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kea/src/lib/asiolink/tests/tcp_socket_unittest.cc
Stephen Morris db57bdd2f3 [trac499] Add missing newlines to the end of some files
... which causes Solaris to complain - loudly.
2011-03-09 14:19:36 +00:00

515 lines
19 KiB
C++

// Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
/// \brief Test of TCPSocket
///
/// Tests the fuctionality of a TCPSocket by working through an open-send-
/// receive-close sequence and checking that the asynchronous notifications
/// work.
#include <string>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <algorithm>
#include <cstdlib>
#include <cstddef>
#include <vector>
#include <gtest/gtest.h>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <dns/buffer.h>
#include <asio.hpp>
#include <asiolink/asiolink_utilities.h>
#include <asiolink/io_service.h>
#include <asiolink/tcp_endpoint.h>
#include <asiolink/tcp_socket.h>
using namespace asio;
using namespace asio::ip;
using namespace asiolink;
using namespace isc::dns;
using namespace std;
namespace {
const char SERVER_ADDRESS[] = "127.0.0.1";
const unsigned short SERVER_PORT = 5303;
// TODO: Shouldn't we send something that is real message?
const char OUTBOUND_DATA[] = "Data sent from client to server";
const char INBOUND_DATA[] = "Returned data from server to client";
}
/// An instance of this object is passed to the asynchronous I/O functions
/// and the operator() method is called when when an asynchronous I/O completes.
/// The arguments to the completion callback are stored for later retrieval.
class TCPCallback {
public:
/// \brief Operations the server is doing
enum Operation {
ACCEPT = 0, ///< accept() was issued
OPEN = 1, /// Client connected to server
READ = 2, ///< Asynchronous read completed
WRITE = 3, ///< Asynchronous write completed
NONE = 4 ///< "Not set" state
};
/// \brief Minimim size of buffers
enum {
MIN_SIZE = (64 * 1024 + 2) ///< 64kB + two bytes for a count
};
struct PrivateData {
PrivateData() :
error_code_(), length_(0), cumulative_(0), expected_(0), offset_(0),
name_(""), queued_(NONE), called_(NONE)
{}
asio::error_code error_code_; ///< Completion error code
size_t length_; ///< Bytes transferred in this I/O
size_t cumulative_; ///< Cumulative bytes transferred
size_t expected_; ///< Expected amount of data
size_t offset_; ///< Where to put data in buffer
std::string name_; ///< Which of the objects this is
Operation queued_; ///< Queued operation
Operation called_; ///< Which callback called
uint8_t data_[MIN_SIZE]; ///< Receive buffer
};
/// \brief Constructor
///
/// Constructs the object. It also creates the data member pointed to by
/// a shared pointer. When used as a callback object, this is copied as it
/// is passed into the asynchronous function. This means that there are two
/// objects and inspecting the one we passed in does not tell us anything.
///
/// Therefore we use a boost::shared_ptr. When the object is copied, the
/// shared pointer is copied, which leaves both objects pointing to the same
/// data.
///
/// \param which Which of the two callback objects this is
TCPCallback(std::string which) : ptr_(new PrivateData())
{
ptr_->name_ = which;
}
/// \brief Destructor
///
/// No code needed, destroying the shared pointer destroys the private data.
virtual ~TCPCallback()
{}
/// \brief Client Callback Function
///
/// Called when an asynchronous operation is completed by the client, this
/// stores the origin of the operation in the client_called_ data member.
///
/// \param ec I/O completion error code passed to callback function.
/// \param length Number of bytes transferred
void operator()(asio::error_code ec = asio::error_code(),
size_t length = 0)
{
setCode(ec.value());
ptr_->called_ = ptr_->queued_;
ptr_->length_ = length;
}
/// \brief Get I/O completion error code
int getCode() {
return (ptr_->error_code_.value());
}
/// \brief Set I/O completion code
///
/// \param code New value of completion code
void setCode(int code) {
ptr_->error_code_ = asio::error_code(code, asio::error_code().category());
}
/// \brief Get number of bytes transferred in I/O
size_t& length() {
return (ptr_->length_);
}
/// \brief Get cumulative number of bytes transferred in I/O
size_t& cumulative() {
return (ptr_->cumulative_);
}
/// \brief Get expected amount of data
size_t& expected() {
return (ptr_->expected_);
}
/// \brief Get offset intodData
size_t& offset() {
return (ptr_->offset_);
}
/// \brief Get data member
uint8_t* data() {
return (ptr_->data_);
}
/// \brief Get flag to say what was queued
Operation& queued() {
return (ptr_->queued_);
}
/// \brief Get flag to say when callback was called
Operation& called() {
return (ptr_->called_);
}
/// \brief Return instance of callback name
std::string& name() {
return (ptr_->name_);
}
private:
boost::shared_ptr<PrivateData> ptr_; ///< Pointer to private data
};
// Read Server Data
//
// Called in the part of the test that has the client send a message to the
// server, this loops until all the data has been read (synchronously) by the
// server.
//
// "All the data read" means that the server has received a message that is
// preceded by a two-byte count field and that the total amount of data received
// from the remote end is equal to the value in the count field plus two bytes
// for the count field itself.
//
// \param socket Socket on which the server is reading data
// \param server_cb Structure in which server data is held.
void
serverRead(tcp::socket& socket, TCPCallback& server_cb) {
// As we may need to read multiple times, keep a count of the cumulative
// amount of data read and do successive reads into the appropriate part
// of the buffer.
//
// Note that there are no checks for buffer overflow - this is a test
// program and we have sized the buffer to be large enough for the test.
server_cb.cumulative() = 0;
bool complete = false;
while (!complete) {
// Read block of data and update cumulative amount of data received.
server_cb.length() = socket.receive(
asio::buffer(server_cb.data() + server_cb.cumulative(),
TCPCallback::MIN_SIZE - server_cb.cumulative()));
server_cb.cumulative() += server_cb.length();
// If we have read at least two bytes, we can work out how much we
// should be reading.
if (server_cb.cumulative() >= 2) {
server_cb.expected() = readUint16(server_cb.data());
if ((server_cb.expected() + 2) == server_cb.cumulative()) {
// Amount of data read from socket equals the size of the
// message (as indicated in the first two bytes of the message)
// plus the size of the count field. Therefore we have received
// all the data.
complete = true;
}
}
}
}
// Receive complete method should return true only if the count in the first
// two bytes is equal to the size of the rest if the buffer.
TEST(TCPSocket, processReceivedData) {
const uint16_t PACKET_SIZE = 16382; // Amount of "real" data in the buffer
IOService service; // Used to instantiate socket
TCPSocket<TCPCallback> test(service); // Socket under test
uint8_t inbuff[PACKET_SIZE + 2]; // Buffer to check
OutputBufferPtr outbuff(new OutputBuffer(16));
// Where data is put
size_t expected; // Expected amount of data
size_t offset; // Where to put next data
size_t cumulative; // Cumulative data received
// Set some dummy values in the buffer to check
for (size_t i = 0; i < sizeof(inbuff); ++i) {
inbuff[i] = i % 256;
}
// Check that the method will handle various receive sizes.
writeUint16(PACKET_SIZE, inbuff);
cumulative = 0;
offset = 0;
expected = 0;
outbuff->clear();
bool complete = test.processReceivedData(inbuff, 1, cumulative, offset,
expected, outbuff);
EXPECT_FALSE(complete);
EXPECT_EQ(1, cumulative);
EXPECT_EQ(1, offset);
EXPECT_EQ(0, expected);
EXPECT_EQ(0, outbuff->getLength());
// Now pretend that we've received one more byte.
complete = test.processReceivedData(inbuff, 1, cumulative, offset, expected,
outbuff);
EXPECT_FALSE(complete);
EXPECT_EQ(2, cumulative);
EXPECT_EQ(0, offset);
EXPECT_EQ(PACKET_SIZE, expected);
EXPECT_EQ(0, outbuff->getLength());
// Add another two bytes. However, this time note that we have to offset
// in the input buffer because it is expected that the next chunk of data
// from the connection will be read into the start of the buffer.
complete = test.processReceivedData(inbuff + cumulative, 2, cumulative,
offset, expected, outbuff);
EXPECT_FALSE(complete);
EXPECT_EQ(4, cumulative);
EXPECT_EQ(0, offset);
EXPECT_EQ(PACKET_SIZE, expected);
EXPECT_EQ(2, outbuff->getLength());
const uint8_t* dataptr = static_cast<const uint8_t*>(outbuff->getData());
EXPECT_TRUE(equal(inbuff + 2, inbuff + cumulative, dataptr));
// And add the remaining data. Remember that "inbuff" is "PACKET_SIZE + 2"
// long.
complete = test.processReceivedData(inbuff + cumulative,
PACKET_SIZE + 2 - cumulative,
cumulative, offset, expected, outbuff);
EXPECT_TRUE(complete);
EXPECT_EQ(PACKET_SIZE + 2, cumulative);
EXPECT_EQ(0, offset);
EXPECT_EQ(PACKET_SIZE, expected);
EXPECT_EQ(PACKET_SIZE, outbuff->getLength());
dataptr = static_cast<const uint8_t*>(outbuff->getData());
EXPECT_TRUE(equal(inbuff + 2, inbuff + cumulative, dataptr));
}
// TODO: Need to add a test to check the cancel() method
// Tests the operation of a TCPSocket by opening it, sending an asynchronous
// message to a server, receiving an asynchronous message from the server and
// closing.
TEST(TCPSocket, SequenceTest) {
// Common objects.
IOService service; // Service object for async control
// The client - the TCPSocket being tested
TCPSocket<TCPCallback> client(service);// Socket under test
TCPCallback client_cb("Client"); // Async I/O callback function
TCPEndpoint client_remote_endpoint; // Where client receives message from
OutputBufferPtr client_buffer(new OutputBuffer(128));
// Received data is put here
// The server - with which the client communicates.
IOAddress server_address(SERVER_ADDRESS);
// Address of target server
TCPCallback server_cb("Server"); // Server callback
TCPEndpoint server_endpoint(server_address, SERVER_PORT);
// Endpoint describing server
TCPEndpoint server_remote_endpoint; // Address where server received message from
tcp::socket server_socket(service.get_io_service());
// Socket used for server
// Step 1. Create the connection between the client and the server. Set
// up the server to accept incoming connections and have the client open
// a channel to it.
// Set up server - open socket and queue an accept.
server_cb.queued() = TCPCallback::ACCEPT;
server_cb.called() = TCPCallback::NONE;
server_cb.setCode(42); // Some error
tcp::acceptor acceptor(service.get_io_service(),
tcp::endpoint(tcp::v4(), SERVER_PORT));
acceptor.set_option(tcp::acceptor::reuse_address(true));
acceptor.async_accept(server_socket, server_cb);
// Set up client - connect to the server.
client_cb.queued() = TCPCallback::OPEN;
client_cb.called() = TCPCallback::NONE;
client_cb.setCode(43); // Some error
EXPECT_FALSE(client.isOpenSynchronous());
client.open(&server_endpoint, client_cb);
// Run the open and the accept callback and check that they ran.
service.run_one();
service.run_one();
EXPECT_EQ(TCPCallback::ACCEPT, server_cb.called());
EXPECT_EQ(0, server_cb.getCode());
EXPECT_EQ(TCPCallback::OPEN, client_cb.called());
EXPECT_EQ(0, client_cb.getCode());
// Step 2. Get the client to write to the server asynchronously. The
// server will loop reading the data synchronously.
// Write asynchronously to the server.
client_cb.called() = TCPCallback::NONE;
client_cb.queued() = TCPCallback::WRITE;
client_cb.setCode(143); // Arbitrary number
client_cb.length() = 0;
client.asyncSend(OUTBOUND_DATA, sizeof(OUTBOUND_DATA), &server_endpoint, client_cb);
// Synchronously read the data from the server.;
serverRead(server_socket, server_cb);
// Wait for the client callback to complete.
service.run_one();
// Check the client state
EXPECT_EQ(TCPCallback::WRITE, client_cb.called());
EXPECT_EQ(0, client_cb.getCode());
EXPECT_EQ(sizeof(OUTBOUND_DATA) + 2, client_cb.length());
// ... and check what the server received.
EXPECT_EQ(sizeof(OUTBOUND_DATA) + 2, server_cb.cumulative());
EXPECT_TRUE(equal(OUTBOUND_DATA,
(OUTBOUND_DATA + (sizeof(OUTBOUND_DATA) - 1)),
(server_cb.data() + 2)));
// Step 3. Get the server to write all the data asynchronously and have the
// client loop (asynchronously) reading the data. Note that we copy the
// data into the server's internal buffer in order to precede it with a two-
// byte count field.
// Have the server write asynchronously to the client.
server_cb.called() = TCPCallback::NONE;
server_cb.queued() = TCPCallback::WRITE;
server_cb.length() = 0;
server_cb.cumulative() = 0;
writeUint16(sizeof(INBOUND_DATA), server_cb.data());
copy(INBOUND_DATA, (INBOUND_DATA + sizeof(INBOUND_DATA) - 1),
(server_cb.data() + 2));
server_socket.async_send(asio::buffer(server_cb.data(),
(sizeof(INBOUND_DATA) + 2)),
server_cb);
// Have the client read asynchronously.
client_cb.called() = TCPCallback::NONE;
client_cb.queued() = TCPCallback::READ;
client_cb.length() = 0;
client_cb.cumulative() = 0;
client_cb.expected() = 0;
client_cb.offset() = 0;
client.asyncReceive(client_cb.data(), TCPCallback::MIN_SIZE,
client_cb.offset(), &client_remote_endpoint,
client_cb);
// Run the callbacks. Several options are possible depending on how ASIO
// is implemented and whether the message gets fragmented:
//
// 1) The send handler may complete immediately, regardess of whether the
// data has been read by the client. (This is the most likely.)
// 2) The send handler may only run after all the data has been read by
// the client. (This could happen if the client's TCP buffers were too
// small so the data was not transferred to the "remote" system until the
// remote buffer has been emptied one or more times.)
// 3) The client handler may be run a number of times to handle the message
// fragments and the server handler may run between calls of the client
// handler.
//
// So loop, running one handler at a time until we are certain that all the
// handlers have run.
bool server_complete = false;
bool client_complete = false;
while (!server_complete || !client_complete) {
service.run_one();
// Has the server run?
if (!server_complete) {
if (server_cb.called() == server_cb.queued()) {
// Yes. Check that the send completed successfully and that
// all the data that was expected to have been sent was in fact
// sent.
EXPECT_EQ(0, server_cb.getCode());
EXPECT_EQ((sizeof(INBOUND_DATA) + 2), server_cb.length());
server_complete = true;
continue;
}
}
if (!client_complete) {
// Client callback must have run. Check that it ran OK.
EXPECT_EQ(TCPCallback::READ, client_cb.called());
EXPECT_EQ(0, client_cb.getCode());
// Check if we need to queue another read, copying the data into
// the output buffer as we do so.
client_complete = client.processReceivedData(client_cb.data(),
client_cb.length(),
client_cb.cumulative(),
client_cb.offset(),
client_cb.expected(),
client_buffer);
// If the data is not complete, queue another read.
if (! client_complete) {
client_cb.called() = TCPCallback::NONE;
client_cb.queued() = TCPCallback::READ;
client_cb.length() = 0;
client.asyncReceive(client_cb.data(), TCPCallback::MIN_SIZE ,
client_cb.offset(), &client_remote_endpoint,
client_cb);
}
}
}
// Both the send and the receive have completed. Check that the received
// is what was sent.
// Check the client state
EXPECT_EQ(TCPCallback::READ, client_cb.called());
EXPECT_EQ(0, client_cb.getCode());
EXPECT_EQ(sizeof(INBOUND_DATA) + 2, client_cb.cumulative());
EXPECT_EQ(sizeof(INBOUND_DATA), client_buffer->getLength());
// ... and check what the server sent.
EXPECT_EQ(TCPCallback::WRITE, server_cb.called());
EXPECT_EQ(0, server_cb.getCode());
EXPECT_EQ(sizeof(INBOUND_DATA) + 2, server_cb.length());
// ... and that what was sent is what was received.
const uint8_t* received = static_cast<const uint8_t*>(client_buffer->getData());
EXPECT_TRUE(equal(INBOUND_DATA, (INBOUND_DATA + (sizeof(INBOUND_DATA) - 1)),
received));
// Close client and server.
EXPECT_NO_THROW(client.close());
EXPECT_NO_THROW(server_socket.close());
}