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kea/src/lib/dns/messagerenderer.h
Jeremy C. Reed 2e119c7e22 Restructure trunk again.
This is based on ideas done in experiments/jreed-layout, but
I manually did this again.

Moved around directory structures.
A single python subdirectory under src/lib for single "isc" module.
No "cpp" directories.

No pyshared or includes symlink trees.

I tested running the c++ tests and python tests.
I tested running run_bind10.sh from source tree (with nothing installed).
I tested running bind10 from installed (after moving source).


git-svn-id: svn://bind10.isc.org/svn/bind10/trunk@1120 e5f2f494-b856-4b98-b285-d166d9295462
2010-03-05 04:31:28 +00:00

186 lines
7.9 KiB
C++

// Copyright (C) 2009 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
// $Id$
#ifndef __MESSAGERENDERER_H
#define __MESSAGERENDERER_H 1
namespace isc {
namespace dns {
// forward declarations
class OutputBuffer;
class Name;
class MessageRendererImpl;
///
/// \brief The \c MessageRenderer class encapsulates implementation details
/// of rendering a DNS message into a buffer in wire format.
///
/// In effect, it's simply responsible for name compression at least in the
/// current implementation. A \c MessageRenderer class object manages the
/// positions of names rendered in a buffer and uses that information to render
/// subsequent names with compression.
///
/// This class is mainly intended to be used as a helper for a more
/// comprehensive \c Message class internally; normal applications won't have
/// to care about this class.
///
/// A \c MessageRenderer class object is constructed with a \c OutputBuffer
/// object, which is the buffer into which the rendered data will be written.
/// Normally the buffer is expected to be empty on construction, but it doesn't
/// have to be so; the \c MessageRenderer object will start rendering from the
/// end of the buffer at the time of construction. However, if the
/// pre-existing portion of the buffer contains DNS names, these names won't
/// be considered for name compression.
///
/// Once a \c MessageRenderer object is constructed with a buffer, it is
/// generally expected that all rendering operations are performed via the
/// \c MessageRenderer object. If the application modifies the buffer in
/// parallel with the \c MessageRenderer, the result will be undefined.
///
/// Note to developers: we introduced a separate class for name compression
/// because previous benchmark with BIND9 showed compression affects overall
/// response performance very much. By having a separate class dedicated for
/// this purpose, we'll be able to change the internal implementation of name
/// compression in the future without affecting other part of the API and
/// implementation. For the same reason, we adopt the "pimpl" idiom in the
/// class definition (i.e., using a pointer to a \c MessageRendererImpl class,
/// which is defined with the class implementation, not in the header file):
/// we may want to modify the compression implementation without modifying the
/// header file thereby requesting rebuild the package.
///
/// Furthermore, we may eventually want to allow other developers to develop
/// and use their own compression implementation. Should such a case become
/// realistic, we may want to make the \c MessageRendererImpl class an abstract
/// base class and let concrete derived classes have their own implementations.
/// At the moment we don't the strong need for it, so we rather avoid over
/// abstraction and keep the definition simpler.
class MessageRenderer {
public:
///
/// \name Constructors and Destructor
//@{
/// \brief Constructor from an output buffer.
///
/// \param buffer An \c OutputBuffer object to which wire format data is
/// written.
MessageRenderer(OutputBuffer& buffer);
/// \brief The destructor.
///
/// The destructor does nothing on the given \c buffer on construction;
/// in fact, it is expected that the user will use the resulting buffer
/// for some post rendering purposes (e.g., send the data to the network).
/// It's user's responsibility to do any necessary cleanup for the
/// \c buffer.
~MessageRenderer();
//@}
///
/// \name Getter Methods
///
//@{
/// \brief Return a pointer to the head of the data stored in the internal
/// buffer.
///
/// This method works exactly same as the same method of the \c OutputBuffer
/// class; all notes for \c OutputBuffer apply.
const void* getData() const;
/// \brief Return the length of data written in the internal buffer.
size_t getLength() const;
//@}
///
/// \name Methods for writing data into the internal buffer.
///
//@{
/// \brief Insert a specified length of gap at the end of the buffer.
///
/// The caller should not assume any particular value to be inserted.
/// This method is provided as a shortcut to make a hole in the buffer
/// that is to be filled in later, e.g, by \ref writeUint16At().
///
/// \param len The length of the gap to be inserted in bytes.
void skip(size_t len);
/// \brief Clear the internal buffer and other internal resources.
///
/// This method can be used to re-initialize and reuse the renderer
/// without constructing a new one.
void clear();
/// \brief Write an unsigned 8-bit integer into the internal buffer.
///
/// \param data The 8-bit integer to be written into the internal buffer.
void writeUint8(uint8_t data);
/// \brief Write an unsigned 16-bit integer in host byte order into the
/// internal buffer in network byte order.
///
/// \param data The 16-bit integer to be written into the buffer.
void writeUint16(uint16_t data);
/// \brief Write an unsigned 16-bit integer in host byte order at the
/// specified position of the internal buffer in network byte order.
///
/// The buffer must have a sufficient room to store the given data at the
/// given position, that is, <code>pos + 2 < getLength()</code>;
/// otherwise an exception of class \c isc::dns::InvalidBufferPosition will
/// be thrown.
/// Note also that this method never extends the internal buffer.
///
/// \param data The 16-bit integer to be written into the internal buffer.
/// \param pos The beginning position in the buffer to write the data.
void writeUint16At(uint16_t data, size_t pos);
/// \brief Write an unsigned 32-bit integer in host byte order into the
/// internal buffer in network byte order.
///
/// \param data The 32-bit integer to be written into the buffer.
void writeUint32(uint32_t data);
/// \brief Copy an arbitrary length of data into the internal buffer
/// of the \c MessageRenderer.
///
/// No conversion on the copied data is performed.
///
/// \param data A pointer to the data to be copied into the internal buffer.
/// \param len The length of the data in bytes.
void writeData(const void *data, size_t len);
//@}
///
/// \name Rendering Methods
///
//@{
/// \brief Write a \c Name object into the internal buffer in wire format,
/// with or without name compression.
///
/// If the optional parameter \c compress is \c true, this method tries to
/// compress the \c name if possible, searching the entire message that has
/// been rendered. Otherwise name compression is omitted. Its default
/// value is \c true.
///
/// Note: even if \c compress is \c true, the position of the \c name (and
/// possibly its ancestor names) in the message is recorded and may be used
/// for compressing subsequent names.
///
/// \param name A \c Name object to be written.
/// \param compress A boolean indicating whether to enable name compression.
void writeName(const Name& name, bool compress = true);
private:
MessageRendererImpl* impl_;
};
}
}
#endif // __MESSAGERENDERER_H
// Local Variables:
// mode: c++
// End: