mirror of
https://github.com/kotatogram/kotatogram-desktop
synced 2025-08-31 14:45:14 +00:00
First attempt to use QtLottie.
This commit is contained in:
196
Telegram/SourceFiles/lottie/lottie_animation.cpp
Normal file
196
Telegram/SourceFiles/lottie/lottie_animation.cpp
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@@ -0,0 +1,196 @@
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/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "lottie/lottie_animation.h"
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#include "lottie/lottie_frame_renderer.h"
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#include "base/algorithm.h"
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#include <range/v3/view/reverse.hpp>
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#include <QtMath>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QJsonValue>
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#include <QFile>
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#include <QPointF>
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#include <QPainter>
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#include <QImage>
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#include <QTimer>
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#include <QMetaObject>
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#include <QLoggingCategory>
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#include <QThread>
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#include <math.h>
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#include <QtBodymovin/private/bmbase_p.h>
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#include <QtBodymovin/private/bmlayer_p.h>
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#include "rasterrenderer/lottierasterrenderer.h"
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namespace Lottie {
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bool ValidateFile(const QString &path) {
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if (!path.endsWith(qstr(".json"), Qt::CaseInsensitive)) {
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return false;
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}
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return true;
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}
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std::unique_ptr<Animation> FromFile(const QString &path) {
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if (!path.endsWith(qstr(".json"), Qt::CaseInsensitive)) {
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return nullptr;
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}
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auto f = QFile(path);
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if (!f.open(QIODevice::ReadOnly)) {
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return nullptr;
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}
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const auto content = f.readAll();
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if (content.isEmpty()) {
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return nullptr;
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}
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return std::make_unique<Lottie::Animation>(content);
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}
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Animation::Animation(const QByteArray &content) {
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parse(content);
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}
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Animation::~Animation() {
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}
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QImage Animation::frame(crl::time now) const {
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if (_startFrame == _endFrame || _realWidth <= 0 || _realHeight <= 0) {
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return QImage();
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}
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auto result = QImage(
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qCeil(_realWidth),
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qCeil(_realHeight),
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QImage::Format_ARGB32_Premultiplied);
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result.fill(Qt::transparent);
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{
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QPainter p(&result);
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p.setRenderHints(QPainter::Antialiasing);
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p.setRenderHints(QPainter::SmoothPixmapTransform);
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const auto position = now;
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const auto elapsed = int((_frameRate * position + 500) / 1000);
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const auto frames = (_endFrame - _startFrame);
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const auto frame = _options.loop
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? (_startFrame + (elapsed % frames))
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: std::min(_startFrame + elapsed, _endFrame);
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auto tree = BMBase(*_treeBlueprint);
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for (const auto element : tree.children()) {
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if (element->active(frame)) {
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element->updateProperties(frame);
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}
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}
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LottieRasterRenderer renderer(&p);
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for (const auto element : tree.children()) {
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if (element->active(frame)) {
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element->render(renderer);
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}
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}
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}
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return result;
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}
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int Animation::frameRate() const {
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return _frameRate;
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}
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void Animation::play(const PlaybackOptions &options) {
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_options = options;
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_started = crl::now();
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}
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void Animation::parse(const QByteArray &content) {
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const auto document = QJsonDocument::fromJson(content);
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const auto root = document.object();
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if (root.empty()) {
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_failed = true;
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return;
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}
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_startFrame = root.value(qstr("ip")).toVariant().toInt();
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_endFrame = root.value(qstr("op")).toVariant().toInt();
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_frameRate = root.value(qstr("fr")).toVariant().toInt();
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_realWidth = root.value(qstr("w")).toVariant().toReal();
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_realHeight = root.value(qstr("h")).toVariant().toReal();
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const auto markers = root.value(qstr("markers")).toArray();
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for (const auto &entry : markers) {
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const auto object = entry.toObject();
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const auto name = object.value(qstr("cm")).toString();
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const auto frame = object.value(qstr("tm")).toInt();
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_markers.emplace(name, frame);
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if (object.value(qstr("dr")).toInt()) {
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_unsupported = true;
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}
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}
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if (root.value(qstr("assets")).toArray().count()) {
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_unsupported = true;
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}
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if (root.value(qstr("chars")).toArray().count()) {
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_unsupported = true;
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}
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_treeBlueprint = std::make_unique<BMBase>();
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const auto blueprint = _treeBlueprint.get();
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const auto layers = root.value(QLatin1String("layers")).toArray();
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//for (const auto &entry : ranges::view::reverse(layers)) {
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// if (const auto layer = BMLayer::construct(entry.toObject())) {
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// layer->setParent(blueprint);
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// // Mask layers must be rendered before the layers they affect to
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// // although they appear before in layer hierarchy. For this reason
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// // move a mask after the affected layers, so it will be rendered first
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// if (layer->isMaskLayer()) {
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// blueprint->prependChild(layer);
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// } else {
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// blueprint->appendChild(layer);
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// }
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// } else {
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// _unsupported = true;
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// }
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//}
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for (const auto &entry : ranges::view::reverse(layers)) {
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if (const auto layer = BMLayer::construct(entry.toObject())) {
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layer->setParent(blueprint);
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blueprint->addChild(layer);
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} else {
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_unsupported = true;
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}
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}
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// Mask layers must be rendered before the layers they affect to
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// although they appear before in layer hierarchy. For this reason
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// move a mask after the affected layers, so it will be rendered first
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auto &children = blueprint->children();
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auto moveTo = -1;
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for (int i = 0; i < children.count(); i++) {
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const auto layer = static_cast<BMLayer*>(children.at(i));
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if (layer->isClippedLayer())
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moveTo = i;
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if (layer->isMaskLayer()) {
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qCDebug(lcLottieQtBodymovinParser()) << "Move mask layer"
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<< children.at(i)->name()
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<< "before" << children.at(moveTo)->name();
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children.move(i, moveTo);
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}
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}
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}
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} // namespace Lottie
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83
Telegram/SourceFiles/lottie/lottie_animation.h
Normal file
83
Telegram/SourceFiles/lottie/lottie_animation.h
Normal file
@@ -0,0 +1,83 @@
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/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "base/basic_types.h"
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#include "base/flat_map.h"
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#include <crl/crl_time.h>
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#include <QString>
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#include <QHash>
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#include <QPainter>
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class BMBase;
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class BMLayer;
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namespace Lottie {
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class Animation;
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bool ValidateFile(const QString &path);
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std::unique_ptr<Animation> FromFile(const QString &path);
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struct PlaybackOptions {
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float64 speed = 1.;
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bool loop = true;
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};
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class Animation final {
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public:
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explicit Animation(const QByteArray &content);
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~Animation();
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void play(const PlaybackOptions &options);
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QImage frame(crl::time now) const;
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int frameRate() const;
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crl::time duration() const;
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void play();
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void pause();
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void resume();
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void stop();
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[[nodiscard]] bool active() const;
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[[nodiscard]] bool ready() const;
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[[nodiscard]] bool unsupported() const;
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[[nodiscard]] float64 speed() const;
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void setSpeed(float64 speed); // 0.5 <= speed <= 2.
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[[nodiscard]] bool playing() const;
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[[nodiscard]] bool buffering() const;
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[[nodiscard]] bool paused() const;
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[[nodiscard]] bool finished() const;
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private:
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void parse(const QByteArray &content);
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int _startFrame = 0;
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int _endFrame = 0;
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int _frameRate = 30;
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qreal _realWidth = 0;
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qreal _realHeight = 0;
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base::flat_map<QString, int> _markers;
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bool _initialized = false;
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bool _unsupported = false;
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bool _failed = false;
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bool _paused = false;
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crl::time _started = 0;
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PlaybackOptions _options;
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std::unique_ptr<BMBase> _treeBlueprint;
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};
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} // namespace Lottie
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229
Telegram/SourceFiles/lottie/lottie_frame_renderer.cpp
Normal file
229
Telegram/SourceFiles/lottie/lottie_frame_renderer.cpp
Normal file
@@ -0,0 +1,229 @@
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/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
|
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "lottie/lottie_frame_renderer.h"
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#include "lottie/lottie_animation.h"
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#include <QImage>
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#include <QPainter>
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#include <QHash>
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#include <QMutexLocker>
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#include <QLoggingCategory>
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#include <QThread>
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#include <QJsonDocument>
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#include <QJsonArray>
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#include <QtBodymovin/private/bmconstants_p.h>
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#include <QtBodymovin/private/bmbase_p.h>
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#include <QtBodymovin/private/bmlayer_p.h>
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#include "rasterrenderer/lottierasterrenderer.h"
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Q_LOGGING_CATEGORY(lcLottieQtBodymovinRenderThread, "qt.lottieqt.bodymovin.render.thread");
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namespace Lottie {
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//
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//FrameRenderer *FrameRenderer::_rendererInstance = nullptr;
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//
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//FrameRenderer::~FrameRenderer()
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//{
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// QMutexLocker mlocker(&_mutex);
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// qDeleteAll(_animData);
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// qDeleteAll(_frameCache);
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//}
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//
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//FrameRenderer *FrameRenderer::instance()
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//{
|
||||
// if (!_rendererInstance)
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// _rendererInstance = new FrameRenderer;
|
||||
//
|
||||
// return _rendererInstance;
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//}
|
||||
//
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//void FrameRenderer::deleteInstance()
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//{
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// delete _rendererInstance;
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// _rendererInstance = nullptr;
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//}
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//
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//void FrameRenderer::registerAnimator(Animation *animator)
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//{
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||||
// QMutexLocker mlocker(&_mutex);
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//
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// qCDebug(lcLottieQtBodymovinRenderThread) << "Register Animator:"
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// << static_cast<void*>(animator);
|
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//
|
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// Entry *entry = new Entry;
|
||||
// entry->animator = animator;
|
||||
// entry->startFrame = animator->startFrame();
|
||||
// entry->endFrame = animator->endFrame();
|
||||
// entry->currentFrame = animator->startFrame();
|
||||
// entry->animDir = animator->direction();
|
||||
// entry->bmTreeBlueprint = new BMBase;
|
||||
// parse(entry->bmTreeBlueprint, animator->jsonSource());
|
||||
// _animData.insert(animator, entry);
|
||||
// _waitCondition.wakeAll();
|
||||
//}
|
||||
//
|
||||
//void FrameRenderer::deregisterAnimator(Animation *animator)
|
||||
//{
|
||||
// QMutexLocker mlocker(&_mutex);
|
||||
//
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||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "Deregister Animator:"
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||||
// << static_cast<void*>(animator);
|
||||
//
|
||||
// Entry *entry = _animData.value(animator, nullptr);
|
||||
// if (entry) {
|
||||
// qDeleteAll(entry->frameCache);
|
||||
// delete entry->bmTreeBlueprint;
|
||||
// delete entry;
|
||||
// _animData.remove(animator);
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//bool FrameRenderer::gotoFrame(Animation *animator, int frame)
|
||||
//{
|
||||
// QMutexLocker mlocker(&_mutex);
|
||||
// Entry *entry = _animData.value(animator, nullptr);
|
||||
// if (entry) {
|
||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "Animator:"
|
||||
// << static_cast<void*>(animator)
|
||||
// << "Goto frame:" << frame;
|
||||
// entry->currentFrame = frame;
|
||||
// entry->animDir = animator->direction();
|
||||
// pruneFrameCache(entry);
|
||||
// _waitCondition.wakeAll();
|
||||
// return true;
|
||||
// }
|
||||
// return false;
|
||||
//}
|
||||
//
|
||||
//FrameRenderer::FrameRenderer() : QThread() {
|
||||
// const QByteArray cacheStr = qgetenv("QLOTTIE_RENDER_CACHE_SIZE");
|
||||
// int cacheSize = cacheStr.toInt();
|
||||
// if (cacheSize > 0) {
|
||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "Setting frame cache size to" << cacheSize;
|
||||
// _cacheSize = cacheSize;
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//void FrameRenderer::pruneFrameCache(Entry* e)
|
||||
//{
|
||||
// QHash<int, BMBase*>::iterator it = e->frameCache.begin();
|
||||
//
|
||||
// while (it != e->frameCache.end()) {
|
||||
// if (it.key() == e->currentFrame) {
|
||||
// ++it;
|
||||
// } else {
|
||||
// delete it.value();
|
||||
// it = e->frameCache.erase(it);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//BMBase *FrameRenderer::getFrame(Animation *animator, int frameNumber)
|
||||
//{
|
||||
// QMutexLocker mlocker(&_mutex);
|
||||
//
|
||||
// Entry *entry = _animData.value(animator, nullptr);
|
||||
// if (entry)
|
||||
// return entry->frameCache.value(frameNumber, nullptr);
|
||||
// else
|
||||
// return nullptr;
|
||||
//}
|
||||
//
|
||||
//void FrameRenderer::prerender(Entry *animEntry)
|
||||
//{
|
||||
// while (animEntry->frameCache.count() < _cacheSize) {
|
||||
// if (!animEntry->frameCache.contains(animEntry->currentFrame)) {
|
||||
// BMBase *bmTree = new BMBase(*animEntry->bmTreeBlueprint);
|
||||
//
|
||||
// for (BMBase *elem : bmTree->children()) {
|
||||
// if (elem->active(animEntry->currentFrame))
|
||||
// elem->updateProperties( animEntry->currentFrame);
|
||||
// }
|
||||
//
|
||||
// animEntry->frameCache.insert( animEntry->currentFrame, bmTree);
|
||||
// }
|
||||
//
|
||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "Animator:"
|
||||
// << static_cast<void*>(animEntry->animator)
|
||||
// << "Frame drawn to cache. FN:"
|
||||
// << animEntry->currentFrame;
|
||||
// emit frameReady(animEntry->animator, animEntry->currentFrame);
|
||||
//
|
||||
// animEntry->currentFrame += animEntry->animDir;
|
||||
//
|
||||
// if (animEntry->currentFrame > animEntry->endFrame) {
|
||||
// animEntry->currentFrame = animEntry->startFrame;
|
||||
// } else if (animEntry->currentFrame < animEntry->startFrame) {
|
||||
// animEntry->currentFrame = animEntry->endFrame;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//void FrameRenderer::frameRendered(Animation *animator, int frameNumber)
|
||||
//{
|
||||
// QMutexLocker mlocker(&_mutex);
|
||||
// Entry *entry = _animData.value(animator, nullptr);
|
||||
// if (entry) {
|
||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "Animator:" << static_cast<void*>(animator)
|
||||
// << "Remove frame from cache" << frameNumber;
|
||||
//
|
||||
// BMBase *root = entry->frameCache.value(frameNumber, nullptr);
|
||||
// delete root;
|
||||
// entry->frameCache.remove(frameNumber);
|
||||
// _waitCondition.wakeAll();
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//void FrameRenderer::run()
|
||||
//{
|
||||
// qCDebug(lcLottieQtBodymovinRenderThread) << "rendering thread" << QThread::currentThread();
|
||||
//
|
||||
// while (!isInterruptionRequested()) {
|
||||
// QMutexLocker mlocker(&_mutex);
|
||||
//
|
||||
// for (Entry *e : qAsConst(_animData))
|
||||
// prerender(e);
|
||||
//
|
||||
// _waitCondition.wait(&_mutex);
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//int FrameRenderer::parse(BMBase* rootElement, const QByteArray &jsonSource)
|
||||
//{
|
||||
// QJsonDocument doc = QJsonDocument::fromJson(jsonSource);
|
||||
// QJsonObject rootObj = doc.object();
|
||||
//
|
||||
// if (rootObj.empty())
|
||||
// return -1;
|
||||
//
|
||||
// QJsonArray jsonLayers = rootObj.value(QLatin1String("layers")).toArray();
|
||||
// QJsonArray::const_iterator jsonLayerIt = jsonLayers.constEnd();
|
||||
// while (jsonLayerIt != jsonLayers.constBegin()) {
|
||||
// jsonLayerIt--;
|
||||
// QJsonObject jsonLayer = (*jsonLayerIt).toObject();
|
||||
// BMLayer *layer = BMLayer::construct(jsonLayer);
|
||||
// if (layer) {
|
||||
// layer->setParent(rootElement);
|
||||
// // Mask layers must be rendered before the layers they affect to
|
||||
// // although they appear before in layer hierarchy. For this reason
|
||||
// // move a mask after the affected layers, so it will be rendered first
|
||||
// if (layer->isMaskLayer())
|
||||
// rootElement->prependChild(layer);
|
||||
// else
|
||||
// rootElement->appendChild(layer);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
} // namespace Lottie
|
84
Telegram/SourceFiles/lottie/lottie_frame_renderer.h
Normal file
84
Telegram/SourceFiles/lottie/lottie_frame_renderer.h
Normal file
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
This file is part of Telegram Desktop,
|
||||
the official desktop application for the Telegram messaging service.
|
||||
|
||||
For license and copyright information please follow this link:
|
||||
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <QHash>
|
||||
#include <QThread>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
class BMBase;
|
||||
class QImage;
|
||||
|
||||
namespace Lottie {
|
||||
|
||||
class Animation;
|
||||
//
|
||||
//class FrameRenderer : public QThread {
|
||||
// Q_OBJECT
|
||||
//
|
||||
// struct Entry {
|
||||
// Animation* animator = nullptr;
|
||||
// BMBase *bmTreeBlueprint = nullptr;
|
||||
// int startFrame = 0;
|
||||
// int endFrame = 0;
|
||||
// int currentFrame = 0;
|
||||
// int animDir = 1;
|
||||
// QHash<int, BMBase*> frameCache;
|
||||
// };
|
||||
//
|
||||
//public:
|
||||
// ~FrameRenderer();
|
||||
//
|
||||
// FrameRenderer(const FrameRenderer &other) = delete;
|
||||
// void operator=(const FrameRenderer &other) = delete;
|
||||
//
|
||||
// static FrameRenderer *instance();
|
||||
// static void deleteInstance();
|
||||
//
|
||||
// BMBase *getFrame(Animation *animator, int frameNumber);
|
||||
//
|
||||
//signals:
|
||||
// void frameReady(Animation *animator, int frameNumber);
|
||||
//
|
||||
//public slots:
|
||||
// void registerAnimator(Animation *animator);
|
||||
// void deregisterAnimator(Animation *animator);
|
||||
//
|
||||
// bool gotoFrame(Animation *animator, int frame);
|
||||
//
|
||||
// void frameRendered(Animation *animator, int frameNumber);
|
||||
//
|
||||
//protected:
|
||||
// void run() override;
|
||||
//
|
||||
// int parse(BMBase* rootElement, const QByteArray &jsonSource);
|
||||
//
|
||||
// void prerender(Entry *animEntry);
|
||||
//
|
||||
//protected:
|
||||
// QHash<Animation*, Entry*> _animData;
|
||||
// int _cacheSize = 2;
|
||||
// int _currentFrame = 0;
|
||||
//
|
||||
// Animation *_animation = nullptr;
|
||||
// QHash<int, QImage*> _frameCache;
|
||||
//
|
||||
//private:
|
||||
// FrameRenderer();
|
||||
//
|
||||
// void pruneFrameCache(Entry* e);
|
||||
//
|
||||
//private:
|
||||
// static FrameRenderer *_rendererInstance;
|
||||
//
|
||||
// QMutex _mutex;
|
||||
// QWaitCondition _waitCondition;
|
||||
//};
|
||||
|
||||
} // namespace Lottie
|
9
Telegram/SourceFiles/lottie/lottie_pch.cpp
Normal file
9
Telegram/SourceFiles/lottie/lottie_pch.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
/*
|
||||
This file is part of Telegram Desktop,
|
||||
the official desktop application for the Telegram messaging service.
|
||||
|
||||
For license and copyright information please follow this link:
|
||||
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
|
||||
*/
|
||||
#include "lottie/lottie_pch.h"
|
||||
|
10
Telegram/SourceFiles/lottie/lottie_pch.h
Normal file
10
Telegram/SourceFiles/lottie/lottie_pch.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/*
|
||||
This file is part of Telegram Desktop,
|
||||
the official desktop application for the Telegram messaging service.
|
||||
|
||||
For license and copyright information please follow this link:
|
||||
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define qAsConst(X) std::as_const(X)
|
@@ -38,6 +38,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
|
||||
#include "auth_session.h"
|
||||
#include "layout.h"
|
||||
#include "storage/file_download.h"
|
||||
#include "lottie/lottie_animation.h"
|
||||
#include "calls/calls_instance.h"
|
||||
#include "styles/style_mediaview.h"
|
||||
#include "styles/style_history.h"
|
||||
|
Reference in New Issue
Block a user