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kea/src/lib/asiolink/udp_socket.h

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// Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
#ifndef __UDP_SOCKET_H
#define __UDP_SOCKET_H 1
#ifndef ASIO_HPP
#error "asio.hpp must be included before including this, see asiolink.h as to why"
#endif
#include <log/dummylog.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h> // for some IPC/network system calls
#include <cstddef>
#include <config.h>
#include <asiolink/io_asio_socket.h>
#include <asiolink/io_endpoint.h>
#include <asiolink/io_service.h>
#include <asiolink/udp_endpoint.h>
namespace asiolink {
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/// \brief The \c UDPSocket class is a concrete derived class of \c IOAsioSocket
/// that represents a UDP socket.
///
/// \param C Callback type
template <typename C>
class UDPSocket : public IOAsioSocket<C> {
private:
/// \brief Class is non-copyable
UDPSocket(const UDPSocket&);
UDPSocket& operator=(const UDPSocket&);
public:
enum {
MAX_SIZE = 4096 // Send and receive size
};
/// \brief Constructor from an ASIO UDP socket.
///
/// \param socket The ASIO representation of the UDP socket. It
/// is assumed that the caller will open and close the socket, so
/// these operations are a no-op for that socket.
UDPSocket(asio::ip::udp::socket& socket);
/// \brief Constructor
///
/// Used when the UDPSocket is being asked to manage its own internal
/// socket. It is assumed that open() and close() will not be used.
///
/// \param service I/O Service object used to manage the socket.
UDPSocket(IOService& service);
/// \brief Destructor
virtual ~UDPSocket();
virtual int getNative() const { return (socket_.native()); }
virtual int getProtocol() const { return (IPPROTO_UDP); }
/// \brief Open Socket
///
/// Opens the UDP socket. In the model for transport-layer agnostic I/O,
/// an "open" operation includes a connection to the remote end (which
/// may take time). This does not happen for UDP, so the method returns
/// "false" to indicate that the operation completed synchronously.
///
/// \param endpoint Endpoint to which the socket will connect to.
/// \param callback Unused.
///
/// \return false to indicate that the "operation" completed synchronously.
virtual bool open(const IOEndpoint* endpoint, C&);
/// \brief Send Asynchronously
///
/// This corresponds to async_send_to() for UDP sockets and async_send()
/// for TCP. In both cases an endpoint argument is supplied indicating the
/// target of the send - this is ignored for TCP.
///
/// \param data Data to send
/// \param length Length of data to send
/// \param endpoint Target of the send
/// \param callback Callback object.
virtual void asyncSend(const void* data, size_t length,
const IOEndpoint* endpoint, C& callback);
/// \brief Receive Asynchronously
///
/// This correstponds to async_receive_from() for UDP sockets and
/// async_receive() for TCP. In both cases, an endpoint argument is
/// supplied to receive the source of the communication. For TCP it will
/// be filled in with details of the connection.
///
/// \param data Buffer to receive incoming message
/// \param length Length of the data buffer
/// \param cumulative Amount of data that should already be in the buffer.
/// (This is ignored - every UPD receive fills the buffer from the start.)
/// \param endpoint Source of the communication
/// \param callback Callback object
virtual void asyncReceive(void* data, size_t length, size_t cumulative,
IOEndpoint* endpoint, C& callback);
/// \brief Checks if the data received is complete.
///
/// As all the data is received in one I/O, so this is, this is effectively
/// a no-op (although it does update the amount of data received).
///
/// \param data Data buffer containing data to date. (This is ignored
/// for UDP receives.)
/// \param length Amount of data received in last asynchronous I/O
/// \param cumulative On input, amount of data received before the last
/// I/O. On output, the total amount of data received to date.
///
/// \return true if the receive is complete, false if another receive is
/// needed.
virtual bool receiveComplete(void*, size_t length, size_t& cumulative) {
cumulative = length;
return (true);
}
/// \brief Cancel I/O On Socket
virtual void cancel();
/// \brief Close socket
virtual void close();
private:
// Two variables to hold the socket - a socket and a pointer to it. This
// handles the case where a socket is passed to the UDPSocket on
// construction, or where it is asked to manage its own socket.
asio::ip::udp::socket* socket_ptr_; ///< Pointer to own socket
asio::ip::udp::socket& socket_; ///< Socket
bool isopen_; ///< true when socket is open
};
// Constructor - caller manages socket
template <typename C>
UDPSocket<C>::UDPSocket(asio::ip::udp::socket& socket) :
socket_ptr_(NULL), socket_(socket), isopen_(true)
{
}
// Constructor - create socket on the fly
template <typename C>
UDPSocket<C>::UDPSocket(IOService& service) :
socket_ptr_(new asio::ip::udp::socket(service.get_io_service())),
socket_(*socket_ptr_), isopen_(false)
{
}
// Destructor. Only delete the socket if we are managing it.
template <typename C>
UDPSocket<C>::~UDPSocket()
{
delete socket_ptr_;
}
// Open the socket. Throws an error on failure
// TODO: Make the open more resilient
template <typename C> bool
UDPSocket<C>::open(const IOEndpoint* endpoint, C&) {
// Ignore opens on already-open socket. Don't throw a failure because
// of uncertainties as to what precedes whan when using asynchronous I/O.
// At also allows us a treat a passed-in socket as a self-managed socket.
if (!isopen_) {
if (endpoint->getFamily() == AF_INET) {
socket_.open(asio::ip::udp::v4());
}
else {
socket_.open(asio::ip::udp::v6());
}
isopen_ = true;
// Ensure it can send and receive 4K buffers.
socket_.set_option(asio::socket_base::send_buffer_size(MAX_SIZE));
socket_.set_option(asio::socket_base::receive_buffer_size(MAX_SIZE));
;
// Allow reuse of an existing port/address
socket_.set_option(asio::socket_base::reuse_address(true));
}
return (false);
}
// Send a message. Should never do this if the socket is not open, so throw
// an exception if this is the case.
template <typename C> void
UDPSocket<C>::asyncSend(const void* data, size_t length,
const IOEndpoint* endpoint, C& callback)
{
if (isopen_) {
// Upconvert to a UDPEndpoint. We need to do this because although
// IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it
// doing cont contain a method for getting at the underlying endpoint
// type - those are in the derived class and the two classes differ on
// return type.
assert(endpoint->getProtocol() == IPPROTO_UDP);
const UDPEndpoint* udp_endpoint =
static_cast<const UDPEndpoint*>(endpoint);
socket_.async_send_to(asio::buffer(data, length),
udp_endpoint->getASIOEndpoint(), callback);
} else {
isc_throw(SocketNotOpen,
"attempt to send on a UDP socket that is not open");
}
}
// Receive a message. Note that the "cumulative" argument is ignored - every UDP
// receive is put into the buffer beginning at the start - there is no concept
// receiving a subsequent part of a message. Same critera as before concerning
// the need for the socket to be open.
template <typename C> void
UDPSocket<C>::asyncReceive(void* data, size_t length, size_t,
IOEndpoint* endpoint, C& callback)
{
if (isopen_) {
// Upconvert the endpoint again.
assert(endpoint->getProtocol() == IPPROTO_UDP);
UDPEndpoint* udp_endpoint = static_cast<UDPEndpoint*>(endpoint);
socket_.async_receive_from(asio::buffer(data, length),
udp_endpoint->getASIOEndpoint(), callback);
} else {
isc_throw(SocketNotOpen,
"attempt to receive from a UDP socket that is not open");
}
}
// Cancel I/O on the socket. No-op if the socket is not open.
template <typename C> void
UDPSocket<C>::cancel() {
if (isopen_) {
socket_.cancel();
}
}
// Close the socket down. Can only do this if the socket is open and we are
// managing it ourself.
template <typename C> void
UDPSocket<C>::close() {
if (isopen_ && socket_ptr_) {
socket_.close();
isopen_ = false;
}
}
} // namespace asiolink
#endif // __UDP_SOCKET_H