Should Kea be modified to
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become multi-threaded, the fuzzing code will need to be changed back to reading
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the AFL input in the background.
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*/
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